Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Grass with wind effect in Unity

Grass made of simple mesh of crossed quads

http://josemariaolea.com/create-grass-with-wind-effect-in-unity/

#grass #shader
Quick Game Art Tip - Sprite/UI Color Mask | Minions Art on Patreon

https://www.patreon.com/posts/quick-game-art-39412122

#sprite #shader #recolor
This is an example that shows how to implement a geometry shader that is compatible with the standard lighting model in Unity.
Implementing a geometry shader in Unity is not easy as it seems because surface shaders don't allow geometry stage customization -- This means that you have to implement the whole lighting passes by yourself without the help of surface shaders.

This example shows the minimum implementation of vertex/geometry/fragment shader set that provides a custom geometry modification along with the standard lighting features.

https://github.com/keijiro/StandardGeometryShader

#geometry #shader #lighting
my favorite way to see if a point is inside or outside a path, is using its winding number

traverse the path from the perspective of a point and add up the amount of turning along the way

if it made a full turn, it's inside
if it wound back to 0, it's outside

https://twitter.com/FreyaHolmer/status/1232826293902888960

#winding #point #polygon
Shortcut to toggle inspector lock mode in Unity. If you are tired of moving your mouse.

https://t.co/ci2L3fhtvy?amp=1

#lock #mode #shortcut