New World Notes: Coming Soon: Open Source, Non-Euclidean Graphics Engine Built on Top Unity to Develop Brain-Melting Games
https://nwn.blogs.com/nwn/2020/07/hyberbolica-game-engine-code-parade.html
#hyperbolic #space
https://nwn.blogs.com/nwn/2020/07/hyberbolica-game-engine-code-parade.html
#hyperbolic #space
New World Notes
Coming Soon: Open Source, Non-Euclidean Graphics Engine Built on Top Unity to Develop Brain-Melting Games
Hyperbolica is an indie adventure game coming out later this year on Steam and its rudimentary graphics hide an amazing innovation: The game world is set in hyperbolic, non-euclidean space. In other words -- and please correct me, math-minded readers,...
15 базовых советов по Git для эффективной работы каждый день / ManyChat / Habr
https://m.habr.com/en/company/manychat/blog/511946/
#git #tips
https://m.habr.com/en/company/manychat/blog/511946/
#git #tips
Habr
15 базовых советов по Git для эффективной работы каждый день
Привет, меня зовут Сергеев Сергей aka gurugray. Сейчас я «Mentor FrontEnd Community» в компании ManyChat. Вы могли видеть мои лекции по релизному циклу и регламенту работ с системами контроля...
GitHub - gleygames/MobileAds2019
A lot of ads SDKs integrated in the project. Can be useful to check the correct setup of each sdk when you have any issues integrating into your own project.
https://github.com/gleygames/MobileAds2019
#ads
A lot of ads SDKs integrated in the project. Can be useful to check the correct setup of each sdk when you have any issues integrating into your own project.
https://github.com/gleygames/MobileAds2019
#ads
GitHub
gleygames/MobileAds2019
Contribute to gleygames/MobileAds2019 development by creating an account on GitHub.
Равномерное перемещение объекта вдоль кривой / Comments / Habr
https://m.habr.com/en/post/512700/comments/
#spline
https://m.habr.com/en/post/512700/comments/
#spline
Quickly Boost Productivity with 3 New Editor Features in Unity Engine 2020 | by Jeff Lynch | Jul, 2020 | Medium
https://medium.com/@jeffreymlynch/quickly-boost-your-productivity-with-3-new-editor-features-in-unity-engine-2020-6eded771bc1e
https://medium.com/@jeffreymlynch/quickly-boost-your-productivity-with-3-new-editor-features-in-unity-engine-2020-6eded771bc1e
Medium
Quickly Boost Your Productivity with 3 New Editor Features in Unity Engine 2020
You should get to know these new, easy-to-learn editor features right away.
Making a Stylized Skybox Shader | Minions Art on Patreon
https://www.patreon.com/posts/27402644
#sky #shader
https://www.patreon.com/posts/27402644
#sky #shader
GitHub - Kovnir/UnityAnimationAndPhysicsBinding
Unity Animation And Physics Binding - is attempt to make simple tool for blending animations with physic. It is not production ready, it is prototyte, that can be used as start of your realisation.
https://github.com/Kovnir/UnityAnimationAndPhysicsBinding
#animation #physics
Unity Animation And Physics Binding - is attempt to make simple tool for blending animations with physic. It is not production ready, it is prototyte, that can be used as start of your realisation.
https://github.com/Kovnir/UnityAnimationAndPhysicsBinding
#animation #physics
GitHub
GitHub - Kovnir/UnityAnimationAndPhysicsBinding
Contribute to Kovnir/UnityAnimationAndPhysicsBinding development by creating an account on GitHub.
Global Snow. One-click cinematic snow effects
https://medium.com/@KronnectGames/global-snow-92f107a51edc
#snow #rendering
https://medium.com/@KronnectGames/global-snow-92f107a51edc
#snow #rendering
Medium
Global Snow
One-click cinematic snow effects for Unity
Daniel Santalla on Twitter: "New #under60sec tutorial! Here is how to fake 3D parallax with 2D assets in #shadergraph. It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps! #gamedev #indiedev #unitytips #indiegame #VFX #unity3d Source code >> https://t.co/4YuNFtDBtR https://t.co/5xrqXPuvtY" / Twitter
https://mobile.twitter.com/danielsantalla/status/1288949993408061441
#parallax #shader
https://mobile.twitter.com/danielsantalla/status/1288949993408061441
#parallax #shader
Twitter
Daniel Santalla
New #under60sec tutorial! Here is how to fake 3D parallax with 2D assets in #shadergraph. It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps! #gamedev #indiedev #unitytips #indiegame #VFX #unity3d Source code >> …
Unity3D procedural generated low-poly terrain
https://medium.com/@glazychevaeo/unity3d-procedural-generated-low-poly-terrain-d11914ab9f71
#mesh #terrain #generation
https://medium.com/@glazychevaeo/unity3d-procedural-generated-low-poly-terrain-d11914ab9f71
#mesh #terrain #generation
Medium
Unity3D procedural generated low-poly terrain
Procedural generation is a wonderful thing. I wanted to learn how to generate interesting terrain that would not necessarily be realistic…
Data persistence or how to save / load game data in Unity
https://pavcreations.com/data-persistence-or-how-to-save-load-game-data-in-unity/
#save #data
https://pavcreations.com/data-persistence-or-how-to-save-load-game-data-in-unity/
#save #data
Pav Creations
Data persistence or how to save / load game data in Unity - Pav Creations
The data persistence lies at the core of any game development. In a tutorial I'm going to show you how the data can be stored and later accessed in Unity.
Unity Tip: Improved UI Scaling
https://www.thesleepyorder.com/post/unity-tip-improved-ui-scaling
#sprite #slicing
https://www.thesleepyorder.com/post/unity-tip-improved-ui-scaling
#sprite #slicing
The Sleepy Order
Unity Tip: Improved UI Scaling
Something I see all too often in Unity games by small devs is poorly scaled UI, especially for border/background images. Below is an example from the inventory asset I've been working on. Note that all the images below are using the same sprite. Here you…
Почему iPhone хватает 4 ГБ ОЗУ, а Android — нет?
https://m.habr.com/en/company/droider/blog/514158/
#theory #ram #ios #android
https://m.habr.com/en/company/droider/blog/514158/
#theory #ram #ios #android
Habr
Почему iPhone хватает 4 ГБ ОЗУ, а Android — нет?
Из года в год Android-производители форсируют железную часть смартфонов: 108 МП, 8к-видеосъемка 12гб оперативной памяти… Но подождите, у iPhone всего 4 ГБ ОЗУ. И это не мешает ему работать на...
Почему не все мультиплеерные карты подходят для киберспортивных соревнований
https://dtf.ru/gamedev/185541-pochemu-ne-vse-multipleernye-karty-podhodyat-dlya-kibersportivnyh-sorevnovaniy
#leveldesign
https://dtf.ru/gamedev/185541-pochemu-ne-vse-multipleernye-karty-podhodyat-dlya-kibersportivnyh-sorevnovaniy
#leveldesign
DTF
Почему не все мультиплеерные карты подходят для киберспортивных соревнований — Gamedev на DTF
Сравнение локаций, созданных для казуальных и хардкорных игроков.
How to manage platform dependent code in a Unity project
https://blog.corsactech.com/how-to-manage-platform-dependent-code-in-a-unity-project
#platform #code
https://blog.corsactech.com/how-to-manage-platform-dependent-code-in-a-unity-project
#platform #code
Corsactech
How to manage platform dependent code in a Unity project
Unity is a cross-platform game engine that provides great abstraction over the platform. Sometimes, however, you should use the platform API directly. In this article, we will consider available options that you have in such a situation, and the solution
GitHub - unitycoder/UIGradientSliderBar: UI Gradient Slider Bar (without noscripts)
https://github.com/unitycoder/UIGradientSliderBar
#gradient #slider
https://github.com/unitycoder/UIGradientSliderBar
#gradient #slider
GitHub
GitHub - unitycoder/UIGradientSliderBar: UI Gradient Slider Bar (without noscripts)
UI Gradient Slider Bar (without noscripts). Contribute to unitycoder/UIGradientSliderBar development by creating an account on GitHub.
Unity Sprites: Full-Rect or Tight? - The Gamedev Guru
https://thegamedev.guru/unity-gpu-performance/unity-sprites-full-rect-or-tight/
#sprite #mesh
https://thegamedev.guru/unity-gpu-performance/unity-sprites-full-rect-or-tight/
#sprite #mesh
The Gamedev Guru
Unity Sprites: Full-Rect or Tight? - The Gamedev Guru
Should you choose tight-fit or full-rect for your sprites in Unity? Learn the difference between these two mesh types.
ZeroFormatter
Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
https://github.com/neuecc/ZeroFormatter
Why it's so fast: https://github.com/neuecc/ZeroFormatter#performance
#serialization #serializer
Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
https://github.com/neuecc/ZeroFormatter
Why it's so fast: https://github.com/neuecc/ZeroFormatter#performance
#serialization #serializer
GitHub
GitHub - neuecc/ZeroFormatter: Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Infinitely Fast Deserializer for .NET, .NET Core and Unity. - neuecc/ZeroFormatter
Showcase your software development skills
This repository gives you the code you'll need to kickstart a personal website that showcases your work as a software developer.
https://github.com/github/personal-website
#personal #page
This repository gives you the code you'll need to kickstart a personal website that showcases your work as a software developer.
https://github.com/github/personal-website
#personal #page
GitHub
GitHub - github/personal-website: Code that'll help you kickstart a personal website that showcases your work as a software developer.
Code that'll help you kickstart a personal website that showcases your work as a software developer. - github/personal-website