Unity Unit Testing Advanced Tutorial - CI, Patterns, IDE Support & More - Let's Make a Game
A great article about basics of unit testing in Unity and how to run them on your CI
https://letsmakeagame.net/unity-unit-testing-advanced-tutorial/
#unit #testing
A great article about basics of unit testing in Unity and how to run them on your CI
https://letsmakeagame.net/unity-unit-testing-advanced-tutorial/
#unit #testing
letsmakeagame.net
Unity Unit Testing Advanced Tutorial – CI, Patterns, IDE Support & More
In this advanced tutorial let's go over useful attributes and asserts, naming conventions, arrange, act, assert pattern, running tests from console and IDE.
Add deep links to your Unity mobile apps for better user experience - Unity Technologies Blog
https://blogs.unity3d.com/ru/2020/07/16/add-deep-links-to-your-unity-mobile-apps-for-better-user-experience/
#deeplink
https://blogs.unity3d.com/ru/2020/07/16/add-deep-links-to-your-unity-mobile-apps-for-better-user-experience/
#deeplink
Unity Blog
Add deep links to your Unity mobile apps for better user experience | Unity Blog
Adding deep links within your Unity project is a simple way to drive users directly to specific content in a mobile app – no navigation required. That content becomes easily shareable and more interactive, bringing new users, guiding existing users to new…
Now You Can Choose High-Performing Unity Shaders
https://thegamedev.guru/unity-gpu-performance/shaders-performance-cost/
#shader #performance #gpu
https://thegamedev.guru/unity-gpu-performance/shaders-performance-cost/
#shader #performance #gpu
TheGamedev.Guru
Now You Can Choose High-Performing Unity Shaders
When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly…
Direct Unity Integration, Enhanced Parasolid Procedural Geometry Support, and X3D Import in CAD Exchanger SDK 3.8.1 | by CAD Exchanger
https://medium.com/@cadexchanger/direct-unity-integration-enhanced-parasolid-procedural-geometry-support-and-x3d-import-in-cad-42b38ae804c7
#cad #cadexchanger
https://medium.com/@cadexchanger/direct-unity-integration-enhanced-parasolid-procedural-geometry-support-and-x3d-import-in-cad-42b38ae804c7
#cad #cadexchanger
Medium
Direct Unity Integration, Enhanced Parasolid Procedural Geometry Support, and X3D Import in CAD Exchanger SDK 3.8.1
Greetings from the development deck! Meet the new CAD Exchanger release, which arrives on schedule despite all the challenging global…
The Whirlpool Effect – Kabuk Games
In shader graph
https://kabuk.games/2020/07/14/the-whirlpool-effect/
#shader #graph #whirlpool
In shader graph
https://kabuk.games/2020/07/14/the-whirlpool-effect/
#shader #graph #whirlpool
Unity 3D Terrain from Blender ANT Landscape Generator
https://medium.com/@jasonsturges/unity-3d-terrain-from-blender-ant-landscape-generator-7ca886b7999d
#terrain #blender
https://medium.com/@jasonsturges/unity-3d-terrain-from-blender-ant-landscape-generator-7ca886b7999d
#terrain #blender
Medium
Unity 3D Terrain from Blender ANT Landscape Generator
Terrains in Unity may be generated using Blender’s ANT Landscape Generator.
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by noscript. · GitHub
https://gist.github.com/JohannesMP/ec7d3f0bcf167dab3d0d3bb480e0e07b
#scene #reference
https://gist.github.com/JohannesMP/ec7d3f0bcf167dab3d0d3bb480e0e07b
#scene #reference
Gist
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by noscript.
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by noscript. - LICENSE
GitHub - Nrjwolf/unity-auto-attach-component-attributes: Auto attach components in inspector
https://github.com/Nrjwolf/unity-auto-attach-component-attributes
#attribute #autoattach
https://github.com/Nrjwolf/unity-auto-attach-component-attributes
#attribute #autoattach
GitHub
GitHub - Nrjwolf/unity-auto-attach-component-attributes: Auto attach components in inspector
Auto attach components in inspector. Contribute to Nrjwolf/unity-auto-attach-component-attributes development by creating an account on GitHub.
Снег, на котором остаются следы от шин или лап в Unity 3D
https://github.com/emeraldpowder/SnowTires
#shader #snow
https://github.com/emeraldpowder/SnowTires
#shader #snow
GitHub
GitHub - emeraldpowder/SnowTires: Снег, на котором остаются следы от шин или лап в Unity 3D
Снег, на котором остаются следы от шин или лап в Unity 3D - emeraldpowder/SnowTires
GitHub - MaxiPaille/autotest: Autotest is a cross-platform Unity module that execute noscripts into your application in order to run automatic testing.
An awesome tool for auto testing. We are using the similar in-house solution in our company.
https://github.com/MaxiPaille/autotest
#auto #testing #http
An awesome tool for auto testing. We are using the similar in-house solution in our company.
https://github.com/MaxiPaille/autotest
#auto #testing #http
GitHub
MaxiPaille/autotest
Autotest is a cross-platform Unity module that execute noscripts into your application in order to run automatic testing. - MaxiPaille/autotest
Unity - 0-Change Rebuilds in IL2CPP - Now available in Unity 2020.2.0a18 - Unity Forum
https://forum.unity.com/threads/0-change-rebuilds-in-il2cpp-now-available-in-unity-2020-2-0a18.937100/
#rebuilds #il2cpp
https://forum.unity.com/threads/0-change-rebuilds-in-il2cpp-now-available-in-unity-2020-2-0a18.937100/
#rebuilds #il2cpp
Unity Forum
Unity - 0-Change Rebuilds in IL2CPP - Now available in Unity 2020.2.0a18
We've just landed a new feature for IL2CPP in Unity 2020.2.0a18, 0-change rebuilds! We're happy to invite you all to try out this new feature, and we...
EventSystem raycast debugging guide
https://gametorrahod.com/eventsystem-raycast-debugging-guide/
#raycaster #ordering #sorting #layer #debug
https://gametorrahod.com/eventsystem-raycast-debugging-guide/
#raycaster #ordering #sorting #layer #debug
Game Torrahod
EventSystem raycast debugging guide
Using EventSystem along with GraphicRaycaster, PhysicsRaycaster, or Physics2DRaycaster, and something didn't hit the way you expect it to? Let's dive into the code to debug this.
Моё знакомство с AppGallery: как я воспользовался возможностями Huawei и нашёл точку роста для своего проекта
https://m.habr.com/en/article/511460/
#hms #appgalery
https://m.habr.com/en/article/511460/
#hms #appgalery
Habr
Моё знакомство с AppGallery: как я воспользовался возможностями Huawei и нашёл точку роста для своего проекта
Привет, Хабр! Меня зовут Георгий, я менеджер проектов и гейм-дизайнер в компании Azur Games. Мир мобильных игр — это очень конкурентная среда: здесь важно регулярно включаться в освоение новых инструментов, чтобы продолжать наращивать свою аудиторию.
Наша…
Наша…
Packaging 93K Levels. A story of custom binary serialisation…
https://medium.com/@icex33/packaging-93k-levels-3ffc46b8ddac
#serialization #memory #optimization #flex #buffers
https://medium.com/@icex33/packaging-93k-levels-3ffc46b8ddac
#serialization #memory #optimization #flex #buffers
Medium
Packaging 93K Levels
A story of custom binary serialisation for a game made with Unity3D
The Quest for Very Wide Outlines. An Exploration of GPU Silhouette… | by Ben Golus
An advance article on shader outlines
https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
#outline #jumpflood
An advance article on shader outlines
https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
#outline #jumpflood
Medium
The Quest for Very Wide Outlines
An Exploration of GPU Silhouette Rendering