Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
42 files
2.36K links
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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DeepSnowFootprint: A unity shader solution to generate footprint on thick snow surfaces.

https://github.com/ZGeng/DeepSnowFootprint

#snow #shader #footprint
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Unity-Baked-Volumetrics: A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive

https://github.com/frostbone25/Unity-Baked-Volumetrics

#volumetric
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Optimizing Unity Projects by Removing Additional Cameras

The issue here is not the time it takes to render the actual geometry, but rather the overhead incurred when switching between multiple cameras. Luckily, most cameras can be removed by replacing them with custom render passes.

https://agentlien.github.io/cameras/

#camera #optimization #renderpass
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PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

https://github.com/festivize/PrimoToon

#urp #shader #toon #shading #builtin
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PipeMeshBuilder: Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD

https://github.com/paSushkov/PipeMeshBuilder

#pcg #generation #pipe
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Unity Main Thread Dispatcher

Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread using PlayerLoopSystem. Can be also used as an example of PlayerLoopSystem usage which is around for quite a while already.

https://github.com/gustavopsantos/UnityMainThreadDispatcher

#mainthread #dispatcher #playerloopsystem
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RealTimeAtmosphere: real-time atmosphere rendering in Unity URP

https://github.com/AKGWSB/RealTimeAtmosphere

#weather #atmosphere #urp
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Hey-Area-Object-Spawner: Procedural Area Spawner Tool

A level design tool that allows you to create random objects inside a complex area on the terrain. In addition, spawning allows you to create complex area (Polygon from points) spawning systems, saving your time designing levels

https://github.com/JahnStar/Hey-Area-Object-Spawner

#spawner #leveldesign
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GrassBending: A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

https://github.com/Elringus/GrassBending

#terrain #grass #shader
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Are Vampire Survivor-Likes Dead? – How To Market A Game

It's surprising how games that have a tiny fraction of action roguelike market share become very successful financially.

https://howtomarketagame.com/2023/01/09/are-vampire-survivor-likes-dead/

#marketing #roguelike #gamedesign
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Unity-UI-Rounded-Corners: This component and shader allows you to add rounded corners to UI elements

https://github.com/kirevdokimov/Unity-UI-Rounded-Corners

#ui #roundedcorners #roundedrect
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Unity-Procedural-IK-Wall-Walking-Spider: A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.

https://github.com/PhilS94/Unity-Procedural-IK-Wall-Walking-Spider

#ik #procedural #spider
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