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Unity-Grass-Instancer: Unity C# noscript and shader for GPU instanced grass
https://github.com/MangoButtermilch/Unity-Grass-Instancer
#grass #shader #hdrp #instancing #drawmesh
https://github.com/MangoButtermilch/Unity-Grass-Instancer
#grass #shader #hdrp #instancing #drawmesh
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Rapid prototyping with new mobile Runner game template
https://blog.unity.com/games/rapid-prototyping-with-new-mobile-runner-game-template
#template #runner
https://blog.unity.com/games/rapid-prototyping-with-new-mobile-runner-game-template
#template #runner
Unity Blog
Rapid prototyping with new mobile Runner game template | Unity Blog
Speed up your mobile game development process with Unity’s new Runner game template. Learn how we made the template and get tips for making the most of it.
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Mesh-Animation: Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)
Mesh Animation bakes vertex positions for each animation frame to texture. A custom shader then move vertexes to desired positions on GPU. Allows drawing the same original mesh multiple times with GPU Instancing. Unique animation parameters are overridden for each instance with Material Property Block.
https://github.com/codewriter-packages/Mesh-Animation
#instancing #gpuanimation #bake
Mesh Animation bakes vertex positions for each animation frame to texture. A custom shader then move vertexes to desired positions on GPU. Allows drawing the same original mesh multiple times with GPU Instancing. Unique animation parameters are overridden for each instance with Material Property Block.
https://github.com/codewriter-packages/Mesh-Animation
#instancing #gpuanimation #bake
GitHub
GitHub - codewriter-packages/Mesh-Animation: Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture…
Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation) - codewriter-packages/Mesh-Animation
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Terrain Footsteps in Unity (how to detect different textures)
https://johnleonardfrench.com/terrain-footsteps-in-unity-how-to-detect-different-textures/
#splatmap #footsteps
https://johnleonardfrench.com/terrain-footsteps-in-unity-how-to-detect-different-textures/
#splatmap #footsteps
John Leonard French
Terrain Footsteps in Unity (how to detect different textures)
Learn how to use dynamic footsteps on terrain, how to detect a texture mix at position and use it to swap out footstep SFX…
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What’s new for Prefabs in 2022.2?
Several improvements to the Prefab system coming in 2022.2
https://blog.unity.com/technology/prefabs-whats-new-2022-2
#prefab
Several improvements to the Prefab system coming in 2022.2
https://blog.unity.com/technology/prefabs-whats-new-2022-2
#prefab
Unity
What’s new for Prefabs in 2022.2?
Unity’s Scene Management team offers a look at the improvements coming to the Prefab system in the 2022.2 Tech Stream.
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UnityAssetCache: Utility classes for caching and unloading assets such like textures
A simple reference counting system.
https://github.com/coryleach/UnityAssetCache
#assetcache #refcount
A simple reference counting system.
https://github.com/coryleach/UnityAssetCache
#assetcache #refcount
GitHub
GitHub - coryleach/UnityAssetCache: Utility classes for caching and unloading assets such like textures
Utility classes for caching and unloading assets such like textures - GitHub - coryleach/UnityAssetCache: Utility classes for caching and unloading assets such like textures
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AsmdefHelper: Unity assembly definition utilities.
Contains:
- Dependency Graph
- Multiple Edit
- Compile Locker
- Custom Create
Latest Rider versions improve the workflow with asmdefs, but multiple edit and compile locker from this package can come in handy.
https://github.com/naninunenoy/AsmdefHelper
#asmdef #dependency #graph
Contains:
- Dependency Graph
- Multiple Edit
- Compile Locker
- Custom Create
Latest Rider versions improve the workflow with asmdefs, but multiple edit and compile locker from this package can come in handy.
https://github.com/naninunenoy/AsmdefHelper
#asmdef #dependency #graph
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unity.auto-attach: Auto attach components to serialized fields
Attaches components in editor when any MonoBehaviour selected, removed or added. Attaches only once, so there is almost no performance impact. You can also implement abstract AutoSetter class.
https://github.com/dythervin/unity.auto-attach
#editortool #requirecomponent #attach
Attaches components in editor when any MonoBehaviour selected, removed or added. Attaches only once, so there is almost no performance impact. You can also implement abstract AutoSetter class.
https://github.com/dythervin/unity.auto-attach
#editortool #requirecomponent #attach
GitHub
GitHub - dythervin/unity.auto-attach: Auto attach components to serialized fields
Auto attach components to serialized fields. Contribute to dythervin/unity.auto-attach development by creating an account on GitHub.
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How To Use Every Node in Unity Shader Graph
An outstanding work that contains a denoscription of 200+ nodes, most have a visual example.
https://danielilett.com/2021-05-20-every-shader-graph-node/
#shadergraph
An outstanding work that contains a denoscription of 200+ nodes, most have a visual example.
https://danielilett.com/2021-05-20-every-shader-graph-node/
#shadergraph
Daniel Ilett: Games | Shaders | Tutorials
How To Use Every Node in Unity Shader Graph
The more you node
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Gentle introduction to shaders and custom materials in Unity
A dissection of shader structure and a simple custom shader sample
https://pavcreations.com/gentle-introduction-to-shaders-and-custom-materials-in-unity/
#shader
A dissection of shader structure and a simple custom shader sample
https://pavcreations.com/gentle-introduction-to-shaders-and-custom-materials-in-unity/
#shader
Pav Creations
Gentle introduction to shaders and custom materials in Unity - Pav Creations
In this article we're going to look into shaders, materials and how to prepare a mini programs enhancing the visual appeal of games.
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A Deep Dive into Unity Configurable Joints
https://medium.com/luna-labs-ltd/luna-tech-series-a-deep-dive-into-unity-configurable-joints-96c49138b9b7
#joint #physics
https://medium.com/luna-labs-ltd/luna-tech-series-a-deep-dive-into-unity-configurable-joints-96c49138b9b7
#joint #physics
Medium
Luna Tech Series: A Deep Dive into Unity Configurable Joints
In this second article of the Luna Tech Series, Vlad does a deep dive into the ins and outs of the configurable joints for Unity.
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UniMod: Adds modding support to your Unity project
With mod noscripting enabled, UniMod requires Mono, with only the following platforms being implemented right now: Windows, OSX and Linux, Android
https://github.com/katas94/UniMod
#modding
With mod noscripting enabled, UniMod requires Mono, with only the following platforms being implemented right now: Windows, OSX and Linux, Android
https://github.com/katas94/UniMod
#modding
GitHub
GitHub - katas94/UniMod: Adds modding support to your Unity project
Adds modding support to your Unity project. Contribute to katas94/UniMod development by creating an account on GitHub.
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Asset Management Tools for Unity
List of Tools
- Scenes In Project (the star of this project)
- MultiRename Tool
- Search Duplicate Assets
- Search References Fast! (discontinued)
- Search Prefabs Components
https://github.com/NibbleByte/UnityAssetManagementTools
#editortool
List of Tools
- Scenes In Project (the star of this project)
- MultiRename Tool
- Search Duplicate Assets
- Search References Fast! (discontinued)
- Search Prefabs Components
https://github.com/NibbleByte/UnityAssetManagementTools
#editortool
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A snow buildup effect with vertex offset
https://twitter.com/unitygames/status/1595084751521648649
#shader #snow
https://twitter.com/unitygames/status/1595084751521648649
#shader #snow
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Unity Optimization Tips: Mobile & Desktop
https://makaka.org/unity-tutorials/optimization
#optimization #profiling
https://makaka.org/unity-tutorials/optimization
#optimization #profiling
Makaka Games: Unity Developer
Unity Optimization Tips — Optimize Unity Game, Tutorial 2026
Optimize Unity Game for Mobiles, Desktop and get the Best Performance! Learn Unity Optimization Guide: Optimize Mesh Data, Physics, Rendering, UI, Game Objects.
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Automated Cleanup of Unity's Generated Shaders
The resulting code is around 20-25% smaller and a lot easier to read, which makes it better to work with and optimize. While it does shorten the code, the main improvement is that it becomes much easier to grok.
https://agentlien.github.io/cleanup/index.html
Repo: https://github.com/agentlien/ShaderCleanup
#shadergraph #optimization
The resulting code is around 20-25% smaller and a lot easier to read, which makes it better to work with and optimize. While it does shorten the code, the main improvement is that it becomes much easier to grok.
https://agentlien.github.io/cleanup/index.html
Repo: https://github.com/agentlien/ShaderCleanup
#shadergraph #optimization
agentlien.github.io
Automated Cleanup of Unity's Generated Shaders
Introducing a tool for automatically simplifying shaders generated from Unity's Shader Graph.
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Six methods for drawing grass with a range of use cases
Video: https://youtu.be/uHDmqfdVkak
Post: https://danielilett.com/2022-12-05-tut6-2-six-grass-techniques/
Repo: https://github.com/daniel-ilett/shaders-6grass
#grass #shader
Video: https://youtu.be/uHDmqfdVkak
Post: https://danielilett.com/2022-12-05-tut6-2-six-grass-techniques/
Repo: https://github.com/daniel-ilett/shaders-6grass
#grass #shader
YouTube
Six Grass Rendering Techniques in Unity
Ever wanted to add grass to your game? There are many ways of implementing grass in Unity, and while one technique could be great at one thing, it might suck at another. In this video, I'll go over six grass rendering methods and explore what makes each one…
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Create spellbinding visual effects with our advanced VFX guide | Unity Blog
https://blog.unity.com/games/create-spellbinding-visual-effects-with-advanced-vfx-guide
#vfx #vfxgraph #book
https://blog.unity.com/games/create-spellbinding-visual-effects-with-advanced-vfx-guide
#vfx #vfxgraph #book
Unity
Create spellbinding visual effects with our advanced VFX guide | Unity Blog
Our new 120-page e-book, The definitive guide to creating advanced visual effects in Unity, guides artists, designers, and programmers using the Unity 2021 LTS version of VFX Graph.
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