https://medium.com/@ktamura_74189/how-to-build-a-real-time-multiplayer-game-using-only-firebase-as-a-backend-b5bb805c6543
Realtime multiplayer with Firebase as a backend
#multiplayer #firebase
Realtime multiplayer with Firebase as a backend
#multiplayer #firebase
Medium
How to build a real-time multiplayer game using only Firebase as a backend
Magic21 is a full-Firebase-managed mobile game. You can grasp how to create a real-time multiplayer game using only Firebase. Let’s read…
https://developer.arm.com/solutions/graphics/developer-guides/learn-the-basics/understanding-render-passes/single-view
Understanding Render Passes
#rendering
Understanding Render Passes
#rendering
ARM Developer
Graphics and Gaming Development | Understanding Render Passes – Arm Developer
This guide discusses how render passes apply to Mali’s tile-based GPU architecture via different Application Programming Interfaces (APIs), such as Vulkan and OpenGL ES.
https://80.lv/articles/optimization-tools-for-unity
Great paid optimization tools for Unity
#optimization #gpu
Great paid optimization tools for Unity
#optimization #gpu
80LV
Optimization Tools for Unity
Check out 5 optimization tools for Unity that can help you simplify your scene, lower the polygon count, clean up your meshes, analyze and improve your performance.
Cartoon Ocean Shader Breakdown! As promised, I hope that is making the process a bit clearer for you guys
https://v.redd.it/93dx2ov4c3o41
https://v.redd.it/93dx2ov4c3o41
reddit
Cartoon Ocean Shader Breakdown! As promised, I hope that is making...
Posted in r/Unity3D by u/CharlesGrassi • 310 points and 15 comments
https://www.youtube.com/watch?v=BsTmnoMLdfk
Better quality tracks for your Android games
#quality #android
Better quality tracks for your Android games
#quality #android
YouTube
Deliver higher quality games on more devices (Google Games Dev Summit)
Building a high quality game is hard. Ensuring it works on many Android devices is harder. Learn about new tools to test your game efficiently before launch, and improve stability and performance once it’s live. This includes Android performance tuner, which…
https://pixelmatic.github.io/tutorials/2020/03/24/screen-record-tutorial.html
How to capture video inside the editor on Windows and macOS
#utilities #video
How to capture video inside the editor on Windows and macOS
#utilities #video
PxDev
How to export a video sequence from Unity
If you are looking into how to export a short clip or a high resolution video from your Unity project, this article will show you how.
https://medium.com/chenjd-xyz/using-android-studio-to-profile-the-unity-app-on-the-android-platform-682c0262f03d
How to profile Unity Android build inside Android Studio
#optimization #profiling
How to profile Unity Android build inside Android Studio
#optimization #profiling
Medium
Using Android Studio to profile the Unity app on the Android platform
0x00 Preface
https://thegamedev.guru/unity-gpu-performance/overdraw-optimization/
Overdraw optimization
#overdraw #optimization #gpu
Overdraw optimization
#overdraw #optimization #gpu
TheGamedev.Guru
Unity Overdraw: Improving the GPU Performance of Your Game
A single thing has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is doing to you?
Tutorial: How Normal Maps Work & Baking Process
https://80.lv/articles/tutorial-how-normal-maps-work-baking-process
How normal maps work
#rendering
https://80.lv/articles/tutorial-how-normal-maps-work-baking-process
How normal maps work
#rendering
80LV
Tutorial: How Normal Maps Work & Baking Process
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
https://twitter.com/_janloehr/status/1242381233826512897?s=20
How to bake light maps for separate prefabs
#lightmap #rendering
How to bake light maps for separate prefabs
#lightmap #rendering
Twitter
Jan Löhr
Baking Lightmaps per Prefab/Asset? Took me a whole day to figure this out. Save some time, watch this 2 minute #unitytips clip. The mentioned noscript is in the thread😉 #unity #unity3d #unitytipstuesday #gamedev #indiedev #techart https://t.co/JC8Q2dvBbE
Find stuff in a Unity project with grep
https://oktomus.com/posts/2020/grep-and-unity/
Find stuff in a Unity project with grep
#utility
https://oktomus.com/posts/2020/grep-and-unity/
Find stuff in a Unity project with grep
#utility
Oktomus
Find stuff in a Unity project with grep
With time, your Unity project will get bigger. Looking for something in all the prefabs and scenes can be very time consuming, especially for someone new to the project. Using grep can help you find your way in a project much faster.
https://twitter.com/RadekPaszkowski/status/1242460602381074434
Use iOS static library on other apple platforms
#ios
Use iOS static library on other apple platforms
#ios
Twitter
Radek Paszkowski
If you have an iOS static library and you want to support other Apple platforms it's possible by changing `platform` in `build_version_command` in a mach-o file using hexedit. You can check mach-o here: https://t.co/4B2dkIrJap #unitytips #Unity3d #gamedev…
.gitattributes for Unity3D with git-lfs
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
Gist
[Unity] LFS configuration via .gitattributes file
[Unity] LFS configuration via .gitattributes file. GitHub Gist: instantly share code, notes, and snippets.
Believable Caustics Reflections - Alan Zucconi
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
Alan Zucconi
Believable Caustics Reflections - Alan Zucconi
Learn how to create believable caustics reflections in Unity, using shaders. This simple tutorial is mobile-friendly and perfect for beginners!
https://habr.com/ru/post/257339/
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Хабр
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
Обнаружение столкновений (collision detection) виртуальных объектов является довольно значимой частью для задач визуализации. Задача А задача состоит в том, чтобы определить столкнулись (collide) ли...