Forwarded from Unity Новости
Forwarded from Unity Новости
phi-lira/CustomSRP
This is a template Scriptable Render Pipeline (SRP) package for Unity. It contains boiler plate code to be used as starting point when creating custom render pipelines. It also already creates base files to distribute and install this custom SRP as a package for Unity.
This is a template Scriptable Render Pipeline (SRP) package for Unity. It contains boiler plate code to be used as starting point when creating custom render pipelines. It also already creates base files to distribute and install this custom SRP as a package for Unity.
Forwarded from Unity Новости
Unity-Technologies/com.unity.cli-config-manager
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Forwarded from Unity Новости
https://forum.unity.com/threads/unity-noscript-compilation-io-analyis-editor-log-does-two-io-calls-per-byte-written.425471/
Unity compilation time problem
#compilation
Unity compilation time problem
#compilation
Unity Forum
Unity Script Compilation - IO analyis - Editor.log does two IO calls per byte written
I spent some time looking at our noscript compile / reload performance and trying to understand where the time is going. Lets look at the original state...
Forwarded from Unity Новости
pjc0247/UniScript
Brings C# noscripting into Unity which acts as native code.
Brings C# noscripting into Unity which acts as native code.
Forwarded from Unity Новости
dosisimone/Ear-Clipping-Triangulation-Job
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
https://dev.to/pruttned/preventing-unnecessary-allocation-in-net-collections-5ab3
Prevent unnecessary allocations in .NET collections
#memory #optimization
Prevent unnecessary allocations in .NET collections
#memory #optimization
The DEV Community
Preventing unnecessary allocation in .NET collections
.NET is doing a really good job in the case of memory management, and usually, you don’t have to thin...
Forwarded from Unity Новости
Getting Started with HDRP in Unity (Awesome Graphics!)
https://www.youtube.com/watch?v=YAVL6grnsiM
https://www.youtube.com/watch?v=YAVL6grnsiM