GitHub - SebLague/Portals: Portals in Unity
https://github.com/SebLague/Portals/tree/master
Portals effect source code
#shader #feature #portal
https://github.com/SebLague/Portals/tree/master
Portals effect source code
#shader #feature #portal
GitHub
GitHub - SebLague/Portals: Portals in Unity
Portals in Unity. Contribute to SebLague/Portals development by creating an account on GitHub.
Detroit: Become Human - Scan effect in Unity
https://www.youtube.com/watch?v=b0Mk9lHz6co
Scan effect
#shader
https://www.youtube.com/watch?v=b0Mk9lHz6co
Scan effect
#shader
YouTube
Detroit: Become Human - Scan effect in Unity
In Detroit: Become Human, in the role of the androids we could perform a scan of the environment.
Today we re-create this effect on Unity.
DISCORD:
https://discord.gg/t5MARXsSfP
GITHUB:
https://github.com/ToughNutToCrack/DetroitScanEffect
INSTAGRAM:…
Today we re-create this effect on Unity.
DISCORD:
https://discord.gg/t5MARXsSfP
GITHUB:
https://github.com/ToughNutToCrack/DetroitScanEffect
INSTAGRAM:…
Forwarded from Unity Новости
High Definition vs. Universal Render Pipeline - Which Unity Template should you choose?
https://www.youtube.com/watch?v=5MuA92xUJCA
https://www.youtube.com/watch?v=5MuA92xUJCA
https://habr.com/ru/company/pixonic/blog/490226/
Blending and Unity terrain
#shader #terrain #blending
Blending and Unity terrain
#shader #terrain #blending
Хабр
Блендинг и Unity Terrain: как избавиться от пересечений и перестать делать глазам больно
Для того, чтобы получить реалистичный мир внутри игры, необходимо учитывать взаимодействие различных форм рельефа между собой и с другими моделями. И если видимы...
https://www.youtube.com/playlist?list=PL1rZQsJPBU2S49OQPjupSJF-qeIEz9_ju
Design review by .NET Foundation
#architecture #csharp
Design review by .NET Foundation
#architecture #csharp
https://www.stevejgordon.co.uk/become-a-better-developer-by-reading-source-code
Why you should read source code
#skill
Why you should read source code
#skill
Steve Gordon - Code with Steve
Become a Better Developer by Reading Source Code - Steve Gordon - Code with Steve
In this post, I share why I think that reading source code is an important technique which can be applied to become a better software developer.
This demo project shows frustum culling and custom implementation of Object Pooling.
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
GitHub
GitHub - keypax/object-pooling-in-unity-demo: This demo project shows custom implementation of Object Pooling used in canceled…
This demo project shows custom implementation of Object Pooling used in canceled game: Pelagos: Rise of Greece - keypax/object-pooling-in-unity-demo
https://stackoverflow.com/a/35820469
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
Stack Overflow
Weird behaviour of AndroidJavaObject in Unity, when implemented through C#
Rather long post follows. It's fairly complex, needs someone who has worked with Unity Plugins before (creating them, not using them) and I'm not looking to get downvoted because a few common search
https://gamasutra.com/blogs/BenjaminOvergaard/20200228/358620/Programming_visual_effects_for_Lightmatter.php
Programming visual effects for Lightmatter
#vfx
Programming visual effects for Lightmatter
#vfx
GAMASUTRA
Programming visual effects for Lightmatter
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Hey there! I’m Benjamin Overgaard and I was a Unity programmer…
https://thegamedev.guru/unity-addressables/textasset-loading/
Unity Addressables: TextAsset Loading
#addressables #text #json #loading
Unity Addressables: TextAsset Loading
#addressables #text #json #loading
TheGamedev.Guru
Unity Addressables: TextAsset Loading
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.
https://www.raywenderlich.com/6452218-uielements-tutorial-for-unity-getting-started
Getting started with UIElements
#uielements #ui
Getting started with UIElements
#uielements #ui
raywenderlich.com
UIElements Tutorial for Unity: Getting Started
In this Unity tutorial, you’ll learn how to use Unity’s UIElements to create complex, flexible editor windows and tools to add to your development pipeline.
Forwarded from Unity Новости
YouTube
How To Make A Multiplayer Game In Unity - Lobby - Main Menu
Join Our Community: https://student.dapperdino.co.uk/
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https://assetstore.unity.com/packages/tools/network/mirror-129321
https://mirror-networking.com/docs/…
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https://assetstore.unity.com/packages/tools/network/mirror-129321
https://mirror-networking.com/docs/…
https://80.lv/articles/unity-digest-working-on-vegetation
Paid vegetation assets
#assets #paid #vegetation
Paid vegetation assets
#assets #paid #vegetation
80.lv
Unity digest: Working on Vegetation
Check out this week's Unity digest with vegetation packs, shaders, and engines. Whether you are working on a realistic or stylized project, some of the assets will come in handy for you for sure.
https://coremission.net/gamedev/effekty-so-sloyami-v-unity
Interesting 2D lighting effect and some modifications
#2d #shader #vfx
Interesting 2D lighting effect and some modifications
#2d #shader #vfx
CoreMission
Наложение спрайтов: 2D эффекты со слоями в Unity – CoreMission
Новая подборка классных идей от Minions Art, в которой мы посмотрим на наложение спрайтов, а именно – программного спрайта в дополнительном слое рендеринга.