Fake Interiors FREE - Asset Store
https://assetstore.unity.com/packages/vfx/shaders/fake-interiors-free-104029?aid=1011l5f3d&pubref=graphql&utm_source=aff
https://assetstore.unity.com/packages/vfx/shaders/fake-interiors-free-104029?aid=1011l5f3d&pubref=graphql&utm_source=aff
Unity Asset Store
Fake Interiors FREE - Asset Store
Made with Amplify Shader Editor , the Fake Interiors shader provides a way to render simple interior areas without the use of additional geometry using a set of floor, ceiling, props, and wall textures. Fully customizable, it's a reusable and lightweight…
Returning Void From a C# Async Method | Pluralsight
https://www.pluralsight.com/guides/returning-void-from-c-async-method
How to use async void
#async
https://www.pluralsight.com/guides/returning-void-from-c-async-method
How to use async void
#async
Pluralsight
Returning Void From a C# Async Method | Pluralsight
Pluralsight Guides
http://rengelbert.com/blog/2020/02/02/unity-multiplayer-nearby-connection-bible/
#connection #network
#connection #network
DoneWithComputers
Unity Multiplayer: Nearby Connection Bible - DoneWithComputers
And I don’t mean Bible in the sense of “complete reference” but in the sense of being waaaay too long. Goddammit, this thing is long! Yep. We’re now going to talk about the first of the third party API handling the zero conf connections. This is the section…
ZString: zero allocation StringBuilder
https://github.com/Cysharp/ZString
#optimization #logging #stringbuilder
https://github.com/Cysharp/ZString
#optimization #logging #stringbuilder
GitHub
GitHub - Cysharp/ZString: Zero Allocation StringBuilder for .NET and Unity.
Zero Allocation StringBuilder for .NET and Unity. Contribute to Cysharp/ZString development by creating an account on GitHub.
Forwarded from Unity Новости
[Из песочницы] Unity — Enable Multidex или слишком много методов
https://habr.com/ru/post/487336/?utm_campaign=487336&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/487336/?utm_campaign=487336&utm_source=habrahabr&utm_medium=rss
Хабр
Unity — Enable Multidex или слишком много методов
С чего все началось Всем привет. На определенном этапе разработки игры под Android на движке Unity я столкнулся с одной проблемой при билде. После добавления в п...
Forwarded from Unity Новости
How on-demand rendering can improve mobile performance
https://blogs.unity3d.com/ru/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
https://blogs.unity3d.com/ru/2020/02/07/how-on-demand-rendering-can-improve-mobile-performance/
Unity Technologies Blog
How on-demand rendering can improve mobile performance온디맨드 렌더링을 이용한 모바일 성능 개선オンデマンドレンダリングでモバイルのパフォーマンスが向上するしくみ - Unity Technologies…
It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. Historically, Unity developers have used Application.targetFrameRate or Vsync count to throttle the rendering speed…
Look At Transformation Matrix in Vertex Shader - Shahriar Shahrabi - Medium
https://medium.com/@shahriyarshahrabi/look-at-transformation-matrix-in-vertex-shader-81dab5f4fc4
https://medium.com/@shahriyarshahrabi/look-at-transformation-matrix-in-vertex-shader-81dab5f4fc4
Medium
Look At Transformation Matrix in Vertex Shader
A look at transformation matrix for animating statues without rigging in Unity 3D
GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
https://github.com/IRCSS/Look-At-Transformation-Matrix
https://github.com/IRCSS/Look-At-Transformation-Matrix
GitHub
GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in vertex shader for Unity 3d. This animates the…
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging. - GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in...
Forwarded from Unity Новости
https://www.jerriepelser.com/blog/deserialize-different-json-object-same-class/
Deserializing different JSON structures to the same C# class
#serialization
Deserializing different JSON structures to the same C# class
#serialization
Jerriepelser
Deserializing different JSON structures to the same C# class
The JsonConverter class allows you to deserialize differently structured JSON objects to the same C# class.
Adventures in C# Optimization
https://snowflakepowe.red/blog/adventures-in-c-sharp-optimization-2020-02-15
#optimization
https://snowflakepowe.red/blog/adventures-in-c-sharp-optimization-2020-02-15
#optimization
snowflakepowe.red
Adventures in C# Optimization
As part of a new game save file API I’ve been working on, I needed a library to do binary diffs in C#. Usually I could just grab a library off
of NuGet, but I was surprised to find that only deltaq, a
of NuGet, but I was surprised to find that only deltaq, a
Forwarded from Unity Новости
Forwarded from Unity Новости
Unity-Technologies/UniversalRenderingExamples
Updated the UniversalRenderExamples to 7.2.0 and added few demos with Camera Stacking
Updated the UniversalRenderExamples to 7.2.0 and added few demos with Camera Stacking
Forwarded from Unity Новости
devdogio/Rucksack
The Inventory System for Unity - now free and open-source!
The Inventory System for Unity - now free and open-source!