Procedural Diagonal Lines Pattern in Unity using Shader Graph
https://youtu.be/-t0fH4CH0V4
#shadergraph #pcg #proceduralpattern
https://youtu.be/-t0fH4CH0V4
#shadergraph #pcg #proceduralpattern
YouTube
Procedural Diagonal Lines Pattern in Unity using Shader Graph
Download this Shader is part of URP Material Pack Vol 4: https://bit.ly/lwrp-materials-4
A tutorial on creating a procedural diagonal lines pattern in Unity using Shader Graph.
Sorry for the bad audio quality :D
Checkout my assets for more Tuts!
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A tutorial on creating a procedural diagonal lines pattern in Unity using Shader Graph.
Sorry for the bad audio quality :D
Checkout my assets for more Tuts!
----…
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Understanding Covariance and Contravariance of Generic Types in C#
https://codinghelmet.com/articles/understanding-covariance-and-contravariance-of-generic-types-in-cs
#generics #covariance #contravariance
https://codinghelmet.com/articles/understanding-covariance-and-contravariance-of-generic-types-in-cs
#generics #covariance #contravariance
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Sand Balls Mechanics Implementation: The Best Way To Deform A Mesh In Unity
The goal of this post is not only to share the implementation but also to find out how naïve implementation could be to have a stable frame rate on a mobile device using the following ways to deform a mesh:
- Single-threaded
- Job system
- Compute shader with AsyncGPUReadback
All approaches were measured using the performance testing package, therefore it can be used as a sample of how to use it.
https://gamedev.center/sand-balls-mechanic-implementation-how-to-deform-a-mesh-the-most-performant-way-part-1/
#meshdeformation #sandballs #computeshader #jobsystem #performancetesting
The goal of this post is not only to share the implementation but also to find out how naïve implementation could be to have a stable frame rate on a mobile device using the following ways to deform a mesh:
- Single-threaded
- Job system
- Compute shader with AsyncGPUReadback
All approaches were measured using the performance testing package, therefore it can be used as a sample of how to use it.
https://gamedev.center/sand-balls-mechanic-implementation-how-to-deform-a-mesh-the-most-performant-way-part-1/
#meshdeformation #sandballs #computeshader #jobsystem #performancetesting
gamedev.center
Sand Balls Mechanics Implementation: The Best Way To Deform A Mesh In Unity
You will learn how to deform a mesh using different techniques in practice, including performance testing to find the fastest approach. As a sample we will look at mesh deformation in a Sand Balls game and reimplement its mechanics
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Test project for the water surface feature (Unity 2022.2)
https://github.com/keijiro/WaterSurfaceTest
#watersurface
https://github.com/keijiro/WaterSurfaceTest
#watersurface
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Searching any variable in any noscript in Unity
https://www.febucci.com/2022/06/search-variables-in-all-noscripts/
#serializedproperty #serializedobject
https://www.febucci.com/2022/06/search-variables-in-all-noscripts/
#serializedproperty #serializedobject
Febucci
Searching any variable in any noscript in Unity | Febucci
Hi, I'm Febucci and I'm an indie games developer. Since 2018 I also write game development articles, sharing my own notes and experiences with you.
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Use math to solve problems in Unity with C#
Covers the following:
1. In front or behind you?
2. How do you know if you have passed a waypoint?
3. Turn left or right to reach a waypoint?
4. The coordinate where a ray intersects with a plane
5. Are two line segments intersecting?
6. Are two triangles intersecting?
7. Are two rectangles intersecting?
8. Find the convex hull
9. Useful algorithms
10. Triangulation
11. Delaunay Triangulation
12. Cut polygons
13. Voronoi diagram
14. Constrained Delaunay Triangulation
https://www.habrador.com/tutorials/math/
#math
Covers the following:
1. In front or behind you?
2. How do you know if you have passed a waypoint?
3. Turn left or right to reach a waypoint?
4. The coordinate where a ray intersects with a plane
5. Are two line segments intersecting?
6. Are two triangles intersecting?
7. Are two rectangles intersecting?
8. Find the convex hull
9. Useful algorithms
10. Triangulation
11. Delaunay Triangulation
12. Cut polygons
13. Voronoi diagram
14. Constrained Delaunay Triangulation
https://www.habrador.com/tutorials/math/
#math
Habrador
Use math to solve problems in Unity with C# | Habrador
This is a tutorial on how to solve problems in Unity by using math such as Linear Algebra and C# code. You will learn how to find out if an enemy is infron or behind you, how to follow waypoints and learn when you have passed a waypoint, how to figure out…
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Generic UnityEngine.Objects
This package allows to create and use generic ScriptableObjects and MonoBehaviours in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.
https://github.com/SolidAlloy/GenericUnityObjects
#generics
This package allows to create and use generic ScriptableObjects and MonoBehaviours in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.
https://github.com/SolidAlloy/GenericUnityObjects
#generics
GitHub
GitHub - SolidAlloy/GenericUnityObjects: Generic UnityEngine.Objects
Generic UnityEngine.Objects. Contribute to SolidAlloy/GenericUnityObjects development by creating an account on GitHub.
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There is undocumented PlayerSettings.productGUID property which you can use to identify the specific project no matter project / product name, location and Unity version.
Helpful for the project-specific EditorPrefs (like DisplayDialog opt-out).
https://twitter.com/dmitriy_focus/status/1549299500853911553
#editortip
Helpful for the project-specific EditorPrefs (like DisplayDialog opt-out).
https://twitter.com/dmitriy_focus/status/1549299500853911553
#editortip
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Unity - Nano Tech work in progress demo is available now (link is in the denoscription)
https://youtu.be/TKs_NeyjQFE
#nanite #nanotech
https://youtu.be/TKs_NeyjQFE
#nanite #nanotech
YouTube
Unity - Nano Tech WIP Demo -
This is just a simple demo of the unfinished cluster rendering system "NanoTech" which should work similar to Nanite, once it's released.
This demo currently runs too slow and misses the streaming part, but is already performing better than the normal Unity…
This demo currently runs too slow and misses the streaming part, but is already performing better than the normal Unity…
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A scene switcher for Unity
It does require the editor overlays API which requires Unity 2021.2+
https://gist.github.com/alexanderameye/c1f99c6b84162697beedc8606027ed9c
#editortools #scene
It does require the editor overlays API which requires Unity 2021.2+
https://gist.github.com/alexanderameye/c1f99c6b84162697beedc8606027ed9c
#editortools #scene
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🌔 Toon shader for Unity's Universal Render Pipeline.
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
GitHub
GitHub - Delt06/urp-toon-shader: 🌔 Toon shader for Unity's Universal Render Pipeline.
🌔 Toon shader for Unity's Universal Render Pipeline. - Delt06/urp-toon-shader
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Here's the process of our rope mechanic
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
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New super nice template with a driving environment and a drivable Volvo car available on the Hub using Unity 21LTS and HDRP . Also packed with nice tools to generate roads
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
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procedural-healthbar-shader: Shader that generates healthbars for Unity URP
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
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Unity VFX Graph - Materialize Objects Effect Tutorial
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
YouTube
Unity VFX Graph - Materialize Objects Effect Tutorial
In this Unity tutorial we are going to learn how to Materialize Objects into their final form! You are going to learn how to handle Meshes in Unity VFX Graph and how to create a materializing shader with Unity Shader Graph! Enjoy!
**Check out the Indie Game…
**Check out the Indie Game…
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How Do Games Render So Much Grass?
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
YouTube
How Do Games Render So Much Grass?
An overview of my grass rendering explorations and an implementation of billboard grass, a common technique used in nearly every single video game.
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
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Modern Foliage Rendering
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
YouTube
Modern Foliage Rendering
While billboard grass is a performant, easy option for visualizing grass, modern games like Breath Of The Wild are able to utilize real geometry to get more interesting and appealing foliage. How can games nowadays afford to do so?
Twitter: https://twit…
Twitter: https://twit…
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DMotion - A high level Animation Framework for Unity DOTS
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
GitHub
GitHub - gamedev-pro/dmotion: DMotion - A high level Animation Framework for Unity DOTS
DMotion - A high level Animation Framework for Unity DOTS - gamedev-pro/dmotion
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