GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
https://github.com/IRCSS/Look-At-Transformation-Matrix
https://github.com/IRCSS/Look-At-Transformation-Matrix
GitHub
GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in vertex shader for Unity 3d. This animates the…
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging. - GitHub - IRCSS/Look-At-Transformation-Matrix: A look at transformation matrix in...
Forwarded from Unity Новости
https://www.jerriepelser.com/blog/deserialize-different-json-object-same-class/
Deserializing different JSON structures to the same C# class
#serialization
Deserializing different JSON structures to the same C# class
#serialization
Jerriepelser
Deserializing different JSON structures to the same C# class
The JsonConverter class allows you to deserialize differently structured JSON objects to the same C# class.
Adventures in C# Optimization
https://snowflakepowe.red/blog/adventures-in-c-sharp-optimization-2020-02-15
#optimization
https://snowflakepowe.red/blog/adventures-in-c-sharp-optimization-2020-02-15
#optimization
snowflakepowe.red
Adventures in C# Optimization
As part of a new game save file API I’ve been working on, I needed a library to do binary diffs in C#. Usually I could just grab a library off
of NuGet, but I was surprised to find that only deltaq, a
of NuGet, but I was surprised to find that only deltaq, a
Forwarded from Unity Новости
Forwarded from Unity Новости
Unity-Technologies/UniversalRenderingExamples
Updated the UniversalRenderExamples to 7.2.0 and added few demos with Camera Stacking
Updated the UniversalRenderExamples to 7.2.0 and added few demos with Camera Stacking
Forwarded from Unity Новости
devdogio/Rucksack
The Inventory System for Unity - now free and open-source!
The Inventory System for Unity - now free and open-source!
Forwarded from Unity Новости
Forwarded from Unity Новости
phi-lira/CustomSRP
This is a template Scriptable Render Pipeline (SRP) package for Unity. It contains boiler plate code to be used as starting point when creating custom render pipelines. It also already creates base files to distribute and install this custom SRP as a package for Unity.
This is a template Scriptable Render Pipeline (SRP) package for Unity. It contains boiler plate code to be used as starting point when creating custom render pipelines. It also already creates base files to distribute and install this custom SRP as a package for Unity.
Forwarded from Unity Новости
Unity-Technologies/com.unity.cli-config-manager
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Forwarded from Unity Новости
https://forum.unity.com/threads/unity-noscript-compilation-io-analyis-editor-log-does-two-io-calls-per-byte-written.425471/
Unity compilation time problem
#compilation
Unity compilation time problem
#compilation
Unity Forum
Unity Script Compilation - IO analyis - Editor.log does two IO calls per byte written
I spent some time looking at our noscript compile / reload performance and trying to understand where the time is going. Lets look at the original state...
Forwarded from Unity Новости
pjc0247/UniScript
Brings C# noscripting into Unity which acts as native code.
Brings C# noscripting into Unity which acts as native code.