🌔 Toon shader for Unity's Universal Render Pipeline.
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
https://github.com/Delt06/urp-toon-shader
#urp #shader #toon
GitHub
GitHub - Delt06/urp-toon-shader: 🌔 Toon shader for Unity's Universal Render Pipeline.
🌔 Toon shader for Unity's Universal Render Pipeline. - Delt06/urp-toon-shader
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Here's the process of our rope mechanic
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
https://twitter.com/Thunder_Raccoon/status/1546548225867390976
#rope
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New super nice template with a driving environment and a drivable Volvo car available on the Hub using Unity 21LTS and HDRP . Also packed with nice tools to generate roads
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
https://mobile.twitter.com/the_f_key/status/1553045455965134848
#roadgeneration #carphysics #vehiclephysics
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procedural-healthbar-shader: Shader that generates healthbars for Unity URP
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
https://github.com/josebasierra/procedural-healthbar-shader
#shader #urp #healthbar
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Unity VFX Graph - Materialize Objects Effect Tutorial
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
https://m.youtube.com/watch?v=S6CDLfXQZ78
#vfxgraph #dissolve
YouTube
Unity VFX Graph - Materialize Objects Effect Tutorial
In this Unity tutorial we are going to learn how to Materialize Objects into their final form! You are going to learn how to handle Meshes in Unity VFX Graph and how to create a materializing shader with Unity Shader Graph! Enjoy!
**Check out the Indie Game…
**Check out the Indie Game…
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How Do Games Render So Much Grass?
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
Video about billboarding grass. A perfect solution for games with a fixed camera
https://m.youtube.com/watch?v=Y0Ko0kvwfgA
#grass #billboard
YouTube
How Do Games Render So Much Grass?
An overview of my grass rendering explorations and an implementation of billboard grass, a common technique used in nearly every single video game.
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
Support me on Patreon!
https://www.patreon.com/acerola_t
Twitter: https://twitter.com/Acerola_t
Twitch: …
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Modern Foliage Rendering
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
The 2nd and 3rd part of the previous video. 3D grass rendering and optimization
Theory: https://m.youtube.com/watch?v=jw00MbIJcrk
Optimization: https://youtu.be/PNvlqsXdQic
Repo: https://github.com/GarrettGunnell/Grass
#grass #shader
YouTube
Modern Foliage Rendering
While billboard grass is a performant, easy option for visualizing grass, modern games like Breath Of The Wild are able to utilize real geometry to get more interesting and appealing foliage. How can games nowadays afford to do so?
Twitter: https://twit…
Twitter: https://twit…
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DMotion - A high level Animation Framework for Unity DOTS
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
DMotion (DOTS Motion) is a general purpose Animation framework and State Machine for DOTS, built on top of Kinemation (Kinemation doesn't officially support any platform except Windows though as one of its dependencies wasn't compiled to be tested on other platforms)
https://github.com/gamedev-pro/dmotion
#animator #dots
GitHub
GitHub - gamedev-pro/dmotion: DMotion - A high level Animation Framework for Unity DOTS
DMotion - A high level Animation Framework for Unity DOTS - gamedev-pro/dmotion
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Making Custom Car Physics in Unity
https://m.youtube.com/watch?v=CdPYlj5uZeI
#carphysics #vehiclephysics
https://m.youtube.com/watch?v=CdPYlj5uZeI
#carphysics #vehiclephysics
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EasyNoise: An open source unity noise library
Easy generation of noise and falloff for fast iterations. Use gradient and generate texture for your terrain with just a few lines of code.
Can come in quite handy for prototyping.
https://github.com/AndreaDev3D/EasyNoise
#noise #noisegeneration
Easy generation of noise and falloff for fast iterations. Use gradient and generate texture for your terrain with just a few lines of code.
Can come in quite handy for prototyping.
https://github.com/AndreaDev3D/EasyNoise
#noise #noisegeneration
GitHub
GitHub - AndreaDev3D/EasyNoise: A free unity noise library
A free unity noise library. Contribute to AndreaDev3D/EasyNoise development by creating an account on GitHub.
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Unity UI Blur In HDRP
The author shares 6 methods on how to do a Unity UI panel blur in HDRP
https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp
#blur #hdrp #uiblur
The author shares 6 methods on how to do a Unity UI panel blur in HDRP
https://www.turiyaware.com/blog/unity-ui-blur-in-hdrp
#blur #hdrp #uiblur
TuriyaWare
Unity UI Blur In HDRP — TuriyaWare
August 9, 2020 Last Updated: November 4, 2021
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Understanding Unity’s serialization language, YAML
This blog post unpacks Unity’s serialization system, and shares use cases of what can be achieved by modifying Asset files directly.
https://blog.unity.com/technology/understanding-unitys-serialization-language-yaml
#serialization #yaml
This blog post unpacks Unity’s serialization system, and shares use cases of what can be achieved by modifying Asset files directly.
https://blog.unity.com/technology/understanding-unitys-serialization-language-yaml
#serialization #yaml
Unity
Understanding Unity’s serialization language, YAML
Did you know that you can edit any kind of asset without the hassle of dealing with serialization languages like XML or JSON in the Unity Editor? While this works most of the time, however, there are some instances where you must modify your files directly.…
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The magic of Material Property Blocks
Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render state is not supported.
http://thomasmountainborn.com/2016/05/25/materialpropertyblocks/
#mpb #materialpropertyblock #optimization
Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn. Changing the render state is not supported.
http://thomasmountainborn.com/2016/05/25/materialpropertyblocks/
#mpb #materialpropertyblock #optimization
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Patterns & Practices for efficiently handling C# async/await cancel processing and timeouts
https://neuecc.medium.com/patterns-practices-for-efficiently-handling-c-async-await-cancel-processing-and-timeouts-b419ce5f69a4
#async #cancellation
https://neuecc.medium.com/patterns-practices-for-efficiently-handling-c-async-await-cancel-processing-and-timeouts-b419ce5f69a4
#async #cancellation
Medium
Patterns & Practices for efficiently handling C# async/await cancel processing and timeouts
One important use of async/await is proper cancellation processing. Create a CancellationTokenSource, pass a CancellationToken, and handle…
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Why I Fell in Love With Local Functions in C#
Lambdas vs Local Functions
https://medium.com/the-unpopular-opinions-of-a-senior-developer/why-i-fell-in-love-with-local-functions-in-c-c41931c37a35
#csharp #lambda #localfunction
Lambdas vs Local Functions
https://medium.com/the-unpopular-opinions-of-a-senior-developer/why-i-fell-in-love-with-local-functions-in-c-c41931c37a35
#csharp #lambda #localfunction
Medium
Why I Fell in Love With Local Functions in C#!
The Touchy Feely Part
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.NET Memory Performance Analysis
Even though the noscript mentions analysis, the first part is purely theoretical and has a gentle introduction into memory management on the OS level and a deeper denoscription of memory management and GC in .NET.
Disclaimer: Unity uses a different garbage collector, but still there is plenty of info in the post that can be useful even for working with Unity, as well as it's definitely a good read if you'd like to look a bit around Unity.
https://github.com/Maoni0/mem-doc/blob/master/doc/.NETMemoryPerformanceAnalysis.md
#memory #gc
Even though the noscript mentions analysis, the first part is purely theoretical and has a gentle introduction into memory management on the OS level and a deeper denoscription of memory management and GC in .NET.
Disclaimer: Unity uses a different garbage collector, but still there is plenty of info in the post that can be useful even for working with Unity, as well as it's definitely a good read if you'd like to look a bit around Unity.
https://github.com/Maoni0/mem-doc/blob/master/doc/.NETMemoryPerformanceAnalysis.md
#memory #gc
GitHub
mem-doc/doc/.NETMemoryPerformanceAnalysis.md at master · Maoni0/mem-doc
This is a document to help with .NET memory analysis and diagnostics. - Maoni0/mem-doc
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Infinite procedurally generated city with the Wave Function Collapse algorithm
https://marian42.de/article/wfc/
Repo: https://github.com/marian42/wavefunctioncollapse
#wfc #wavefunctioncollapse
https://marian42.de/article/wfc/
Repo: https://github.com/marian42/wavefunctioncollapse
#wfc #wavefunctioncollapse
Marian's Blog
Infinite procedurally generated city with the Wave Function Collapse algorithm
Infinite procedurally generated city with the Wave Function Collapse algorithm - Personal blog about game development, programming and making
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Dissolve Effect in Shader Graph and URP
Breaking down a world-space dissolve shader
https://danielilett.com/2020-04-15-tut5-4-urp-dissolve/
#dissolve #shadergraph
Breaking down a world-space dissolve shader
https://danielilett.com/2020-04-15-tut5-4-urp-dissolve/
#dissolve #shadergraph
Daniel Ilett: Games | Shaders | Tutorials
Dissolve Effect in Shader Graph and URP
Breaking down a world-space dissolve shader
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Unity Traffic Simulation
A Unity asset that lets you easily simulate very simple traffic into your scene.
https://github.com/mchrbn/unity-traffic-simulation
#traffic
A Unity asset that lets you easily simulate very simple traffic into your scene.
https://github.com/mchrbn/unity-traffic-simulation
#traffic
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