Forwarded from Unity Новости
UnityTech/UIWidgets
UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine.
UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine.
Forwarded from Bulat Gabbasov
1. https://www.coursera.org/learn/cs-tech-interview
2. algorithms: start with this:
http://www.amazon.com/Programming-Interviews-Exposed-Secrets-Landing/dp/1118261364
3. http://www.amazon.com/Cracking-Coding-Interview-Programming-Questions/dp/098478280X
4. https://leetcode.com/problemset/algorithms/
5. http://www.hiredintech.com/system-design
6. http://highscalability.com/
2. algorithms: start with this:
http://www.amazon.com/Programming-Interviews-Exposed-Secrets-Landing/dp/1118261364
3. http://www.amazon.com/Cracking-Coding-Interview-Programming-Questions/dp/098478280X
4. https://leetcode.com/problemset/algorithms/
5. http://www.hiredintech.com/system-design
6. http://highscalability.com/
Coursera
Mastering the Software Engineering Interview
Offered by University of California San Diego. You’ve ... Enroll for free.
Arrays, heap and stack and value types - Stack Overflow
https://stackoverflow.com/questions/1113819/arrays-heap-and-stack-and-value-types
https://stackoverflow.com/questions/1113819/arrays-heap-and-stack-and-value-types
Stack Overflow
Arrays, heap and stack and value types
int[] myIntegers;
myIntegers = new int[100];
In the above code, is new int[100] generating the array on the heap? From what I've read on CLR via c#, the answer is yes. But what I can't understand, is
myIntegers = new int[100];
In the above code, is new int[100] generating the array on the heap? From what I've read on CLR via c#, the answer is yes. But what I can't understand, is
The Stack Is An Implementation Detail, Part Two – Fabulous Adventures In Coding
https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the-stack-is-an-implementation-detail-part-two/
https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the-stack-is-an-implementation-detail-part-two/
The Quest for Maintainable Code and The Path to ECS - Seba's Lab
http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/
http://www.sebaslab.com/the-quest-for-maintainable-code-and-the-path-to-ecs/
Seba's Lab
The Quest for Maintainable Code and The Path to Entity Component System design - Seba's Lab
The home of Svelto C# ECS and advanced Unity gamedev C# articles
Forwarded from Разработка игр 🍄
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