Shortcut to toggle inspector lock mode in Unity. If you are tired of moving your mouse.
https://t.co/ci2L3fhtvy?amp=1
#lock #mode #shortcut
https://t.co/ci2L3fhtvy?amp=1
#lock #mode #shortcut
Want video with properly transparency that works on mobile? render it out as webm format and make sure to check 'Keep Alpha' AND Transcode the video in the import settings
https://twitter.com/DanMillerDev/status/1234873855488839680
#video #alpha
https://twitter.com/DanMillerDev/status/1234873855488839680
#video #alpha
Twitter
Dan Miller
Want video with properly transparency that works on mobile? render it out as webm format and make sure to check 'Keep Alpha' AND Transcode the video in the import settings. #UnityTips I learned the hard way after several hours of trying to figure it out 🙃…
you can double-press F to have the current scene window's camera follow your selection
https://twitter.com/darbotron/status/1235496887165255680
#follow
https://twitter.com/darbotron/status/1235496887165255680
#follow
Twitter
Alex Darby
...and you can double-press F to have the current scene window's camera follow your selection!! #unitytips https://t.co/xajTMY7Gxx https://t.co/PiPZtdkUTR
Debugger Extensions for Unity in Rider 2020.2 – .NET Tools Blog | JetBrains
https://blog.jetbrains.com/dotnet/2020/08/17/debugger-extensions-for-unity-in-rider-2020-2/
#rider #debug
https://blog.jetbrains.com/dotnet/2020/08/17/debugger-extensions-for-unity-in-rider-2020-2/
#rider #debug
The JetBrains Blog
Debugger Extensions for Unity in Rider 2020.2 | The .NET Tools Blog
Rider 2020.2 has a lot of great new features for Unity, and debugging has certainly had its fair share of attention in this release. We’ve already introduced “pausepoints”, a new kind of breakpoint th
В одной лодке с «ублюдком»: 11 продвинутых советов по использованию Git / Habr
https://m.habr.com/en/post/512490/
#git #worktree
https://m.habr.com/en/post/512490/
#git #worktree
Habr
В одной лодке с «ублюдком»: 11 продвинутых советов по использованию Git
*"ублюдок" — вольный перевод слова "git" — "an unpleasant or contemptible person", "неприятный или презренный человек". В комментариях к статье 15 базовых...
Enhancing mobile performance with the Burst compiler
https://blogs.unity3d.com/2020/08/17/enhancing-mobile-performance-with-the-burst-compiler/
#burst #arm
https://blogs.unity3d.com/2020/08/17/enhancing-mobile-performance-with-the-burst-compiler/
#burst #arm
Unity Blog
Enhancing mobile performance with the Burst compiler | Unity Blog
As part of a recent session at Unite Now, we discussed how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can use the Burst compiler when targeting Android devices…
Learn how to optimize your Unity project | Habrador
https://www.habrador.com/tutorials/unity-optimization/
#optimization #collection
https://www.habrador.com/tutorials/unity-optimization/
#optimization #collection
Habrador
Learn how to optimize your Unity project | Habrador
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
Using Reflection To Help Disable Domain Reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
COFFEE BRAIN GAMES
Using Reflection To Help Disable Domain Reload
I’m currently making a pure DOTS game as an experimental project and I also discovered Editor Iteration Profiler. While the project is still small, I ran this profiler and saw how much time D…
GitHub - CrazyPandaLimited/Coroutines
Custom coroutines manager. Can be used right away or be a good starting point for own coroutines system.
https://github.com/CrazyPandaLimited/Coroutines
#coroutines
Custom coroutines manager. Can be used right away or be a good starting point for own coroutines system.
https://github.com/CrazyPandaLimited/Coroutines
#coroutines
GitHub
GitHub - CrazyPandaLimited/Coroutines
Contribute to CrazyPandaLimited/Coroutines development by creating an account on GitHub.
An Introduction to Floating-Point Arithmetic - Alan Zucconi
https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
#float #precision
https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
#float #precision
Alan Zucconi
An Introduction to Floating-Point Arithmetic - Alan Zucconi
Learn about floating-point arithmetic in C#, and how this way of representing numbers can have unexpected consequences in your programs and games.
Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @Amplify
https://mobile.twitter.com/AlexStrook/status/1294735487513645058
#shader #gradient
https://mobile.twitter.com/AlexStrook/status/1294735487513645058
#shader #gradient
Twitter
⚡ Alex Strook 🐁
Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @AmplifyCreates #madewithunity #gamedev 👉 https://t.co/uqrMUNUws2 👈 https://t.co/DhRmXwjiND
Unity Job System and Burst Compiler: Getting Started
https://www.raywenderlich.com/7880445-unity-job-system-and-burst-compiler-getting-started
#burst #job #system
https://www.raywenderlich.com/7880445-unity-job-system-and-burst-compiler-getting-started
#burst #job #system
raywenderlich.com
Unity Job System and Burst Compiler: Getting Started
In this tutorial, you’ll learn how to use Unity’s Job System and Burst compiler to create efficient code to simulate water filled with swimming fish.
Capture multiple screenshots with different resolutions simultaneously in Unity 3D · GitHub
https://gist.github.com/yasirkula/fba5c7b5280aa90cdb66a68c4005b52d
#screenshot #tool
https://gist.github.com/yasirkula/fba5c7b5280aa90cdb66a68c4005b52d
#screenshot #tool
Gist
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
Capture multiple screenshots with different resolutions simultaneously in Unity 3D - MultiScreenshotCapture.cs
Very short functions are a code smell – an overview of the science on function length – Software by Science
https://softwarebyscience.com/very-short-functions-are-a-code-smell-an-overview-of-the-science-on-function-length/
#clean #code
https://softwarebyscience.com/very-short-functions-are-a-code-smell-an-overview-of-the-science-on-function-length/
#clean #code
Don’t let players leave your Unity game with Google Play In-App Reviews
https://medium.com/the-innovation/dont-let-players-leave-your-unity-game-with-google-play-in-app-reviews-d9d91b685cff
#inappreview #review
https://medium.com/the-innovation/dont-let-players-leave-your-unity-game-with-google-play-in-app-reviews-d9d91b685cff
#inappreview #review
Medium
Don’t let players leave your Unity game with Google Play In-App Reviews
Google Play In-App Review API helps you prompt users to review your game without leaving the game at the same time.
Press Shift + H to isolate the selected objects in the scene view. Pretty handy especially when selecting edges with
https://nitter.net/BinaryImpactG/status/1298216915257745408#m
#editor #shortcut
https://nitter.net/BinaryImpactG/status/1298216915257745408#m
#editor #shortcut
Nitter
Binary Impact (@BinaryImpactG)
#Unitytips Press Shift + H to isolate the selected objects in the scene view.
Pretty handy especially when selecting edges with #ProBuilder
#gamedev #indiedev
Pretty handy especially when selecting edges with #ProBuilder
#gamedev #indiedev
Recover Your Performance Juice With Unity Physics AutoSyncTransforms
https://thegamedev.guru/unity-cpu-performance/physics-autosynctransforms/
#physics #autosync #transform #optimization
https://thegamedev.guru/unity-cpu-performance/physics-autosynctransforms/
#physics #autosync #transform #optimization
TheGamedev.Guru
Recover Your Performance Juice With Unity Physics Auto Sync Transforms
Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms
GitHub - brunomikoski/ScriptableObjectCollection: A utility to improve the usability of Scriptable Objects
https://github.com/brunomikoski/ScriptableObjectCollection
#noscriptable #object #wizard
https://github.com/brunomikoski/ScriptableObjectCollection
#noscriptable #object #wizard
GitHub
GitHub - brunomikoski/ScriptableObjectCollection: A library to help improve the usability of Unity3D Scriptable Objects by grouping…
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors! - brunomikoski/Scriptabl...
Частицы по типу поверхности в Unity
Читаем комментарии, как лучше делать такой функционал
https://dtf.ru/gamedev/187578-chasticy-po-tipu-poverhnosti-v-unity
#particles #physics #material
Читаем комментарии, как лучше делать такой функционал
https://dtf.ru/gamedev/187578-chasticy-po-tipu-poverhnosti-v-unity
#particles #physics #material
DTF
Частицы по типу поверхности в Unity
В этой статье я расскажу, как задать цвет частиц приземления и следа за персонажем в зависимости от объекта, по которому движется персонаж.