Binary Impact 🔜 @GamesCom (@BinaryImpactG) Tweeted:
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev https://t.co/pUtdqnFwg0 https://twitter.com/BinaryImpactG/status/1158710301929480197?s=17
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings. #gamedev #indiedev https://t.co/pUtdqnFwg0 https://twitter.com/BinaryImpactG/status/1158710301929480197?s=17
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Binary Impact 🔜 @GamesCom
#unitytips Having a kinematic rigidbody detect collision with a collider without a rigidbody? No problem. You can set "Enable Kinematic Static Pairs" to allow kinematic rigidbodies to get callbacks on collisions with static colliders in your Project Settings.…
Forwarded from Unity Новости
What is an Entity Component System architecture for game development?
https://www.richardlord.net/blog/ecs/what-is-an-entity-framework.html
https://www.richardlord.net/blog/ecs/what-is-an-entity-framework.html