How To Create A Coiled Cable Shader In UE4
https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab
#cable #shader #coil
https://medium.com/xrlo-extended-reality-lowdown/how-to-create-a-coiled-cable-shader-in-ue4-8bb47777d8ab
#cable #shader #coil
Medium
How To Create A Coiled Cable Shader In UE4
If you need to create a coiled cable for your UE4 project, here’s a guide on how to make it realistically ‘springy’!
Pathfinding on a hexagonal grid - A* Algorithm - The Knights of Unity
https://blog.theknightsofunity.com/pathfinding-on-a-hexagonal-grid-a-algorithm/
#astar #pathfinding
https://blog.theknightsofunity.com/pathfinding-on-a-hexagonal-grid-a-algorithm/
#astar #pathfinding
Practical Use of Render Textures - The Knights of Unity
Render textures usage examples to create a portal and water trails
https://blog.theknightsofunity.com/practical-use-of-render-textures/
#shader #trail #portal
Render textures usage examples to create a portal and water trails
https://blog.theknightsofunity.com/practical-use-of-render-textures/
#shader #trail #portal
The Knights of U
Practical Use of Render Textures - The Knights of U
Intro Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures.In this post I’m going to…
GitHub - nothke/dx-highlighter: A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
https://github.com/nothke/dx-highlighter
#highlight #feature
https://github.com/nothke/dx-highlighter
#highlight #feature
GitHub
GitHub - nothke/dx-highlighter: A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity
A Deus Ex/System Shock inspired pulsing bounds item highlighter for Unity - nothke/dx-highlighter
Аим-ассист в мультиплеерном шутере — как сделать правильно
https://habr.com/ru/company/lightmap/blog/576812/
#fps #aimassist
https://habr.com/ru/company/lightmap/blog/576812/
#fps #aimassist
Хабр
Аим-ассист в мультиплеерном шутере — как сделать правильно
Аим-ассист — вечная тема для споров среди игроков. Для одних это узаконенный чит, для других — инструмент комфортной игры. Этическую сторону вопроса сейчас обсуждать не будем, просто примем факт, что...
Productivity tips with Odin: A tool for making tools | Unity Blog
Polymorphism support in serialization and a bunch of different attributes
https://blog.unity.com/games/productivity-tips-with-odin-a-tool-for-making-tools
#odin #editor #tool
Polymorphism support in serialization and a bunch of different attributes
https://blog.unity.com/games/productivity-tips-with-odin-a-tool-for-making-tools
#odin #editor #tool
Unity Blog
Productivity tips with Odin: A tool for making tools | Unity Blog
Odin, a Unity Verified Solutions Partner (VSP) offers a suite of products to improve productivity for your next project. With over 100 attributes to streamline workflow, Odin Inspector lets you enjoy the benefits of a powerful, customized, and user-friendly…
The Scriptable Object Asset Registry Pattern
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
Can be used to pass a state via network or to save/load game state on disk
https://bronsonzgeb.com/index.php/2021/09/11/the-noscriptable-object-asset-registry-pattern/
Repo: https://github.com/bzgeb/SerializableScriptableObject
#assets #registry
GitHub
GitHub - bzgeb/SerializableScriptableObject: Serializable Scriptable Object for Unity
Serializable Scriptable Object for Unity. Contribute to bzgeb/SerializableScriptableObject development by creating an account on GitHub.
A Custom Flower Generator Using Dynamic Meshes In Unity
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
This one can be used as a starting point, generally this approach could be improved
https://vintay.medium.com/a-custom-flower-generator-using-dynamic-meshes-in-unity-9f89c932b733
#mesh #pcg #procedural #generation
Medium
A Custom Flower Generator Using Dynamic Meshes In Unity
Today I had some free time and had the idea to make this. It’s my first time dynamically creating a mesh in code.
GitHub - gustavopsantos/reflex: Minimal dependency injection framework for Unity
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
Benchmarked by the author and shows better results than Zenject and VContainer both in time and allocations
https://github.com/gustavopsantos/reflex
#reflex #di #framework #dependency #injection
GitHub
GitHub - gustavopsantos/Reflex: Minimal dependency injection framework for Unity
Minimal dependency injection framework for Unity. Contribute to gustavopsantos/Reflex development by creating an account on GitHub.
Fast creation of objects in C# using lambda.Compile() and FormatterServices.GetUninitializedObject
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
https://stackoverflow.com/questions/6582259/fast-creation-of-objects-instead-of-activator-createinstancetype
#csharp #creation #compile
Stack Overflow
Fast creation of objects instead of Activator.CreateInstance(type)
I'm trying to improve the performance of our application. We have a lot of Activator.CreateInstance calls that are causing some grief.
We instantiate a lot of classes based on an interface (ITabDoc...
We instantiate a lot of classes based on an interface (ITabDoc...
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
If you want to extend UnityWebRequest, the required features are
Logging
Mocking
Timeout
Processing request header before request
Processing response header after request
Exception handling based on status code
UI handling after error (pop-ups, retries, scene transition)
QueueRequestDecorator
https://neuecc.medium.com/extends-unitywebrequest-via-async-decorator-pattern-advanced-techniques-of-unitask-ceff9c5ee846
#unitask #webrequest #decorator
Medium
Extends UnityWebRequest via async decorator pattern — Advanced Techniques of UniTask
It’s been a few months since we released UniTask v2, and we’re now at version 2.0.31, GitHub’s Star is achieved over 1100. We believe it…
GitHub - SeaeeesSan/SimpleFolderIcon: Change the appearance of the folder in the project window of Unity.
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
https://github.com/SeaeeesSan/SimpleFolderIcon
#editor #ui #folder
GitHub
GitHub - SeaeeesSan/SimpleFolderIcon: Customize the folder icon in Unity project window
Customize the folder icon in Unity project window. Contribute to SeaeeesSan/SimpleFolderIcon development by creating an account on GitHub.
How to optimize game performance with Camera usage | Unity Blog
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
https://blog.unity.com/games/optimize-game-performance-with-camera-usage
#camera #rendering
Unity
How to optimize game performance with Camera usage: Part 1
The Accelerate Success series will strive to showcase pragmatic and methodological tips and best practices gathered from our experiences working with top studios from around the world.
Photon Plugin: защищаем игровой процесс от читеров
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
https://habr.com/ru/company/lightmap/blog/579580/
#anticheat #photonplugin
Хабр
Photon Plugin: защищаем игровой процесс от читеров
По мере роста популярности нашего онлайн-шутера читеры все активнее его атаковали. Мы решили строить комплексную оборону по всем фронтам, где одним из шагов стала защита игрового процесса. Тогда...