The Platform Toolkit caught my attention in the keynote. More details were shared on the roadmap session
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UI toolkit improvements.
Will it make you to use it in runtime?
Is anyone using it now for in-game UI? I am really curious in your experience
Will it make you to use it in runtime?
Is anyone using it now for in-game UI? I am really curious in your experience
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Better IAP tools
It definitely speeds up prototyping. One place to setup everything, one place to get all data.
At what cost? All analytics goes to Unity 🙃
It definitely speeds up prototyping. One place to setup everything, one place to get all data.
At what cost? All analytics goes to Unity 🙃
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Using DOTS to Optimize GameObject Gameplay: A Case Study from Survival Kids
This talk provides a few examples from a real game showing how performance-intensive paths were optimized. As I've mentioned before, I love reading or watching these optimization stories from the "tech trenches," and I definitely recommend checking the recording later.
It covers a few techniques, including how to:
- Use Entities systems to update MonoBehaviors
- Do position checks effectively
- Use a Transform Access Array to update Transforms fast in worker threads
There were only 3 cases, but how the talk was delivered is at a super high level. Kudos to Andy for the excellent storytelling
This talk provides a few examples from a real game showing how performance-intensive paths were optimized. As I've mentioned before, I love reading or watching these optimization stories from the "tech trenches," and I definitely recommend checking the recording later.
It covers a few techniques, including how to:
- Use Entities systems to update MonoBehaviors
- Do position checks effectively
- Use a Transform Access Array to update Transforms fast in worker threads
There were only 3 cases, but how the talk was delivered is at a super high level. Kudos to Andy for the excellent storytelling
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