Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
Download Telegram
👍5
unity-stylized-water: A stylized water shader (and material presets) for Unity (built-in RP)

https://github.com/danielshervheim/unity-stylized-water

#water #shader
👍6
Cast Visualizer

Tool extension for the Unity Editor that visualizes all casts and overlap tests in the scene view for fast debugging. It will also display the hit results and requires no code modifications.

https://assetstore.unity.com/packages/tools/utilities/cast-visualizer-167951

#raycast #debug #editortool
👍7
Asynchronous Image Loader for Unity

ImageConversion.LoadImage and Texture2D.LoadImage are slow when loading large images (greater than 2K) at runtime.
This package aims to offload image loading, image decoding and mipmap generation to other threads. It creates smoother gameplay and reduces lag spike on the Unity main thread when loading large images.

https://github.com/Looooong/UnityAsyncImageLoader

#imageloader #asyncloader #loadimage
👍7
Accelerating player builds with an incremental build pipeline

Faster builds and better build profiling tools available for:
Desktop standalone players, WebGL, Android (2021.2)
iOS/tvOS, all Xbox platforms (2022.1)
All remaining platforms (2022.2)

https://blog.unity.com/technology/accelerating-player-builds-with-incremental-build-pipeline

#build #optimization
👍6
Custom render passes in Unity

This example pass simply blurs the screen using a 2-pass box blur shader and can be used as a template for your own passes

https://alexanderameye.github.io/notes/noscriptable-render-passes/

#renderpass #urp #blur
👍2
This media is not supported in your browser
VIEW IN TELEGRAM
DeepSnowFootprint: A unity shader solution to generate footprint on thick snow surfaces.

https://github.com/ZGeng/DeepSnowFootprint

#snow #shader #footprint
👍4
Unity-Baked-Volumetrics: A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive

https://github.com/frostbone25/Unity-Baked-Volumetrics

#volumetric
👍6
Optimizing Unity Projects by Removing Additional Cameras

The issue here is not the time it takes to render the actual geometry, but rather the overhead incurred when switching between multiple cameras. Luckily, most cameras can be removed by replacing them with custom render passes.

https://agentlien.github.io/cameras/

#camera #optimization #renderpass
👍4