Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Accelerating player builds with an incremental build pipeline

Faster builds and better build profiling tools available for:
Desktop standalone players, WebGL, Android (2021.2)
iOS/tvOS, all Xbox platforms (2022.1)
All remaining platforms (2022.2)

https://blog.unity.com/technology/accelerating-player-builds-with-incremental-build-pipeline

#build #optimization
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Custom render passes in Unity

This example pass simply blurs the screen using a 2-pass box blur shader and can be used as a template for your own passes

https://alexanderameye.github.io/notes/noscriptable-render-passes/

#renderpass #urp #blur
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DeepSnowFootprint: A unity shader solution to generate footprint on thick snow surfaces.

https://github.com/ZGeng/DeepSnowFootprint

#snow #shader #footprint
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Unity-Baked-Volumetrics: A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive

https://github.com/frostbone25/Unity-Baked-Volumetrics

#volumetric
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Optimizing Unity Projects by Removing Additional Cameras

The issue here is not the time it takes to render the actual geometry, but rather the overhead incurred when switching between multiple cameras. Luckily, most cameras can be removed by replacing them with custom render passes.

https://agentlien.github.io/cameras/

#camera #optimization #renderpass
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PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

https://github.com/festivize/PrimoToon

#urp #shader #toon #shading #builtin
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PipeMeshBuilder: Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD

https://github.com/paSushkov/PipeMeshBuilder

#pcg #generation #pipe
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Unity Main Thread Dispatcher

Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread using PlayerLoopSystem. Can be also used as an example of PlayerLoopSystem usage which is around for quite a while already.

https://github.com/gustavopsantos/UnityMainThreadDispatcher

#mainthread #dispatcher #playerloopsystem
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