Diagnostics package in 6.2
Solution to collect and monitor technical metrics. If we have everything related to crashes, ANRs, and production performance metrics in one place, that would be actually amazing
Solution to collect and monitor technical metrics. If we have everything related to crashes, ANRs, and production performance metrics in one place, that would be actually amazing
🔥12👍5
IAP
Stripe and coda partnerships for managing payments on all platforms, including web stores.
Basically D2C improvements built-in into Unity, which is huge for games revenue.
It abstracts away your IAP pipeline tho. Is it good?
Stripe and coda partnerships for managing payments on all platforms, including web stores.
Basically D2C improvements built-in into Unity, which is huge for games revenue.
It abstracts away your IAP pipeline tho. Is it good?
👍7💯3🔥1
Reusable technology - Saving development time sharing Unity plugins and SDKs
A nice talk with solid tips about creating SDKs. I'd recommend checking out the recording once it's available (Should be pretty soon, based on the previous year). Especially handy if you need to share code between games inside your company.
A nice talk with solid tips about creating SDKs. I'd recommend checking out the recording once it's available (Should be pretty soon, based on the previous year). Especially handy if you need to share code between games inside your company.
🔥14👍1
The Platform Toolkit caught my attention in the keynote. More details were shared on the roadmap session
🔥9👍1
UI toolkit improvements.
Will it make you to use it in runtime?
Is anyone using it now for in-game UI? I am really curious in your experience
Will it make you to use it in runtime?
Is anyone using it now for in-game UI? I am really curious in your experience
👍8
Better IAP tools
It definitely speeds up prototyping. One place to setup everything, one place to get all data.
At what cost? All analytics goes to Unity 🙃
It definitely speeds up prototyping. One place to setup everything, one place to get all data.
At what cost? All analytics goes to Unity 🙃
👍7🗿1
Using DOTS to Optimize GameObject Gameplay: A Case Study from Survival Kids
This talk provides a few examples from a real game showing how performance-intensive paths were optimized. As I've mentioned before, I love reading or watching these optimization stories from the "tech trenches," and I definitely recommend checking the recording later.
It covers a few techniques, including how to:
- Use Entities systems to update MonoBehaviors
- Do position checks effectively
- Use a Transform Access Array to update Transforms fast in worker threads
There were only 3 cases, but how the talk was delivered is at a super high level. Kudos to Andy for the excellent storytelling
This talk provides a few examples from a real game showing how performance-intensive paths were optimized. As I've mentioned before, I love reading or watching these optimization stories from the "tech trenches," and I definitely recommend checking the recording later.
It covers a few techniques, including how to:
- Use Entities systems to update MonoBehaviors
- Do position checks effectively
- Use a Transform Access Array to update Transforms fast in worker threads
There were only 3 cases, but how the talk was delivered is at a super high level. Kudos to Andy for the excellent storytelling
🔥16👍4