https://medium.com/chenjd-xyz/using-android-studio-to-profile-the-unity-app-on-the-android-platform-682c0262f03d
How to profile Unity Android build inside Android Studio
#optimization #profiling
How to profile Unity Android build inside Android Studio
#optimization #profiling
Medium
Using Android Studio to profile the Unity app on the Android platform
0x00 Preface
https://thegamedev.guru/unity-gpu-performance/overdraw-optimization/
Overdraw optimization
#overdraw #optimization #gpu
Overdraw optimization
#overdraw #optimization #gpu
TheGamedev.Guru
Unity Overdraw: Improving the GPU Performance of Your Game
A single thing has killed the GPU performance of thousands of mobile games: the famous Unity Overdraw. Do you know what overdraw is doing to you?
Tutorial: How Normal Maps Work & Baking Process
https://80.lv/articles/tutorial-how-normal-maps-work-baking-process
How normal maps work
#rendering
https://80.lv/articles/tutorial-how-normal-maps-work-baking-process
How normal maps work
#rendering
80LV
Tutorial: How Normal Maps Work & Baking Process
Carlos Lemos has recently finished his 4-part tutorial on normal mapping and kindly allowed us to repost it on 80 Level (originally posted on Artstation). In this article, read about what normal maps are and the process of baking them.
https://twitter.com/_janloehr/status/1242381233826512897?s=20
How to bake light maps for separate prefabs
#lightmap #rendering
How to bake light maps for separate prefabs
#lightmap #rendering
Twitter
Jan Löhr
Baking Lightmaps per Prefab/Asset? Took me a whole day to figure this out. Save some time, watch this 2 minute #unitytips clip. The mentioned noscript is in the thread😉 #unity #unity3d #unitytipstuesday #gamedev #indiedev #techart https://t.co/JC8Q2dvBbE
Find stuff in a Unity project with grep
https://oktomus.com/posts/2020/grep-and-unity/
Find stuff in a Unity project with grep
#utility
https://oktomus.com/posts/2020/grep-and-unity/
Find stuff in a Unity project with grep
#utility
Oktomus
Find stuff in a Unity project with grep
With time, your Unity project will get bigger. Looking for something in all the prefabs and scenes can be very time consuming, especially for someone new to the project. Using grep can help you find your way in a project much faster.
https://twitter.com/RadekPaszkowski/status/1242460602381074434
Use iOS static library on other apple platforms
#ios
Use iOS static library on other apple platforms
#ios
Twitter
Radek Paszkowski
If you have an iOS static library and you want to support other Apple platforms it's possible by changing `platform` in `build_version_command` in a mach-o file using hexedit. You can check mach-o here: https://t.co/4B2dkIrJap #unitytips #Unity3d #gamedev…
.gitattributes for Unity3D with git-lfs
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
https://gist.github.com/JoaoBorks/9cc68762f5d2f5573c00b3aacbb3a57f
.gitattributes for git lfs with Unity project
#git
Gist
[Unity] LFS configuration via .gitattributes file
[Unity] LFS configuration via .gitattributes file. GitHub Gist: instantly share code, notes, and snippets.
Believable Caustics Reflections - Alan Zucconi
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
https://www.alanzucconi.com/2019/09/13/believable-caustics-reflections/
Caustic reflection shader
#shader
Alan Zucconi
Believable Caustics Reflections - Alan Zucconi
Learn how to create believable caustics reflections in Unity, using shaders. This simple tutorial is mobile-friendly and perfect for beginners!
https://habr.com/ru/post/257339/
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
#math
Хабр
Введение в дискретно-ориентированные многогранники для задачи определения столкновений
Обнаружение столкновений (collision detection) виртуальных объектов является довольно значимой частью для задач визуализации. Задача А задача состоит в том, чтобы определить столкнулись (collide) ли...
setchi/FancyScrollView: [Unity] A scrollview component that can implement highly flexible animations.
https://github.com/setchi/FancyScrollView
Custom scroll rect
#ui #scroll
https://github.com/setchi/FancyScrollView
Custom scroll rect
#ui #scroll
GitHub
GitHub - setchi/FancyScrollView: A versatile Unity scroll view component that enables highly flexible animations.
A versatile Unity scroll view component that enables highly flexible animations. - setchi/FancyScrollView
https://catlikecoding.com/unity/tutorials/movement/complex-gravity/
Complex Gravity Gravity Planes, Spheres, and Boxes
#physics #gravity #coding
Complex Gravity Gravity Planes, Spheres, and Boxes
#physics #gravity #coding
Catlikecoding
Complex Gravity
A Unity Movement tutorial about supporting gravity planes, spheres, and boxes.
https://thegamedev.guru/unity-performance/memory-management-unloading/
Unity Memory Management: Unload That Asset!
#optimization #memory
Unity Memory Management: Unload That Asset!
#optimization #memory
TheGamedev.Guru
Unity Memory Management: Unload That Asset!
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences... so let's find out.
https://thegamedev.guru/unity-performance/unity-profile-analyzer/
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
#profiling #optimization
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
#profiling #optimization
TheGamedev.Guru
Unity Profiler: How to Become Numbers-Driven With Unity Profile Analyzer
The Unity Profiler will give you misleading results for a very specific reason. Let's see how to be more accurate using the new Unity Profile Analyzer.
https://www.patreon.com/posts/astro-kat-moving-35207209
Jumping and slopes: character controller
#movement #controller #feature
Jumping and slopes: character controller
#movement #controller #feature