Daniel Santalla on Twitter: "New #under60sec tutorial! Here is how to fake 3D parallax with 2D assets in #shadergraph. It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps! #gamedev #indiedev #unitytips #indiegame #VFX #unity3d Source code >> https://t.co/4YuNFtDBtR https://t.co/5xrqXPuvtY" / Twitter
https://mobile.twitter.com/danielsantalla/status/1288949993408061441
#parallax #shader
https://mobile.twitter.com/danielsantalla/status/1288949993408061441
#parallax #shader
Twitter
Daniel Santalla
New #under60sec tutorial! Here is how to fake 3D parallax with 2D assets in #shadergraph. It's easy to implement and makes the graphics pop! It's also great for mobile. Hope it helps! #gamedev #indiedev #unitytips #indiegame #VFX #unity3d Source code >> …
Unity3D procedural generated low-poly terrain
https://medium.com/@glazychevaeo/unity3d-procedural-generated-low-poly-terrain-d11914ab9f71
#mesh #terrain #generation
https://medium.com/@glazychevaeo/unity3d-procedural-generated-low-poly-terrain-d11914ab9f71
#mesh #terrain #generation
Medium
Unity3D procedural generated low-poly terrain
Procedural generation is a wonderful thing. I wanted to learn how to generate interesting terrain that would not necessarily be realistic…
Data persistence or how to save / load game data in Unity
https://pavcreations.com/data-persistence-or-how-to-save-load-game-data-in-unity/
#save #data
https://pavcreations.com/data-persistence-or-how-to-save-load-game-data-in-unity/
#save #data
Pav Creations
Data persistence or how to save / load game data in Unity - Pav Creations
The data persistence lies at the core of any game development. In a tutorial I'm going to show you how the data can be stored and later accessed in Unity.
Unity Tip: Improved UI Scaling
https://www.thesleepyorder.com/post/unity-tip-improved-ui-scaling
#sprite #slicing
https://www.thesleepyorder.com/post/unity-tip-improved-ui-scaling
#sprite #slicing
The Sleepy Order
Unity Tip: Improved UI Scaling
Something I see all too often in Unity games by small devs is poorly scaled UI, especially for border/background images. Below is an example from the inventory asset I've been working on. Note that all the images below are using the same sprite. Here you…
Почему iPhone хватает 4 ГБ ОЗУ, а Android — нет?
https://m.habr.com/en/company/droider/blog/514158/
#theory #ram #ios #android
https://m.habr.com/en/company/droider/blog/514158/
#theory #ram #ios #android
Habr
Почему iPhone хватает 4 ГБ ОЗУ, а Android — нет?
Из года в год Android-производители форсируют железную часть смартфонов: 108 МП, 8к-видеосъемка 12гб оперативной памяти… Но подождите, у iPhone всего 4 ГБ ОЗУ. И это не мешает ему работать на...
Почему не все мультиплеерные карты подходят для киберспортивных соревнований
https://dtf.ru/gamedev/185541-pochemu-ne-vse-multipleernye-karty-podhodyat-dlya-kibersportivnyh-sorevnovaniy
#leveldesign
https://dtf.ru/gamedev/185541-pochemu-ne-vse-multipleernye-karty-podhodyat-dlya-kibersportivnyh-sorevnovaniy
#leveldesign
DTF
Почему не все мультиплеерные карты подходят для киберспортивных соревнований — Gamedev на DTF
Сравнение локаций, созданных для казуальных и хардкорных игроков.
How to manage platform dependent code in a Unity project
https://blog.corsactech.com/how-to-manage-platform-dependent-code-in-a-unity-project
#platform #code
https://blog.corsactech.com/how-to-manage-platform-dependent-code-in-a-unity-project
#platform #code
Corsactech
How to manage platform dependent code in a Unity project
Unity is a cross-platform game engine that provides great abstraction over the platform. Sometimes, however, you should use the platform API directly. In this article, we will consider available options that you have in such a situation, and the solution
GitHub - unitycoder/UIGradientSliderBar: UI Gradient Slider Bar (without noscripts)
https://github.com/unitycoder/UIGradientSliderBar
#gradient #slider
https://github.com/unitycoder/UIGradientSliderBar
#gradient #slider
GitHub
GitHub - unitycoder/UIGradientSliderBar: UI Gradient Slider Bar (without noscripts)
UI Gradient Slider Bar (without noscripts). Contribute to unitycoder/UIGradientSliderBar development by creating an account on GitHub.
Unity Sprites: Full-Rect or Tight? - The Gamedev Guru
https://thegamedev.guru/unity-gpu-performance/unity-sprites-full-rect-or-tight/
#sprite #mesh
https://thegamedev.guru/unity-gpu-performance/unity-sprites-full-rect-or-tight/
#sprite #mesh
The Gamedev Guru
Unity Sprites: Full-Rect or Tight? - The Gamedev Guru
Should you choose tight-fit or full-rect for your sprites in Unity? Learn the difference between these two mesh types.
ZeroFormatter
Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
https://github.com/neuecc/ZeroFormatter
Why it's so fast: https://github.com/neuecc/ZeroFormatter#performance
#serialization #serializer
Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.
https://github.com/neuecc/ZeroFormatter
Why it's so fast: https://github.com/neuecc/ZeroFormatter#performance
#serialization #serializer
GitHub
GitHub - neuecc/ZeroFormatter: Infinitely Fast Deserializer for .NET, .NET Core and Unity.
Infinitely Fast Deserializer for .NET, .NET Core and Unity. - neuecc/ZeroFormatter
Showcase your software development skills
This repository gives you the code you'll need to kickstart a personal website that showcases your work as a software developer.
https://github.com/github/personal-website
#personal #page
This repository gives you the code you'll need to kickstart a personal website that showcases your work as a software developer.
https://github.com/github/personal-website
#personal #page
GitHub
GitHub - github/personal-website: Code that'll help you kickstart a personal website that showcases your work as a software developer.
Code that'll help you kickstart a personal website that showcases your work as a software developer. - github/personal-website
Grass with wind effect in Unity
Grass made of simple mesh of crossed quads
http://josemariaolea.com/create-grass-with-wind-effect-in-unity/
#grass #shader
Grass made of simple mesh of crossed quads
http://josemariaolea.com/create-grass-with-wind-effect-in-unity/
#grass #shader
Surreal PBR Grass Shader
https://forum.unity.com/threads/released-free-surreal-pbr-grass-shader.530919/
Repo: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader
#grass #shader
https://forum.unity.com/threads/released-free-surreal-pbr-grass-shader.530919/
Repo: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader
#grass #shader
Unity Forum
Assets - [RELEASED - FREE] Surreal PBR Grass Shader
***************************************************************
Beta Release - FREE
So I've decided to give back to the wonderful Unity community and...
Beta Release - FREE
So I've decided to give back to the wonderful Unity community and...
Best way to create an empty collection (array and list) in C# (.NET)
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
How To Do Secure Saving with Binary – Unity C# | Stuart's Pixel Games
https://stuartspixelgames.com/2020/07/26/how-to-do-easy-saving-loading-with-binary-unity-c/
#binary #formatter
https://stuartspixelgames.com/2020/07/26/how-to-do-easy-saving-loading-with-binary-unity-c/
#binary #formatter
Stuart's Pixel Games
How To Do Secure Saving with Binary – Unity C#
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
Unity: How to create 2D Tilemap of any size programmatically
A very basic article, but can be helpful.
https://medium.com/@pudding_entertainment/unity-how-to-create-2d-tilemap-of-any-size-programmatically-500de3b286db
#tilemap
A very basic article, but can be helpful.
https://medium.com/@pudding_entertainment/unity-how-to-create-2d-tilemap-of-any-size-programmatically-500de3b286db
#tilemap
Medium
Unity: How to create 2D Tilemap of any size programmatically
Approach described in this tutorial will help you to build a Tilemap of any size purely programmatically!
Quick Game Art Tip - Sprite/UI Color Mask | Minions Art on Patreon
https://www.patreon.com/posts/quick-game-art-39412122
#sprite #shader #recolor
https://www.patreon.com/posts/quick-game-art-39412122
#sprite #shader #recolor
This is an example that shows how to implement a geometry shader that is compatible with the standard lighting model in Unity.
Implementing a geometry shader in Unity is not easy as it seems because surface shaders don't allow geometry stage customization -- This means that you have to implement the whole lighting passes by yourself without the help of surface shaders.
This example shows the minimum implementation of vertex/geometry/fragment shader set that provides a custom geometry modification along with the standard lighting features.
https://github.com/keijiro/StandardGeometryShader
#geometry #shader #lighting
Implementing a geometry shader in Unity is not easy as it seems because surface shaders don't allow geometry stage customization -- This means that you have to implement the whole lighting passes by yourself without the help of surface shaders.
This example shows the minimum implementation of vertex/geometry/fragment shader set that provides a custom geometry modification along with the standard lighting features.
https://github.com/keijiro/StandardGeometryShader
#geometry #shader #lighting
GitHub
GitHub - keijiro/StandardGeometryShader: An example of a geometry shader with Unity's standard lighting model support.
An example of a geometry shader with Unity's standard lighting model support. - keijiro/StandardGeometryShader
GitHub - needle-tools/compilation-visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
GitHub
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful…
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp...