Forwarded from Unity Новости
Forwarded from Unity Новости
RectTransformUtility, или как сделать компонент, который анимированно сдвигает элементы UI за экран
https://habr.com/ru/post/457142/?utm_campaign=457142&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/457142/?utm_campaign=457142&utm_source=habrahabr&utm_medium=rss
Хабр
RectTransformUtility, или как сделать компонент, который анимированно сдвигает элементы UI за экран
В прошлой статье — Разновидности координат используемые в GUI Unity3d я попытался кратко рассказать о разновидностях координат в Unity UI/RectTransform. Теперь х...
Published open source Unity library to dynamically keep multiple objects in view. The related blog article dives into the library's inner workings and underlying math
https://www.reddit.com/r/Unity3D/comments/a9zrh5/published_open_source_unity_library_to/
#camera #camerafollow
https://www.reddit.com/r/Unity3D/comments/a9zrh5/published_open_source_unity_library_to/
#camera #camerafollow
Reddit
From the Unity3D community on Reddit: Published open source Unity library to dynamically keep multiple objects in view. The related…
Explore this post and more from the Unity3D community
Forwarded from Unity Новости
Просто о внутренних и внешних настройках для приложения в Unity3D
https://habr.com/ru/post/436634/?utm_campaign=436634
https://habr.com/ru/post/436634/?utm_campaign=436634
Хабр
Просто о внутренних и внешних настройках для приложения в Unity3D
Введение Здравствуйте уважаемые читатели, в сегодняшней статье хотелось бы поговорить о настройках и конфигурировании игровых приложений, создаваемых в среде Uni...
Forwarded from Unity Новости
Forwarded from Unity Новости
UnityTech/UIWidgets
UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine.
UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine.
Forwarded from Bulat Gabbasov
1. https://www.coursera.org/learn/cs-tech-interview
2. algorithms: start with this:
http://www.amazon.com/Programming-Interviews-Exposed-Secrets-Landing/dp/1118261364
3. http://www.amazon.com/Cracking-Coding-Interview-Programming-Questions/dp/098478280X
4. https://leetcode.com/problemset/algorithms/
5. http://www.hiredintech.com/system-design
6. http://highscalability.com/
2. algorithms: start with this:
http://www.amazon.com/Programming-Interviews-Exposed-Secrets-Landing/dp/1118261364
3. http://www.amazon.com/Cracking-Coding-Interview-Programming-Questions/dp/098478280X
4. https://leetcode.com/problemset/algorithms/
5. http://www.hiredintech.com/system-design
6. http://highscalability.com/
Coursera
Mastering the Software Engineering Interview
Offered by University of California San Diego. You’ve ... Enroll for free.
Arrays, heap and stack and value types - Stack Overflow
https://stackoverflow.com/questions/1113819/arrays-heap-and-stack-and-value-types
https://stackoverflow.com/questions/1113819/arrays-heap-and-stack-and-value-types
Stack Overflow
Arrays, heap and stack and value types
int[] myIntegers;
myIntegers = new int[100];
In the above code, is new int[100] generating the array on the heap? From what I've read on CLR via c#, the answer is yes. But what I can't understand, is
myIntegers = new int[100];
In the above code, is new int[100] generating the array on the heap? From what I've read on CLR via c#, the answer is yes. But what I can't understand, is
The Stack Is An Implementation Detail, Part Two – Fabulous Adventures In Coding
https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the-stack-is-an-implementation-detail-part-two/
https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the-stack-is-an-implementation-detail-part-two/