Unity-Dependencies-Hunter: This tool finds unreferenced assets by scanning all files in your Unity project.
https://github.com/AlexeyPerov/Unity-Dependencies-Hunter
#editortool #assets
https://github.com/AlexeyPerov/Unity-Dependencies-Hunter
#editortool #assets
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Advanced Editor noscripting hacks to save you time
Part 1: https://blog.unity.com/technology/advanced-editor-noscripting-hacks-to-save-you-time-part-1
Part 2: https://blog.unity.com/technology/advanced-editor-noscripting-hacks-to-save-you-time-part-2
#editortool #assetpipeline
Part 1: https://blog.unity.com/technology/advanced-editor-noscripting-hacks-to-save-you-time-part-1
Part 2: https://blog.unity.com/technology/advanced-editor-noscripting-hacks-to-save-you-time-part-2
#editortool #assetpipeline
Unity
Advanced Editor noscripting hacks to save you time, part 1
Unity Developer Jordi Caballol shares advanced Editor noscripting hacks that are sure to save you time on your next project in the latest Tech from the Trenches column.
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10 things you need to be doing in Unity
A list of basic tips by a guy who works on a lot of prototypes:
- Serializing components
- Drawing scene gizmos
- Initialization order
- Stop using public fields
- Mod to loop collections
- PlayClipAtPoint
- Limit extern calls with SetPositionAndRotation
- Operator overloading
- Composition
- Don't use lazy naming conventions
https://youtu.be/Ic5ux-tpkCE
#tips
A list of basic tips by a guy who works on a lot of prototypes:
- Serializing components
- Drawing scene gizmos
- Initialization order
- Stop using public fields
- Mod to loop collections
- PlayClipAtPoint
- Limit extern calls with SetPositionAndRotation
- Operator overloading
- Composition
- Don't use lazy naming conventions
https://youtu.be/Ic5ux-tpkCE
#tips
YouTube
10 Things You NEED to Be Doing in Unity
A collection of vital tips and techniques I use in Unity every day. Some are Unity specific, while some are just good programming practices. Let me know if I taught you anything!
❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev
=========…
❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev
=========…
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Using Inverse Kinematics for hand placement.
https://blog.gamedev.tv/using-inverse-kinematics-for-hand-placement/
#ik #animator
https://blog.gamedev.tv/using-inverse-kinematics-for-hand-placement/
#ik #animator
GameDev.tv Blog - Learning to Code through Video Game Development
Using Inverse Kinematics for hand placement.
One of the hardest things to get correct in a game is the placement of a character's hands. In this article, I will use Inverse Kinematics (IK) to give that extra polish to my game when ledge grabbing. This concept can be used to add that extra polish to…
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Custom Leaf Physics
Allows setting up fallen leaves with realistic physics
https://github.com/hasantarhan/LeafPhysics
#instancing #jobsystem #particles
Allows setting up fallen leaves with realistic physics
https://github.com/hasantarhan/LeafPhysics
#instancing #jobsystem #particles
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Transparent and Crystal Clear: Writing Unity URP Shaders with Code, Part 3
A very detailed basic level guide about transparent shaders
https://nedmakesgames.medium.com/transparent-and-crystal-clear-writing-unity-urp-shaders-with-code-part-3-f6ccd6686507
#shader #urp #transparent
A very detailed basic level guide about transparent shaders
https://nedmakesgames.medium.com/transparent-and-crystal-clear-writing-unity-urp-shaders-with-code-part-3-f6ccd6686507
#shader #urp #transparent
Medium
Transparent and Crystal Clear: Writing Unity URP Shaders with Code, Part 3
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animation.gif
20.3 MB
Unity-Grass-Instancer: Unity C# noscript and shader for GPU instanced grass
https://github.com/MangoButtermilch/Unity-Grass-Instancer
#grass #shader #hdrp #instancing #drawmesh
https://github.com/MangoButtermilch/Unity-Grass-Instancer
#grass #shader #hdrp #instancing #drawmesh
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Rapid prototyping with new mobile Runner game template
https://blog.unity.com/games/rapid-prototyping-with-new-mobile-runner-game-template
#template #runner
https://blog.unity.com/games/rapid-prototyping-with-new-mobile-runner-game-template
#template #runner
Unity Blog
Rapid prototyping with new mobile Runner game template | Unity Blog
Speed up your mobile game development process with Unity’s new Runner game template. Learn how we made the template and get tips for making the most of it.
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Mesh-Animation: Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
Mesh Animation bakes vertex positions for each animation frame to texture. A custom shader then move vertexes to desired positions on GPU. Allows drawing the same original mesh multiple times with GPU Instancing. Unique animation parameters are overridden for each instance with Material Property Block.
https://github.com/codewriter-packages/Mesh-Animation
#instancing #gpuanimation #bake
Mesh Animation bakes vertex positions for each animation frame to texture. A custom shader then move vertexes to desired positions on GPU. Allows drawing the same original mesh multiple times with GPU Instancing. Unique animation parameters are overridden for each instance with Material Property Block.
https://github.com/codewriter-packages/Mesh-Animation
#instancing #gpuanimation #bake
GitHub
GitHub - codewriter-packages/Mesh-Animation: Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture…
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation) - codewriter-packages/Mesh-Animation
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Terrain Footsteps in Unity (how to detect different textures)
https://johnleonardfrench.com/terrain-footsteps-in-unity-how-to-detect-different-textures/
#splatmap #footsteps
https://johnleonardfrench.com/terrain-footsteps-in-unity-how-to-detect-different-textures/
#splatmap #footsteps
John Leonard French
Terrain Footsteps in Unity (how to detect different textures)
Learn how to use dynamic footsteps on terrain, how to detect a texture mix at position and use it to swap out footstep SFX…
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What’s new for Prefabs in 2022.2?
Several improvements to the Prefab system coming in 2022.2
https://blog.unity.com/technology/prefabs-whats-new-2022-2
#prefab
Several improvements to the Prefab system coming in 2022.2
https://blog.unity.com/technology/prefabs-whats-new-2022-2
#prefab
Unity
What’s new for Prefabs in 2022.2?
Unity’s Scene Management team offers a look at the improvements coming to the Prefab system in the 2022.2 Tech Stream.
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UnityAssetCache: Utility classes for caching and unloading assets such like textures
A simple reference counting system.
https://github.com/coryleach/UnityAssetCache
#assetcache #refcount
A simple reference counting system.
https://github.com/coryleach/UnityAssetCache
#assetcache #refcount
GitHub
GitHub - coryleach/UnityAssetCache: Utility classes for caching and unloading assets such like textures
Utility classes for caching and unloading assets such like textures - GitHub - coryleach/UnityAssetCache: Utility classes for caching and unloading assets such like textures
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AsmdefHelper: Unity assembly definition utilities.
Contains:
- Dependency Graph
- Multiple Edit
- Compile Locker
- Custom Create
Latest Rider versions improve the workflow with asmdefs, but multiple edit and compile locker from this package can come in handy.
https://github.com/naninunenoy/AsmdefHelper
#asmdef #dependency #graph
Contains:
- Dependency Graph
- Multiple Edit
- Compile Locker
- Custom Create
Latest Rider versions improve the workflow with asmdefs, but multiple edit and compile locker from this package can come in handy.
https://github.com/naninunenoy/AsmdefHelper
#asmdef #dependency #graph
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unity.auto-attach: Auto attach components to serialized fields
Attaches components in editor when any MonoBehaviour selected, removed or added. Attaches only once, so there is almost no performance impact. You can also implement abstract AutoSetter class.
https://github.com/dythervin/unity.auto-attach
#editortool #requirecomponent #attach
Attaches components in editor when any MonoBehaviour selected, removed or added. Attaches only once, so there is almost no performance impact. You can also implement abstract AutoSetter class.
https://github.com/dythervin/unity.auto-attach
#editortool #requirecomponent #attach
GitHub
GitHub - dythervin/unity.auto-attach: Auto attach components to serialized fields
Auto attach components to serialized fields. Contribute to dythervin/unity.auto-attach development by creating an account on GitHub.
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How To Use Every Node in Unity Shader Graph
An outstanding work that contains a denoscription of 200+ nodes, most have a visual example.
https://danielilett.com/2021-05-20-every-shader-graph-node/
#shadergraph
An outstanding work that contains a denoscription of 200+ nodes, most have a visual example.
https://danielilett.com/2021-05-20-every-shader-graph-node/
#shadergraph
Daniel Ilett: Games | Shaders | Tutorials
How To Use Every Node in Unity Shader Graph
The more you node
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Gentle introduction to shaders and custom materials in Unity
A dissection of shader structure and a simple custom shader sample
https://pavcreations.com/gentle-introduction-to-shaders-and-custom-materials-in-unity/
#shader
A dissection of shader structure and a simple custom shader sample
https://pavcreations.com/gentle-introduction-to-shaders-and-custom-materials-in-unity/
#shader
Pav Creations
Gentle introduction to shaders and custom materials in Unity - Pav Creations
In this article we're going to look into shaders, materials and how to prepare a mini programs enhancing the visual appeal of games.
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A Deep Dive into Unity Configurable Joints
https://medium.com/luna-labs-ltd/luna-tech-series-a-deep-dive-into-unity-configurable-joints-96c49138b9b7
#joint #physics
https://medium.com/luna-labs-ltd/luna-tech-series-a-deep-dive-into-unity-configurable-joints-96c49138b9b7
#joint #physics
Medium
Luna Tech Series: A Deep Dive into Unity Configurable Joints
In this second article of the Luna Tech Series, Vlad does a deep dive into the ins and outs of the configurable joints for Unity.
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UniMod: Adds modding support to your Unity project
With mod noscripting enabled, UniMod requires Mono, with only the following platforms being implemented right now: Windows, OSX and Linux, Android
https://github.com/katas94/UniMod
#modding
With mod noscripting enabled, UniMod requires Mono, with only the following platforms being implemented right now: Windows, OSX and Linux, Android
https://github.com/katas94/UniMod
#modding
GitHub
GitHub - katas94/UniMod: Adds modding support to your Unity project
Adds modding support to your Unity project. Contribute to katas94/UniMod development by creating an account on GitHub.
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