Everyday Unity – Telegram
Everyday Unity
1.1K subscribers
157 photos
59 videos
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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GitHub - MaxiPaille/autotest: Autotest is a cross-platform Unity module that execute noscripts into your application in order to run automatic testing.

An awesome tool for auto testing. We are using the similar in-house solution in our company.

https://github.com/MaxiPaille/autotest

#auto #testing #http
The Quest for Very Wide Outlines. An Exploration of GPU Silhouette… | by Ben Golus

An advance article on shader outlines

https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9

#outline #jumpflood
GitHub - gleygames/MobileAds2019

A lot of ads SDKs integrated in the project. Can be useful to check the correct setup of each sdk when you have any issues integrating into your own project.

https://github.com/gleygames/MobileAds2019

#ads
Равномерное перемещение объекта вдоль кривой / Comments / Habr

https://m.habr.com/en/post/512700/comments/

#spline
Making a Stylized Skybox Shader | Minions Art on Patreon

https://www.patreon.com/posts/27402644

#sky #shader
GitHub - Kovnir/UnityAnimationAndPhysicsBinding

Unity Animation And Physics Binding - is attempt to make simple tool for blending animations with physic. It is not production ready, it is prototyte, that can be used as start of your realisation.

https://github.com/Kovnir/UnityAnimationAndPhysicsBinding

#animation #physics