Using Reflection To Help Disable Domain Reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
https://coffeebraingames.wordpress.com/2020/08/16/using-reflection-to-help-disable-domain-reload/
#domain #reload
COFFEE BRAIN GAMES
Using Reflection To Help Disable Domain Reload
I’m currently making a pure DOTS game as an experimental project and I also discovered Editor Iteration Profiler. While the project is still small, I ran this profiler and saw how much time D…
GitHub - CrazyPandaLimited/Coroutines
Custom coroutines manager. Can be used right away or be a good starting point for own coroutines system.
https://github.com/CrazyPandaLimited/Coroutines
#coroutines
Custom coroutines manager. Can be used right away or be a good starting point for own coroutines system.
https://github.com/CrazyPandaLimited/Coroutines
#coroutines
GitHub
GitHub - CrazyPandaLimited/Coroutines
Contribute to CrazyPandaLimited/Coroutines development by creating an account on GitHub.
An Introduction to Floating-Point Arithmetic - Alan Zucconi
https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
#float #precision
https://www.alanzucconi.com/2020/08/03/floating-point-arithmetic/
#float #precision
Alan Zucconi
An Introduction to Floating-Point Arithmetic - Alan Zucconi
Learn about floating-point arithmetic in C#, and how this way of representing numbers can have unexpected consequences in your programs and games.
Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @Amplify
https://mobile.twitter.com/AlexStrook/status/1294735487513645058
#shader #gradient
https://mobile.twitter.com/AlexStrook/status/1294735487513645058
#shader #gradient
Twitter
⚡ Alex Strook 🐁
Here is a free gradient shader for unity, I use it all the time, i hope it can be useful for others ! Its extremely simple, and made with @AmplifyCreates #madewithunity #gamedev 👉 https://t.co/uqrMUNUws2 👈 https://t.co/DhRmXwjiND
Unity Job System and Burst Compiler: Getting Started
https://www.raywenderlich.com/7880445-unity-job-system-and-burst-compiler-getting-started
#burst #job #system
https://www.raywenderlich.com/7880445-unity-job-system-and-burst-compiler-getting-started
#burst #job #system
raywenderlich.com
Unity Job System and Burst Compiler: Getting Started
In this tutorial, you’ll learn how to use Unity’s Job System and Burst compiler to create efficient code to simulate water filled with swimming fish.
Capture multiple screenshots with different resolutions simultaneously in Unity 3D · GitHub
https://gist.github.com/yasirkula/fba5c7b5280aa90cdb66a68c4005b52d
#screenshot #tool
https://gist.github.com/yasirkula/fba5c7b5280aa90cdb66a68c4005b52d
#screenshot #tool
Gist
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
Capture multiple screenshots with different resolutions simultaneously in Unity 3D - MultiScreenshotCapture.cs
Very short functions are a code smell – an overview of the science on function length – Software by Science
https://softwarebyscience.com/very-short-functions-are-a-code-smell-an-overview-of-the-science-on-function-length/
#clean #code
https://softwarebyscience.com/very-short-functions-are-a-code-smell-an-overview-of-the-science-on-function-length/
#clean #code
Don’t let players leave your Unity game with Google Play In-App Reviews
https://medium.com/the-innovation/dont-let-players-leave-your-unity-game-with-google-play-in-app-reviews-d9d91b685cff
#inappreview #review
https://medium.com/the-innovation/dont-let-players-leave-your-unity-game-with-google-play-in-app-reviews-d9d91b685cff
#inappreview #review
Medium
Don’t let players leave your Unity game with Google Play In-App Reviews
Google Play In-App Review API helps you prompt users to review your game without leaving the game at the same time.
Press Shift + H to isolate the selected objects in the scene view. Pretty handy especially when selecting edges with
https://nitter.net/BinaryImpactG/status/1298216915257745408#m
#editor #shortcut
https://nitter.net/BinaryImpactG/status/1298216915257745408#m
#editor #shortcut
Nitter
Binary Impact (@BinaryImpactG)
#Unitytips Press Shift + H to isolate the selected objects in the scene view.
Pretty handy especially when selecting edges with #ProBuilder
#gamedev #indiedev
Pretty handy especially when selecting edges with #ProBuilder
#gamedev #indiedev
Recover Your Performance Juice With Unity Physics AutoSyncTransforms
https://thegamedev.guru/unity-cpu-performance/physics-autosynctransforms/
#physics #autosync #transform #optimization
https://thegamedev.guru/unity-cpu-performance/physics-autosynctransforms/
#physics #autosync #transform #optimization
TheGamedev.Guru
Recover Your Performance Juice With Unity Physics Auto Sync Transforms
Look at this flag almost everybody ignores… it will give you a few milliseconds of CPU performance for free: Unity Physics AutoSyncTransforms
GitHub - brunomikoski/ScriptableObjectCollection: A utility to improve the usability of Scriptable Objects
https://github.com/brunomikoski/ScriptableObjectCollection
#noscriptable #object #wizard
https://github.com/brunomikoski/ScriptableObjectCollection
#noscriptable #object #wizard
GitHub
GitHub - brunomikoski/ScriptableObjectCollection: A library to help improve the usability of Unity3D Scriptable Objects by grouping…
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors! - brunomikoski/Scriptabl...
Частицы по типу поверхности в Unity
Читаем комментарии, как лучше делать такой функционал
https://dtf.ru/gamedev/187578-chasticy-po-tipu-poverhnosti-v-unity
#particles #physics #material
Читаем комментарии, как лучше делать такой функционал
https://dtf.ru/gamedev/187578-chasticy-po-tipu-poverhnosti-v-unity
#particles #physics #material
DTF
Частицы по типу поверхности в Unity
В этой статье я расскажу, как задать цвет частиц приземления и следа за персонажем в зависимости от объекта, по которому движется персонаж.
Infinium Wheels Unity Shader — Antoine Fougea
https://madstark.com/blog/infinium-wheels-in-hlsl
#shader #urp #wheels
https://madstark.com/blog/infinium-wheels-in-hlsl
#shader #urp #wheels
Antoine Fougea
Infinium Wheels Unity Shader — Antoine Fougea
Attempt at reproducing my favourite wheels from Rocket League. I talk shaders, Universal Render Pipeline and view direction.
Zomba Wheels in Shader Graph — Antoine Fougea
https://madstark.com/blog/making-the-zomba-wheels
#shader #graph #wheels
https://madstark.com/blog/making-the-zomba-wheels
#shader #graph #wheels
Antoine Fougea
Zomba Wheels in Shader Graph — Antoine Fougea
Attempt at reproducing some of my favourite wheels from Rocket League, the Zomba. I talk Shader Graph, pulses, spirals and alpha cutout.
Unlock access to over a billion new players for your Android mobile game
https://blogs.unity3d.com/2020/08/28/unlock-access-to-over-a-billion-new-players-for-your-android-mobile-game/
#distribution #udp
https://blogs.unity3d.com/2020/08/28/unlock-access-to-over-a-billion-new-players-for-your-android-mobile-game/
#distribution #udp
Unity Blog
Unlock access to over a billion new players for your Android mobile game | Unity Blog
The Unity Distribution Portal (UDP) can help you reach the massive international market of players beyond Google Play – all with just one build managed from a single dashboard.
The competition in today’s mobile game market is fierce. To succeed, you need…
The competition in today’s mobile game market is fierce. To succeed, you need…
Improving Floating-Point Precision in C# - Alan Zucconi
https://www.alanzucconi.com/2020/08/03/improving-floating-point/
#precision #math
https://www.alanzucconi.com/2020/08/03/improving-floating-point/
#precision #math
Alan Zucconi
Improving Floating-Point Precision in C# - Alan Zucconi
Learn about to improve the precision of C# floating-point types such as float and double. Very important if you are working on high-precision simulations.
Made this Burning Paper VFX in Unity and I think it could fit in a Fantasy game! Tutorial in the comments.
https://www.reddit.com/r/gamedev/comments/iowvj2/made_this_burning_paper_vfx_in_unity_and_i_think/
#shader #burning #book
https://www.reddit.com/r/gamedev/comments/iowvj2/made_this_burning_paper_vfx_in_unity_and_i_think/
#shader #burning #book
Reddit
From the gamedev community on Reddit: Made this Burning Paper VFX in Unity and I think it could fit in a Fantasy game! Tutorial…
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