GitHub - Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline.
https://github.com/Anatta336/driven-decals
#decals #feature
https://github.com/Anatta336/driven-decals
#decals #feature
GitHub
GitHub - Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline.
A mesh-based PBR decal system for Unity's universal render pipeline. - Anatta336/driven-decals
Unity, WebGL, and Websockets: A Guide
https://medium.com/@hacj/unity-webgl-and-websockets-a-guide-42f3e8f0db34
#linux #webgl #websockets #server #network
https://medium.com/@hacj/unity-webgl-and-websockets-a-guide-42f3e8f0db34
#linux #webgl #websockets #server #network
Medium
Unity, WebGL, and Websockets: A Guide
If you want to build a real-time, networked game or app with Unity and have it run in the browser, this is the guide for you.
Performance implications of default struct equality in C#
https://devblogs.microsoft.com/premier-developer/performance-implications-of-default-struct-equality-in-c/
https://medium.com/@semuserable/c-journey-into-struct-equality-comparison-deep-dive-9693f74562f1
#csharp #struct #equality #performance
https://devblogs.microsoft.com/premier-developer/performance-implications-of-default-struct-equality-in-c/
https://medium.com/@semuserable/c-journey-into-struct-equality-comparison-deep-dive-9693f74562f1
#csharp #struct #equality #performance
Microsoft News
Performance implications of default struct equality in C#
If you’re familiar with C#, then you most likely heard that you should always override Equals and GetHashCode for custom structs for performance reasons. To better understand the importance and the rationale behind this advice we’re going to look at the default…
https://andreyakinshin.gitbook.io/problembookdotnet/
Problem book about the .NET platform and the C# programming language.
#csharp #tricks #test #questions #tasks
Problem book about the .NET platform and the C# programming language.
#csharp #tricks #test #questions #tasks
andreyakinshin.gitbook.io
ProblemBook.NET | ProblemBook.NET
Base collision system, collision component, relevant part of View code to propagate collisions from Unity, example collision system that handles player colliding with scene exit triggers, and a helper to get the entity from the gameobject.
https://gist.github.com/FNGgames/c7445d5aea6bb092b209dd2c72561f2f
#ecs #collision #system #example
https://gist.github.com/FNGgames/c7445d5aea6bb092b209dd2c72561f2f
#ecs #collision #system #example
Gist
Entitias Collisions
Entitias Collisions. GitHub Gist: instantly share code, notes, and snippets.
A Detailed Explanation of Abstraction in Software Development
https://thevaluable.dev/abstraction-software-development/
#architecture #abstraction #generalization #leaky #indirection
https://thevaluable.dev/abstraction-software-development/
#architecture #abstraction #generalization #leaky #indirection
Bleeding edge effects on mobile
Video: https://youtu.be/c7HBxBfCsas
Github: https://github.com/asaia/BleedingEdgeEffects_GDC_2020
Twitter: @saiacide
#vfx #shader #sdf #raymarching #volumetric #softbodydeformation #uv #mask
Video: https://youtu.be/c7HBxBfCsas
Github: https://github.com/asaia/BleedingEdgeEffects_GDC_2020
Twitter: @saiacide
#vfx #shader #sdf #raymarching #volumetric #softbodydeformation #uv #mask
YouTube
Bleeding-Edge Effects on Mobile
In this 2020 GDC Virtual Talk, Level Ex's Andy Saia break down seemingly complicated effects into simple steps providing you everything you'll need to implement effects like these to solve a wide variety of VFX problems in mobile games and other platforms.…
GitHub - TheAlgorithms/C-Sharp: All algorithms implemented in C#.
https://github.com/TheAlgorithms/C-Sharp
#adt #dsa #algoritms #datastructures
https://github.com/TheAlgorithms/C-Sharp
#adt #dsa #algoritms #datastructures
GitHub
GitHub - TheAlgorithms/C-Sharp: All algorithms implemented in C#.
All algorithms implemented in C#. Contribute to TheAlgorithms/C-Sharp development by creating an account on GitHub.
Diagnosing performance issues in Unity
Good ideas how preproduction and documenting your architecture helps you to optimize, design and reason new features.
https://medium.com/@shahriyarshahrabi/diagnosing-performance-issues-in-unity-c1fab81790b3
#architecture #docs #profiling #optimization
Good ideas how preproduction and documenting your architecture helps you to optimize, design and reason new features.
https://medium.com/@shahriyarshahrabi/diagnosing-performance-issues-in-unity-c1fab81790b3
#architecture #docs #profiling #optimization
Medium
Diagnosing performance issues in Unity
Performance is one of the most important part of delivering a successful product. In this post, I am going to share how I go about…
Оптимизация Unity UI
Отличный сборник советов.
https://m.habr.com/en/company/funcorp/blog/470608
#ui #performance #optimization
Отличный сборник советов.
https://m.habr.com/en/company/funcorp/blog/470608
#ui #performance #optimization
Habr
Оптимизация Unity UI
В этой статье разбираются вопросы оптимизации UI-элементов проектов, сделанных в Unity. На основании информации из официальной документации и личного опыта я...
Unite Europe 2017 - Squeezing Unity: Tips for raising performance
Great video filled with performance tips.
https://youtu.be/_wxitgdx-UI
#performance #optimization #ui #physics #unite #video
Great video filled with performance tips.
https://youtu.be/_wxitgdx-UI
#performance #optimization #ui #physics #unite #video
YouTube
Unite Europe 2017 - Squeezing Unity: Tips for raising performance
Mark and Ian from Unity's Enterprise Support team run through performance best practices drawn from real-world problems. Learn the underlying architecture of Unity's core systems to better understand how to push Unity to its absolute limits.
For more information…
For more information…
Создание многопользовательской карточной игры на Unity и Mirror
https://apptractor.ru/info/media/cards-unity-mirror.html
#tutorial #card #game
https://apptractor.ru/info/media/cards-unity-mirror.html
#tutorial #card #game
AppTractor
Создание многопользовательской карточной игры на Unity и Mirror
Поначалу работа с холстом в Unity 2D может показаться сложной, особенно если вы одновременно пытаетесь изучить редактор и сам язык C#. Также может быть непросто превратить однопользовательскую игру в многопользовательскую — для нескольких игроков появляется…
Физическая симуляция сотен тысяч частиц на Unity + DOTS
https://m.habr.com/en/post/498630/
https://github.com/Ommand/ECSParticleWallpaper
#ecs #particles #dots
https://m.habr.com/en/post/498630/
https://github.com/Ommand/ECSParticleWallpaper
#ecs #particles #dots
Habr
Физическая симуляция сотен тысяч частиц на Unity + DOTS
В какой-то момент во время блужданий по просторам всемирной паутины на одном из сайтов я обнаружил интерактивный JS-элемент — картинку, составленную из частиц, р...
50 YouTube-каналов для разработчиков игр
https://proglib.io/p/50-youtube-kanalov-dlya-razrabotchikov-igr-2020-05-13
#video #collection
https://proglib.io/p/50-youtube-kanalov-dlya-razrabotchikov-igr-2020-05-13
#video #collection
Библиотека программиста
50 YouTube-каналов для разработчиков игр
Подборка YouTube-каналов, плейлистов и подкастов о различных аспектах геймдева: программирование в Unity и Unreal Engine, игровые механики, дизайн, арт и продвижение игр.
Terrain and Mesh Blending in Unity
https://inresin.wordpress.com/2020/04/03/terrain-and-mesh-blending-in-unity/
#terrain #mesh #blending
https://inresin.wordpress.com/2020/04/03/terrain-and-mesh-blending-in-unity/
#terrain #mesh #blending
Inresin
Terrain and Mesh Blending in Unity
In this tutorial I’m going to go over how to blend meshes with terrain (or even other meshes) in unity. This tutorial is fairly advanced, but I’ve tried to break it up into individual stages. I ass…
Texture Generation with a shader
https://www.patreon.com/posts/texture-37273570
#shader #texture #generation
https://www.patreon.com/posts/texture-37273570
#shader #texture #generation