Forwarded from Unity Новости
Unity-Technologies/com.unity.cli-config-manager
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Forwarded from Unity Новости
https://forum.unity.com/threads/unity-noscript-compilation-io-analyis-editor-log-does-two-io-calls-per-byte-written.425471/
Unity compilation time problem
#compilation
Unity compilation time problem
#compilation
Unity Forum
Unity Script Compilation - IO analyis - Editor.log does two IO calls per byte written
I spent some time looking at our noscript compile / reload performance and trying to understand where the time is going. Lets look at the original state...
Forwarded from Unity Новости
pjc0247/UniScript
Brings C# noscripting into Unity which acts as native code.
Brings C# noscripting into Unity which acts as native code.
Forwarded from Unity Новости
dosisimone/Ear-Clipping-Triangulation-Job
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
https://dev.to/pruttned/preventing-unnecessary-allocation-in-net-collections-5ab3
Prevent unnecessary allocations in .NET collections
#memory #optimization
Prevent unnecessary allocations in .NET collections
#memory #optimization
The DEV Community
Preventing unnecessary allocation in .NET collections
.NET is doing a really good job in the case of memory management, and usually, you don’t have to thin...
Forwarded from Unity Новости
Getting Started with HDRP in Unity (Awesome Graphics!)
https://www.youtube.com/watch?v=YAVL6grnsiM
https://www.youtube.com/watch?v=YAVL6grnsiM
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.2/manual/universalrp-builtin-feature-comparison.html
Difference between Universal Rendering Pipeline and Built-in RP
#urp #package
Difference between Universal Rendering Pipeline and Built-in RP
#urp #package
http://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.0/manual/index.html
Logcat inside the editor
#logcat #package
Logcat inside the editor
#logcat #package
https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@2.0/manual/index.html
Adaptive performance for mobile devices (currently only Samsung is supported)
#performance #optimization #package
Adaptive performance for mobile devices (currently only Samsung is supported)
#performance #optimization #package
https://docs.unity3d.com/Packages/com.unity.assetgraph@1.6/manual/index.html
AssetGraph is a tool that aims to reduce the workload needed to build workflows around asset importing, building Asset Bundles and building Player Apps. With this tool, you can build workflows to create, modify, and change asset settings graphically, and even automate them.
#assets #pipeline #package
AssetGraph is a tool that aims to reduce the workload needed to build workflows around asset importing, building Asset Bundles and building Player Apps. With this tool, you can build workflows to create, modify, and change asset settings graphically, and even automate them.
#assets #pipeline #package