Unity pixelated rendering in URP using custom renderer features
https://youtu.be/-8xlPP4qgVo
Repo: https://github.com/whateep/unity-simple-URP-pixelation
#renderfeature #urp #pixelated
https://youtu.be/-8xlPP4qgVo
Repo: https://github.com/whateep/unity-simple-URP-pixelation
#renderfeature #urp #pixelated
YouTube
Unity PIXELATED RENDERING in URP Using Custom Renderer Features (Code Walkthrough)
Today I'm walking you through my new pixelated rendering code. I opted for this new approach to solve a couple issues I had with the old one.
This is NOT a tutorial: I've got plenty to learn about this subject and I don't feel qualified to talk about it…
This is NOT a tutorial: I've got plenty to learn about this subject and I don't feel qualified to talk about it…
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PipeMeshBuilder: Package for Unity which allows to contruct meshes in an adjustable shape of pipe and generate LOD
https://github.com/paSushkov/PipeMeshBuilder
#pcg #generation #pipe
https://github.com/paSushkov/PipeMeshBuilder
#pcg #generation #pipe
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Portal Rendering with Offscreen Render Targets
https://pr0g.github.io/mathematics/portal/rendering/2019/04/21/portal-rendering-offscreen-render-targets.html
Repo: https://github.com/pr0g/unity-portal-rendering
#portal
https://pr0g.github.io/mathematics/portal/rendering/2019/04/21/portal-rendering-offscreen-render-targets.html
Repo: https://github.com/pr0g/unity-portal-rendering
#portal
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Unity Main Thread Dispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread using PlayerLoopSystem. Can be also used as an example of PlayerLoopSystem usage which is around for quite a while already.
https://github.com/gustavopsantos/UnityMainThreadDispatcher
#mainthread #dispatcher #playerloopsystem
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread using PlayerLoopSystem. Can be also used as an example of PlayerLoopSystem usage which is around for quite a while already.
https://github.com/gustavopsantos/UnityMainThreadDispatcher
#mainthread #dispatcher #playerloopsystem
GitHub
GitHub - gustavopsantos/UnityMainThreadDispatcher: Provides a simple, thread safe, non monobehaviour service for managing the queue…
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread - gustavopsantos/UnityMainThreadDispatcher
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RealTimeAtmosphere: real-time atmosphere rendering in Unity URP
https://github.com/AKGWSB/RealTimeAtmosphere
#weather #atmosphere #urp
https://github.com/AKGWSB/RealTimeAtmosphere
#weather #atmosphere #urp
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Hey-Area-Object-Spawner: Procedural Area Spawner Tool
A level design tool that allows you to create random objects inside a complex area on the terrain. In addition, spawning allows you to create complex area (Polygon from points) spawning systems, saving your time designing levels
https://github.com/JahnStar/Hey-Area-Object-Spawner
#spawner #leveldesign
A level design tool that allows you to create random objects inside a complex area on the terrain. In addition, spawning allows you to create complex area (Polygon from points) spawning systems, saving your time designing levels
https://github.com/JahnStar/Hey-Area-Object-Spawner
#spawner #leveldesign
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Using Command Buffers in Unity: Selective Bloom
https://lindenreidblog.com/2018/09/13/using-command-buffers-in-unity-selective-bloom/
Repo: https://github.com/lindenreid/pipelinestuff
#bloom #commandbuffer #postprocess
https://lindenreidblog.com/2018/09/13/using-command-buffers-in-unity-selective-bloom/
Repo: https://github.com/lindenreid/pipelinestuff
#bloom #commandbuffer #postprocess
Linden Reid
Using Command Buffers in Unity: Selective Bloom
How to add steps to Unity’s graphics pipeline using a selective bloom effect as an example.
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GrassBending: A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect
https://github.com/Elringus/GrassBending
#terrain #grass #shader
https://github.com/Elringus/GrassBending
#terrain #grass #shader
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Are Vampire Survivor-Likes Dead? – How To Market A Game
It's surprising how games that have a tiny fraction of action roguelike market share become very successful financially.
https://howtomarketagame.com/2023/01/09/are-vampire-survivor-likes-dead/
#marketing #roguelike #gamedesign
It's surprising how games that have a tiny fraction of action roguelike market share become very successful financially.
https://howtomarketagame.com/2023/01/09/are-vampire-survivor-likes-dead/
#marketing #roguelike #gamedesign
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Unity-UI-Rounded-Corners: This component and shader allows you to add rounded corners to UI elements
https://github.com/kirevdokimov/Unity-UI-Rounded-Corners
#ui #roundedcorners #roundedrect
https://github.com/kirevdokimov/Unity-UI-Rounded-Corners
#ui #roundedcorners #roundedrect
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Unity-Procedural-IK-Wall-Walking-Spider: A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
https://github.com/PhilS94/Unity-Procedural-IK-Wall-Walking-Spider
#ik #procedural #spider
https://github.com/PhilS94/Unity-Procedural-IK-Wall-Walking-Spider
#ik #procedural #spider
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UnityILWeaver: A sample on how to do il weaving inside unity
https://github.com/gustavopsantos/UnityILWeaver
#ilweaving
https://github.com/gustavopsantos/UnityILWeaver
#ilweaving
GitHub
GitHub - gustavopsantos/Cadabra: Unity il/assembly weaving poc
Unity il/assembly weaving poc. Contribute to gustavopsantos/Cadabra development by creating an account on GitHub.
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object-pooling-in-unity-demo: This demo project shows custom implementation of Object Pooling used in our upcoming game: Pelagos: Rise of Greece
A great example of object pooling. And since Unity 2021.x we got the built-in object pool functionality.
https://github.com/keypax/object-pooling-in-unity-demo
#objectpool #optimization
A great example of object pooling. And since Unity 2021.x we got the built-in object pool functionality.
https://github.com/keypax/object-pooling-in-unity-demo
#objectpool #optimization
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Interactive snow shader in URP
A detailed breakdown of the snow shader. MinionsArt also published the text version, as well as built-in implementation.
URP: https://www.youtube.com/watch?v=zr5kgZeo9LA
Built-in: https://www.patreon.com/posts/25641162
#shader #snow #urp
A detailed breakdown of the snow shader. MinionsArt also published the text version, as well as built-in implementation.
URP: https://www.youtube.com/watch?v=zr5kgZeo9LA
Built-in: https://www.patreon.com/posts/25641162
#shader #snow #urp
YouTube
Unity | Interactive Snow Shader | Stylized Setup URP + Built-In
URP Post: https://www.patreon.com/posts/47452596
Built-in Post: https://www.patreon.com/posts/25641162
My Github site with all tutorials
https://minionsart.github.io/tutorials/
Discord: https://discord.com/invite/astrokat
Twitch: https://www.twitch.tv/minionsart…
Built-in Post: https://www.patreon.com/posts/25641162
My Github site with all tutorials
https://minionsart.github.io/tutorials/
Discord: https://discord.com/invite/astrokat
Twitch: https://www.twitch.tv/minionsart…
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Create noscript folders (Editor, Runtime, and each Tests) containing assembly definition file (.asmdef).
Reduces the routine of creating folders for your features/modules. Can be modified for your preferred structure
https://github.com/nowsprinting/create-noscript-folders-with-tests
#editortool
Reduces the routine of creating folders for your features/modules. Can be modified for your preferred structure
https://github.com/nowsprinting/create-noscript-folders-with-tests
#editortool
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KaimiraWeightedList: A generic collection for selecting random elements by weight in O(1) in C#
This class implements an algorithm for sampling from a discrete probability distribution via a generic list with extremely fast O(1) get operations and small (close to minimally small) O(n) space complexity and O(n) CRUD complexity.
https://github.com/cdanek/KaimiraWeightedList
#dsa #weightedlist
This class implements an algorithm for sampling from a discrete probability distribution via a generic list with extremely fast O(1) get operations and small (close to minimally small) O(n) space complexity and O(n) CRUD complexity.
https://github.com/cdanek/KaimiraWeightedList
#dsa #weightedlist
GitHub
GitHub - cdanek/KaimiraWeightedList: A generic collection for selecting random elements by weight in O(1) in C#
A generic collection for selecting random elements by weight in O(1) in C# - cdanek/KaimiraWeightedList
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UnityAdvancedFPSCharacterController: An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D
https://github.com/NeKoRoSYS/UnityAdvancedFPSCharacterController
#fps #charactercontroller
https://github.com/NeKoRoSYS/UnityAdvancedFPSCharacterController
#fps #charactercontroller
GitHub
GitHub - NeKoRoSYS/UnityAdvancedFPSCharacterController: An open-source project focused on creating the best lightweight yet feature…
An open-source project focused on creating the best lightweight yet feature-rich non-Rigidbody first person shooter character controller for Unity3D. - GitHub - NeKoRoSYS/UnityAdvancedFPSCharacter...
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Unity VFX - Tsunami wave tutorial (Nami ult)
A very detailed guide that even includes creating a mesh in Blender and textures in Photoshop.
https://youtu.be/r01JDkq1nB0
#vfxgraph #shadergraph
A very detailed guide that even includes creating a mesh in Blender and textures in Photoshop.
https://youtu.be/r01JDkq1nB0
#vfxgraph #shadergraph
YouTube
Unity VFX - Tsunami / Water Tutorial (Nami Ultimate)
Let's recreate Nami's Ultimate from League of Legends in Unity! It's a great way to learn how to do stylized water effects, since you will learn how to make a stylized water shader and stylized water texture too. Enjoy!!!
We are developing Rabbit's Tale…
We are developing Rabbit's Tale…
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unity3d-jp/BoidComputeShader: Boid implementation with Compute Shader and Visual Effect Graph
https://github.com/unity3d-jp/BoidComputeShader
#computeshader #boids #vfxgraph
https://github.com/unity3d-jp/BoidComputeShader
#computeshader #boids #vfxgraph
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