Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Forwarded from Unity Новости
UnityTech/UIWidgets
UIWidgets is a plugin package for Unity Editor which helps developers to create, debug and deploy efficient, cross-platform Apps using the Unity Engine.
The Stack Is An Implementation Detail, Part Two – Fabulous Adventures In Coding
https://blogs.msdn.microsoft.com/ericlippert/2009/05/04/the-stack-is-an-implementation-detail-part-two/
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Гайд в 4-х частях о создании вот такого замечательного водопадика средствами юнити: https://www.artstation.com/mathroodhuizen/blog/ZEgV/stylized-vfx-in-unity-a-rime-inspired-waterfall-full-breakdown-pa
Assigning Assets to AssetBundles

To assign a given Asset
to an AssetBundle, follow these steps:

Select the asset you want to assign to a bundle from your Project View
Examine the object in the inspector
At the bottom of the inspector
, you should see a section to assign AssetBundles and Variants:
The left-hand drop down assigns the AssetBundle while the right-hand drop down assigns the variant
Click the left-hand drop down where it says “None” to reveal the currently registered AssetBundle names
Click “New…” to create a new AssetBundle
Type in the desired AssetBundle name. Note that AssetBundle names do support a type of folder structure depending on what you type. To add sub folders, separate folder names by a “/”. For example: AssetBundle name “environment/forest” will create a bundle named forest under an environment sub folder
Once you’ve selected or created an AssetBundle name, you can repeat this process for the right hand drop down to assign or create a Variant name, if you desire. Variant names are not required to build the AssetBundles

#assetbundle