Binary Impact 🔜 @GamesCom (@BinaryImpactG) Tweeted:
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev https://t.co/pUtdqnFwg0 https://twitter.com/BinaryImpactG/status/1158710301929480197?s=17
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev https://t.co/pUtdqnFwg0 https://twitter.com/BinaryImpactG/status/1158710301929480197?s=17
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Binary Impact 🔜 @GamesCom
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings.…