Grass with wind effect in Unity
Grass made of simple mesh of crossed quads
http://josemariaolea.com/create-grass-with-wind-effect-in-unity/
#grass #shader
Grass made of simple mesh of crossed quads
http://josemariaolea.com/create-grass-with-wind-effect-in-unity/
#grass #shader
Surreal PBR Grass Shader
https://forum.unity.com/threads/released-free-surreal-pbr-grass-shader.530919/
Repo: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader
#grass #shader
https://forum.unity.com/threads/released-free-surreal-pbr-grass-shader.530919/
Repo: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader
#grass #shader
Unity Forum
Assets - [RELEASED - FREE] Surreal PBR Grass Shader
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Beta Release - FREE
So I've decided to give back to the wonderful Unity community and...
Beta Release - FREE
So I've decided to give back to the wonderful Unity community and...
Best way to create an empty collection (array and list) in C# (.NET)
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
https://www.tabsoverspaces.com/233833-best-way-to-create-an-empty-collection-array-and-list-in-csharp-net
#performance #empty #array #list
How To Do Secure Saving with Binary – Unity C# | Stuart's Pixel Games
https://stuartspixelgames.com/2020/07/26/how-to-do-easy-saving-loading-with-binary-unity-c/
#binary #formatter
https://stuartspixelgames.com/2020/07/26/how-to-do-easy-saving-loading-with-binary-unity-c/
#binary #formatter
Stuart's Pixel Games
How To Do Secure Saving with Binary – Unity C#
This tutorial shows you an easy, secure way to save and load your games data, converting it to binary (machine code), to make it hard for players to modify your data.
Unity: How to create 2D Tilemap of any size programmatically
A very basic article, but can be helpful.
https://medium.com/@pudding_entertainment/unity-how-to-create-2d-tilemap-of-any-size-programmatically-500de3b286db
#tilemap
A very basic article, but can be helpful.
https://medium.com/@pudding_entertainment/unity-how-to-create-2d-tilemap-of-any-size-programmatically-500de3b286db
#tilemap
Medium
Unity: How to create 2D Tilemap of any size programmatically
Approach described in this tutorial will help you to build a Tilemap of any size purely programmatically!
Quick Game Art Tip - Sprite/UI Color Mask | Minions Art on Patreon
https://www.patreon.com/posts/quick-game-art-39412122
#sprite #shader #recolor
https://www.patreon.com/posts/quick-game-art-39412122
#sprite #shader #recolor
This is an example that shows how to implement a geometry shader that is compatible with the standard lighting model in Unity.
Implementing a geometry shader in Unity is not easy as it seems because surface shaders don't allow geometry stage customization -- This means that you have to implement the whole lighting passes by yourself without the help of surface shaders.
This example shows the minimum implementation of vertex/geometry/fragment shader set that provides a custom geometry modification along with the standard lighting features.
https://github.com/keijiro/StandardGeometryShader
#geometry #shader #lighting
Implementing a geometry shader in Unity is not easy as it seems because surface shaders don't allow geometry stage customization -- This means that you have to implement the whole lighting passes by yourself without the help of surface shaders.
This example shows the minimum implementation of vertex/geometry/fragment shader set that provides a custom geometry modification along with the standard lighting features.
https://github.com/keijiro/StandardGeometryShader
#geometry #shader #lighting
GitHub
GitHub - keijiro/StandardGeometryShader: An example of a geometry shader with Unity's standard lighting model support.
An example of a geometry shader with Unity's standard lighting model support. - keijiro/StandardGeometryShader
GitHub - needle-tools/compilation-visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
https://github.com/needle-tools/compilation-visualizer
#asmdef #visualizer
GitHub
GitHub - needle-tools/compilation-visualizer: Unity Tool showing a timeline of assembly compilation. This is especially helpful…
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp...
Orthographic Depth
https://cyangamedev.wordpress.com/2020/03/05/orthographic-depth/
#ortographic #depth
https://cyangamedev.wordpress.com/2020/03/05/orthographic-depth/
#ortographic #depth
Cyan
Orthographic Depth
Hey! I use the depth texture/buffer (Scene Depth node) in quite a few of my shader breakdowns, but the graphs given only work with a camera with a Perspective projection, meaning objects further aw…
my favorite way to see if a point is inside or outside a path, is using its winding number
traverse the path from the perspective of a point and add up the amount of turning along the way
if it made a full turn, it's inside
if it wound back to 0, it's outside
https://twitter.com/FreyaHolmer/status/1232826293902888960
#winding #point #polygon
traverse the path from the perspective of a point and add up the amount of turning along the way
if it made a full turn, it's inside
if it wound back to 0, it's outside
https://twitter.com/FreyaHolmer/status/1232826293902888960
#winding #point #polygon
Twitter
Freya Holmér
my favorite way to see if a point is inside or outside a path, is using its winding number🍥 traverse the path from the perspective of a point and add up the amount of turning along the way if it made a full turn, it's inside if it wound back to 0, it's outside…
Shortcut to toggle inspector lock mode in Unity. If you are tired of moving your mouse.
https://t.co/ci2L3fhtvy?amp=1
#lock #mode #shortcut
https://t.co/ci2L3fhtvy?amp=1
#lock #mode #shortcut
Want video with properly transparency that works on mobile? render it out as webm format and make sure to check 'Keep Alpha' AND Transcode the video in the import settings
https://twitter.com/DanMillerDev/status/1234873855488839680
#video #alpha
https://twitter.com/DanMillerDev/status/1234873855488839680
#video #alpha
Twitter
Dan Miller
Want video with properly transparency that works on mobile? render it out as webm format and make sure to check 'Keep Alpha' AND Transcode the video in the import settings. #UnityTips I learned the hard way after several hours of trying to figure it out 🙃…
you can double-press F to have the current scene window's camera follow your selection
https://twitter.com/darbotron/status/1235496887165255680
#follow
https://twitter.com/darbotron/status/1235496887165255680
#follow
Twitter
Alex Darby
...and you can double-press F to have the current scene window's camera follow your selection!! #unitytips https://t.co/xajTMY7Gxx https://t.co/PiPZtdkUTR
Debugger Extensions for Unity in Rider 2020.2 – .NET Tools Blog | JetBrains
https://blog.jetbrains.com/dotnet/2020/08/17/debugger-extensions-for-unity-in-rider-2020-2/
#rider #debug
https://blog.jetbrains.com/dotnet/2020/08/17/debugger-extensions-for-unity-in-rider-2020-2/
#rider #debug
The JetBrains Blog
Debugger Extensions for Unity in Rider 2020.2 | The .NET Tools Blog
Rider 2020.2 has a lot of great new features for Unity, and debugging has certainly had its fair share of attention in this release. We’ve already introduced “pausepoints”, a new kind of breakpoint th
В одной лодке с «ублюдком»: 11 продвинутых советов по использованию Git / Habr
https://m.habr.com/en/post/512490/
#git #worktree
https://m.habr.com/en/post/512490/
#git #worktree
Habr
В одной лодке с «ублюдком»: 11 продвинутых советов по использованию Git
*"ублюдок" — вольный перевод слова "git" — "an unpleasant or contemptible person", "неприятный или презренный человек". В комментариях к статье 15 базовых...
Enhancing mobile performance with the Burst compiler
https://blogs.unity3d.com/2020/08/17/enhancing-mobile-performance-with-the-burst-compiler/
#burst #arm
https://blogs.unity3d.com/2020/08/17/enhancing-mobile-performance-with-the-burst-compiler/
#burst #arm
Unity Blog
Enhancing mobile performance with the Burst compiler | Unity Blog
As part of a recent session at Unite Now, we discussed how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can use the Burst compiler when targeting Android devices…
Learn how to optimize your Unity project | Habrador
https://www.habrador.com/tutorials/unity-optimization/
#optimization #collection
https://www.habrador.com/tutorials/unity-optimization/
#optimization #collection
Habrador
Learn how to optimize your Unity project | Habrador
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Using Reflection To Help Disable Domain Reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
COFFEE BRAIN GAMES
Using Reflection To Help Disable Domain Reload
I’m currently making a pure DOTS game as an experimental project and I also discovered Editor Iteration Profiler. While the project is still small, I ran this profiler and saw how much time D…