Everyday Unity
@everydayUnity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website:
https://gamedev.center
Most used tags are:
#performance
#shader
#interview
Author:
@alexmtr
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Everyday Unity
1.1K subscribers
Everyday Unity
https://www.habrador.com/tutorials/unity-optimization/
Habrador
Learn how to optimize your Unity project | Habrador
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Everyday Unity
https://halisavakis.com/my-take-on-shaders-water-shader/
Everyday Unity
https://www.gamasutra.com/view/news/248427/Sponsored_Tips_for_optimizing_Android_application_memory_usage.php
GAMASUTRA
Sponsored: Tips for optimizing Android application memory usage
Introduction Memory allocation and de-allocation in Android always comes at a cost. The Chinese saying “Easy to be luxurious from frugal, hard to be frugal from luxurious” is an appropriate turn of phrase for memory usage. Let’s imagine a worst-case scenario…
Everyday Unity
http://btechsmartclass.com/data_structures/b-trees.html
Btechsmartclass
Data Structures Tutorials - B Tree of order m | Example
In data structures, B-Tree is a self-balanced search tree in which every node holds multiple values and more than two children. B-Tree of order m holds m-1 number of values and m a number of children. B-Tree is also a self-balanced binary search tree with…
Everyday Unity
https://stackoverflow.com/questions/12932306/how-does-startcoroutine-yield-return-pattern-really-work-in-unity
Stack Overflow
How does StartCoroutine / yield return pattern really work in Unity?
I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine...
Everyday Unity
https://web.archive.org/web/20140626101041/http://unitygems.com/
Unity Gems
Tutorials & Articles For Unity Developers
Everyday Unity
https://web.archive.org/web/20140702033426/http://unitygems.com/threads/
Unity Gems
Threads
Motivation You should read this article if you are interested in making use of multiple threads for your game. Threading is a fairly complicated topic, but if you master it then there are real bene...
Everyday Unity
https://web.archive.org/web/20140629094033/http://unitygems.com/tree-search/
Unity Gems
Tree search
Motivation: You want to create a tree system where an NPC can move around to chase a player. So this tutorial is about trying to understand tree search with Breadth-First-Search (BFS) and Depth-Fi...
Everyday Unity
https://web.archive.org/web/20140702025417/http://unitygems.com/weak-associations-leak-free-extension-properties/
Unity Gems
Weak Associations - Leak Free Extension Properties
Motivation You should read this article if: You'd like to send AnimationStates over the network (including mixing transforms) You'd like to know how to imbue any object with new properties without ...
Everyday Unity
http://vfxmike.blogspot.com/2018/10/ripples-for-days.html
Blogspot
Ripples For Days
I see a lot of water shaders with all sorts of techniques for doing ripples when objects interact. There's using the SDF in Unreal to ...
Everyday Unity
https://engineering.etermax.com/how-to-tdd-in-unity-using-the-mvp-pattern-a646ffbe996f
Everyday Unity
http://tooslowexception.com/disposable-ref-structs-in-c-8-0/
Everyday Unity
https://fgiesen.wordpress.com/2011/07/01/a-trip-through-the-graphics-pipeline-2011-part-1/
The ryg blog
A trip through the Graphics Pipeline 2011, part 1
This post is part of the series “A trip through the Graphics Pipeline 2011”. It’s been awhile since I posted something here, and I figured I might use this spot to explain some ge…
Everyday Unity
https://blog.stephencleary.com/2013/11/taskrun-etiquette-examples-dont-use.html
Stephencleary
Task.Run Etiquette Examples: Don't Use Task.Run in the Implementation
Last time we looked at using Task.Run for the wrong thing (code that is not CPU-bound). So let’s move on to the proper use case of Task.Run: CPU-bound code. We start off with some existing code, which synchronously does some heavy calculations.
Everyday Unity
https://mobile.twitter.com/FreyaHolmer/status/1172471972892164098
Twitter
Freya Holmér
🔜
IndieCade Europe
Did you know const can be used for local variables in C#?
🔎
it can even save you some instructions
⚡
for example, here's a classic squared magnitude check, where we can see that just by adding const, the compiler can optimize it for us~ #unitytips
Everyday Unity
Forwarded from
Unity Новости
Diagnosing performance issues in Unity
Everyday Unity
https://unity3d.com/ru/learn/tutorials/topics/best-practices/fill-rate-canvases-and-input
Unity
Fill-rate, Canvases and input - Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Everyday Unity
Forwarded from
Unity Новости
Unity-Technologies/iOSNativeCodeSamples
These are native code samples for iOS maintained by the Unity iOS team.
Everyday Unity
http://www.realtimerendering.com/
Everyday Unity
http://www.mirzabeig.com/tutorials/gpu-particle-force-field/
Mirza's Realm
GPU Particle Force Field
In the past couple of tutorials we learned how to pass in custom data streams to a particle shader and then use that data to create a noise field. Here we're going to continue the
Everyday Unity
Forwarded from
Unity Новости
Steal Some More Bits
https://jacksondunstan.com/articles/5377
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