https://www.youtube.com/playlist?list=PL1rZQsJPBU2S49OQPjupSJF-qeIEz9_ju
Design review by .NET Foundation
#architecture #csharp
Design review by .NET Foundation
#architecture #csharp
https://www.stevejgordon.co.uk/become-a-better-developer-by-reading-source-code
Why you should read source code
#skill
Why you should read source code
#skill
Steve Gordon - Code with Steve
Become a Better Developer by Reading Source Code - Steve Gordon - Code with Steve
In this post, I share why I think that reading source code is an important technique which can be applied to become a better software developer.
This demo project shows frustum culling and custom implementation of Object Pooling.
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
https://github.com/keypax/object-pooling-in-unity-demo
#optimization
GitHub
GitHub - keypax/object-pooling-in-unity-demo: This demo project shows custom implementation of Object Pooling used in canceled…
This demo project shows custom implementation of Object Pooling used in canceled game: Pelagos: Rise of Greece - keypax/object-pooling-in-unity-demo
https://stackoverflow.com/a/35820469
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
How to call native android functionality example (toast and alert) without native plugins added to the project
#android #native
Stack Overflow
Weird behaviour of AndroidJavaObject in Unity, when implemented through C#
Rather long post follows. It's fairly complex, needs someone who has worked with Unity Plugins before (creating them, not using them) and I'm not looking to get downvoted because a few common search
https://gamasutra.com/blogs/BenjaminOvergaard/20200228/358620/Programming_visual_effects_for_Lightmatter.php
Programming visual effects for Lightmatter
#vfx
Programming visual effects for Lightmatter
#vfx
GAMASUTRA
Programming visual effects for Lightmatter
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Hey there! I’m Benjamin Overgaard and I was a Unity programmer…
https://thegamedev.guru/unity-addressables/textasset-loading/
Unity Addressables: TextAsset Loading
#addressables #text #json #loading
Unity Addressables: TextAsset Loading
#addressables #text #json #loading
TheGamedev.Guru
Unity Addressables: TextAsset Loading
How would it feel to hold a 1000-page calculus book for two hours? That's how your computer is probably feeling with your TextAssets. Let's make it comfy for your games with Addressables.
https://www.raywenderlich.com/6452218-uielements-tutorial-for-unity-getting-started
Getting started with UIElements
#uielements #ui
Getting started with UIElements
#uielements #ui
raywenderlich.com
UIElements Tutorial for Unity: Getting Started
In this Unity tutorial, you’ll learn how to use Unity’s UIElements to create complex, flexible editor windows and tools to add to your development pipeline.
Forwarded from Unity Новости
YouTube
How To Make A Multiplayer Game In Unity - Lobby - Main Menu
Join Our Community: https://student.dapperdino.co.uk/
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https://assetstore.unity.com/packages/tools/network/mirror-129321
https://mirror-networking.com/docs/…
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https://assetstore.unity.com/packages/tools/network/mirror-129321
https://mirror-networking.com/docs/…
https://80.lv/articles/unity-digest-working-on-vegetation
Paid vegetation assets
#assets #paid #vegetation
Paid vegetation assets
#assets #paid #vegetation
80.lv
Unity digest: Working on Vegetation
Check out this week's Unity digest with vegetation packs, shaders, and engines. Whether you are working on a realistic or stylized project, some of the assets will come in handy for you for sure.
https://coremission.net/gamedev/effekty-so-sloyami-v-unity
Interesting 2D lighting effect and some modifications
#2d #shader #vfx
Interesting 2D lighting effect and some modifications
#2d #shader #vfx
CoreMission
Наложение спрайтов: 2D эффекты со слоями в Unity – CoreMission
Новая подборка классных идей от Minions Art, в которой мы посмотрим на наложение спрайтов, а именно – программного спрайта в дополнительном слое рендеринга.
Forwarded from Unity Новости
Outline эффект с использованием RenderFeature в Unity URP
https://habr.com/ru/post/491624/?utm_campaign=491624&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/491624/?utm_campaign=491624&utm_source=habrahabr&utm_medium=rss
Хабр
Создание Outline эффекта в Unity Universal Render Pipeline
В Universal Render Pipeline, создавая свои RendererFeature, можно легко расширить возможности отрисовки. Добавление новых проходов в конвеер рендеринга позволяет создавать различные эффекты. В этой...
https://medium.com/@ktamura_74189/how-to-build-a-real-time-multiplayer-game-using-only-firebase-as-a-backend-b5bb805c6543
Realtime multiplayer with Firebase as a backend
#multiplayer #firebase
Realtime multiplayer with Firebase as a backend
#multiplayer #firebase
Medium
How to build a real-time multiplayer game using only Firebase as a backend
Magic21 is a full-Firebase-managed mobile game. You can grasp how to create a real-time multiplayer game using only Firebase. Let’s read…
https://developer.arm.com/solutions/graphics/developer-guides/learn-the-basics/understanding-render-passes/single-view
Understanding Render Passes
#rendering
Understanding Render Passes
#rendering
ARM Developer
Graphics and Gaming Development | Understanding Render Passes – Arm Developer
This guide discusses how render passes apply to Mali’s tile-based GPU architecture via different Application Programming Interfaces (APIs), such as Vulkan and OpenGL ES.