Everyday Unity
@everydayUnity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website:
https://gamedev.center
Most used tags are:
#performance
#shader
#interview
Author:
@alexmtr
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Everyday Unity
1.1K subscribers
Everyday Unity
https://halisavakis.com/my-take-on-shaders-water-shader/
Everyday Unity
https://www.gamasutra.com/view/news/248427/Sponsored_Tips_for_optimizing_Android_application_memory_usage.php
GAMASUTRA
Sponsored: Tips for optimizing Android application memory usage
Introduction Memory allocation and de-allocation in Android always comes at a cost. The Chinese saying “Easy to be luxurious from frugal, hard to be frugal from luxurious” is an appropriate turn of phrase for memory usage. Let’s imagine a worst-case scenario…
Everyday Unity
http://btechsmartclass.com/data_structures/b-trees.html
Btechsmartclass
Data Structures Tutorials - B Tree of order m | Example
In data structures, B-Tree is a self-balanced search tree in which every node holds multiple values and more than two children. B-Tree of order m holds m-1 number of values and m a number of children. B-Tree is also a self-balanced binary search tree with…
Everyday Unity
https://stackoverflow.com/questions/12932306/how-does-startcoroutine-yield-return-pattern-really-work-in-unity
Stack Overflow
How does StartCoroutine / yield return pattern really work in Unity?
I understand the principle of coroutines. I know how to get the standard StartCoroutine / yield return pattern to work in C# in Unity, e.g. invoke a method returning IEnumerator via StartCoroutine...
Everyday Unity
https://web.archive.org/web/20140626101041/http://unitygems.com/
Unity Gems
Tutorials & Articles For Unity Developers
Everyday Unity
https://web.archive.org/web/20140702033426/http://unitygems.com/threads/
Unity Gems
Threads
Motivation You should read this article if you are interested in making use of multiple threads for your game. Threading is a fairly complicated topic, but if you master it then there are real bene...
Everyday Unity
https://web.archive.org/web/20140629094033/http://unitygems.com/tree-search/
Unity Gems
Tree search
Motivation: You want to create a tree system where an NPC can move around to chase a player. So this tutorial is about trying to understand tree search with Breadth-First-Search (BFS) and Depth-Fi...
Everyday Unity
https://web.archive.org/web/20140702025417/http://unitygems.com/weak-associations-leak-free-extension-properties/
Unity Gems
Weak Associations - Leak Free Extension Properties
Motivation You should read this article if: You'd like to send AnimationStates over the network (including mixing transforms) You'd like to know how to imbue any object with new properties without ...
Everyday Unity
http://vfxmike.blogspot.com/2018/10/ripples-for-days.html
Blogspot
Ripples For Days
I see a lot of water shaders with all sorts of techniques for doing ripples when objects interact. There's using the SDF in Unreal to ...
Everyday Unity
https://engineering.etermax.com/how-to-tdd-in-unity-using-the-mvp-pattern-a646ffbe996f
Everyday Unity
http://tooslowexception.com/disposable-ref-structs-in-c-8-0/
Everyday Unity
https://fgiesen.wordpress.com/2011/07/01/a-trip-through-the-graphics-pipeline-2011-part-1/
The ryg blog
A trip through the Graphics Pipeline 2011, part 1
This post is part of the series “A trip through the Graphics Pipeline 2011”. It’s been awhile since I posted something here, and I figured I might use this spot to explain some ge…
Everyday Unity
https://blog.stephencleary.com/2013/11/taskrun-etiquette-examples-dont-use.html
Stephencleary
Task.Run Etiquette Examples: Don't Use Task.Run in the Implementation
Last time we looked at using Task.Run for the wrong thing (code that is not CPU-bound). So let’s move on to the proper use case of Task.Run: CPU-bound code. We start off with some existing code, which synchronously does some heavy calculations.
Everyday Unity
https://mobile.twitter.com/FreyaHolmer/status/1172471972892164098
Twitter
Freya Holmér
🔜
IndieCade Europe
Did you know const can be used for local variables in C#?
🔎
it can even save you some instructions
⚡
for example, here's a classic squared magnitude check, where we can see that just by adding const, the compiler can optimize it for us~ #unitytips
Everyday Unity
Forwarded from
Unity Новости
Diagnosing performance issues in Unity
Everyday Unity
https://unity3d.com/ru/learn/tutorials/topics/best-practices/fill-rate-canvases-and-input
Unity
Fill-rate, Canvases and input - Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Everyday Unity
Forwarded from
Unity Новости
Unity-Technologies/iOSNativeCodeSamples
These are native code samples for iOS maintained by the Unity iOS team.
Everyday Unity
http://www.realtimerendering.com/
Everyday Unity
http://www.mirzabeig.com/tutorials/gpu-particle-force-field/
Mirza's Realm
GPU Particle Force Field
In the past couple of tutorials we learned how to pass in custom data streams to a particle shader and then use that data to create a noise field. Here we're going to continue the
Everyday Unity
Forwarded from
Unity Новости
Steal Some More Bits
https://jacksondunstan.com/articles/5377
Everyday Unity
https://www.forrestthewoods.com/blog/how-to-reload-native-plugins-in-unity/
Forrestthewoods
How to Reload Native Plugins in Unity
Quick guide to reloading NativePlugins in Unity to improve iteration time.
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