Use math to solve problems in Unity with C#
Covers the following:
1. In front or behind you?
2. How do you know if you have passed a waypoint?
3. Turn left or right to reach a waypoint?
4. The coordinate where a ray intersects with a plane
5. Are two line segments intersecting?
6. Are two triangles intersecting?
7. Are two rectangles intersecting?
8. Find the convex hull
9. Useful algorithms
10. Triangulation
11. Delaunay Triangulation
12. Cut polygons
13. Voronoi diagram
14. Constrained Delaunay Triangulation
https://www.habrador.com/tutorials/math/
#math
Covers the following:
1. In front or behind you?
2. How do you know if you have passed a waypoint?
3. Turn left or right to reach a waypoint?
4. The coordinate where a ray intersects with a plane
5. Are two line segments intersecting?
6. Are two triangles intersecting?
7. Are two rectangles intersecting?
8. Find the convex hull
9. Useful algorithms
10. Triangulation
11. Delaunay Triangulation
12. Cut polygons
13. Voronoi diagram
14. Constrained Delaunay Triangulation
https://www.habrador.com/tutorials/math/
#math
Habrador
Use math to solve problems in Unity with C# | Habrador
This is a tutorial on how to solve problems in Unity by using math such as Linear Algebra and C# code. You will learn how to find out if an enemy is infron or behind you, how to follow waypoints and learn when you have passed a waypoint, how to figure out…
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Generic UnityEngine.Objects
This package allows to create and use generic ScriptableObjects and MonoBehaviours in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.
https://github.com/SolidAlloy/GenericUnityObjects
#generics
This package allows to create and use generic ScriptableObjects and MonoBehaviours in Unity3D. Although generic serializable classes are now supported by Unity 2020, generic ScriptableObject and MonoBehaviour are not yet, and this plugin allows to overcome this limitation.
https://github.com/SolidAlloy/GenericUnityObjects
#generics
GitHub
GitHub - SolidAlloy/GenericUnityObjects: Generic UnityEngine.Objects
Generic UnityEngine.Objects. Contribute to SolidAlloy/GenericUnityObjects development by creating an account on GitHub.
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There is undocumented PlayerSettings.productGUID property which you can use to identify the specific project no matter project / product name, location and Unity version.
Helpful for the project-specific EditorPrefs (like DisplayDialog opt-out).
https://twitter.com/dmitriy_focus/status/1549299500853911553
#editortip
Helpful for the project-specific EditorPrefs (like DisplayDialog opt-out).
https://twitter.com/dmitriy_focus/status/1549299500853911553
#editortip
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Unity - Nano Tech work in progress demo is available now (link is in the denoscription)
https://youtu.be/TKs_NeyjQFE
#nanite #nanotech
https://youtu.be/TKs_NeyjQFE
#nanite #nanotech
YouTube
Unity - Nano Tech WIP Demo -
This is just a simple demo of the unfinished cluster rendering system "NanoTech" which should work similar to Nanite, once it's released.
This demo currently runs too slow and misses the streaming part, but is already performing better than the normal Unity…
This demo currently runs too slow and misses the streaming part, but is already performing better than the normal Unity…
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A scene switcher for Unity
It does require the editor overlays API which requires Unity 2021.2+
https://gist.github.com/alexanderameye/c1f99c6b84162697beedc8606027ed9c
#editortools #scene
It does require the editor overlays API which requires Unity 2021.2+
https://gist.github.com/alexanderameye/c1f99c6b84162697beedc8606027ed9c
#editortools #scene
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🌔 Toon shader for Unity's Universal Render Pipeline.
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
GitHub
GitHub - Delt06/urp-toon-shader: 🌔 Toon shader for Unity's Universal Render Pipeline.
🌔 Toon shader for Unity's Universal Render Pipeline. - Delt06/urp-toon-shader
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Here's the process of our rope mechanic
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
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New super nice template with a driving environment and a drivable Volvo car available on the Hub using Unity 21LTS and HDRP . Also packed with nice tools to generate roads
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
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procedural-healthbar-shader: Shader that generates healthbars for Unity URP
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
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Unity VFX Graph - Materialize Objects Effect Tutorial
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
YouTube
Unity VFX Graph - Materialize Objects Effect Tutorial
In this Unity tutorial we are going to learn how to Materialize Objects into their final form! You are going to learn how to handle Meshes in Unity VFX Graph and how to create a materializing shader with Unity Shader Graph! Enjoy!
**Check out the Indie Game…
**Check out the Indie Game…
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How Do Games Render So Much Grass?
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
YouTube
How Do Games Render So Much Grass?
An overview of my grass rendering explorations and an implementation of billboard grass, a common technique used in nearly every single video game.
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
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Modern Foliage Rendering
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
YouTube
Modern Foliage Rendering
While billboard grass is a performant, easy option for visualizing grass, modern games like Breath Of The Wild are able to utilize real geometry to get more interesting and appealing foliage. How can games nowadays afford to do so?
Twitter: https://twit…
Twitter: https://twit…
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DMotion - A high level Animation Framework for Unity DOTS
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
GitHub
GitHub - gamedev-pro/dmotion: DMotion - A high level Animation Framework for Unity DOTS
DMotion - A high level Animation Framework for Unity DOTS - gamedev-pro/dmotion
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Making Custom Car Physics in Unity
https://m.youtube.com/watch?v=CdPYlj5uZeI
#carphysics #vehiclephysics
https://m.youtube.com/watch?v=CdPYlj5uZeI
#carphysics #vehiclephysics
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EasyNoise: An open source unity noise library
Easy generation of noise and falloff for fast iterations. Use gradient and generate texture for your terrain with just a few lines of code.
Can come in quite handy for prototyping.
https://github.com/AndreaDev3D/EasyNoise
#noise #noisegeneration
Easy generation of noise and falloff for fast iterations. Use gradient and generate texture for your terrain with just a few lines of code.
Can come in quite handy for prototyping.
https://github.com/AndreaDev3D/EasyNoise
#noise #noisegeneration
GitHub
GitHub - AndreaDev3D/EasyNoise: A free unity noise library
A free unity noise library. Contribute to AndreaDev3D/EasyNoise development by creating an account on GitHub.
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Unity UI Blur In HDRP
The author shares 6 methods on how to do a Unity UI panel blur in HDRP
https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp
#blur #hdrp #uiblur
The author shares 6 methods on how to do a Unity UI panel blur in HDRP
https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp
#blur #hdrp #uiblur
TuriyaWare
Unity UI Blur In HDRP — TuriyaWare
August 9, 2020 Last Updated: November 4, 2021
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Understanding Unity’s serialization language, YAML
This blog post unpacks Unity’s serialization system, and shares use cases of what can be achieved by modifying Asset files directly.
https://blog.unity.com/technology/understanding-unitys-serialization-language-yaml
#serialization #yaml
This blog post unpacks Unity’s serialization system, and shares use cases of what can be achieved by modifying Asset files directly.
https://blog.unity.com/technology/understanding-unitys-serialization-language-yaml
#serialization #yaml
Unity
Understanding Unity’s serialization language, YAML
Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are some instances where you must modify your files directly.…
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The magic of Material Property Blocks
Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render state is not supported.
http://thomasmountainborn.com/2016/05/25/materialpropertyblocks/
#mpb #materialpropertyblock #optimization
Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render state is not supported.
http://thomasmountainborn.com/2016/05/25/materialpropertyblocks/
#mpb #materialpropertyblock #optimization
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