Forwarded from Alex
Timsort — the fastest sorting algorithm you’ve never heard of
https://hackernoon.com/timsort-the-fastest-sorting-algorithm-youve-never-heard-of-36b28417f399
https://hackernoon.com/timsort-the-fastest-sorting-algorithm-youve-never-heard-of-36b28417f399
Hackernoon
Timsort — the fastest sorting algorithm you’ve never heard of
Timsort: A very fast , O(n log n), stable sorting algorithm built for the real world — not constructed in academia.
Forwarded from Библиотека шарписта | C#, F#, .NET, ASP.NET
#advanced #библиотека
Библиотека C-Sharp-Algorithms — это библиотека с множеством реализованных алгоритмов на C#. Здесь вы найдёте алгоритмы сортировки, алгоритмы работы с деревьями и строками, графовые структуры данных, списки, стеки и многое другое.
https://github.com/aalhour/C-Sharp-Algorithms
Библиотека C-Sharp-Algorithms — это библиотека с множеством реализованных алгоритмов на C#. Здесь вы найдёте алгоритмы сортировки, алгоритмы работы с деревьями и строками, графовые структуры данных, списки, стеки и многое другое.
https://github.com/aalhour/C-Sharp-Algorithms
GitHub
GitHub - aalhour/C-Sharp-Algorithms: :books: Plug-and-play class-library project of standard Data Structures and Algorithms in…
:books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C# - GitHub - aalhour/C-Sharp-Algorithms: :books: Plug-and-play class-library pr...
Forwarded from Библиотека шарписта | C#, F#, .NET, ASP.NET
#video #advanced
В этих видео вы узнаете про продвинутые топики языка C#, среди которых:
— Обработка исключений;
— Generics;
— События;
— Лямдба-выражения;
— LINQ;
— Nullable Types;
— Асинхронное программирование с использованием Async / Await;
https://bit.ly/2LAgrk8
В этих видео вы узнаете про продвинутые топики языка C#, среди которых:
— Обработка исключений;
— Generics;
— События;
— Лямдба-выражения;
— LINQ;
— Nullable Types;
— Асинхронное программирование с использованием Async / Await;
https://bit.ly/2LAgrk8
Forwarded from Библиотека шарписта | C#, F#, .NET, ASP.NET
Jon Skeet's coding blog
Backward compatibility and overloading
I started writing a blog post about versioning in July 2017. I’ve mostly abandoned it, because I think the topic is too vast for a single post. It potentially needs a whole site/wiki/reposito…
Forwarded from Pixeye
я еще больше поехавший. Например на огромных итерациях у меня и Time.Delta оптимизирован.
10 млн апдейтов на Unity.TIme.DeltaTime
https://i.gyazo.com/7832dcc27c066bc4dffeadb2bad936c1.png - это Unity.Time.deltaTime ( 133 ms )
https://i.gyazo.com/92dac0b7b8aa636309ba235d34c06c80.png - прямая передача дельты в методы апдейтов ( 16 ms )
10 млн апдейтов на Unity.TIme.DeltaTime
https://i.gyazo.com/7832dcc27c066bc4dffeadb2bad936c1.png - это Unity.Time.deltaTime ( 133 ms )
https://i.gyazo.com/92dac0b7b8aa636309ba235d34c06c80.png - прямая передача дельты в методы апдейтов ( 16 ms )
Gamasutra: Enrique J. Gil's Blog - Unity Builds Scripting: Basic and advanced possibilities
https://www.gamasutra.com/blogs/EnriqueJGil/20160808/278440/Unity_Builds_Scripting_Basic_and_advanced_possibilities.php
https://www.gamasutra.com/blogs/EnriqueJGil/20160808/278440/Unity_Builds_Scripting_Basic_and_advanced_possibilities.php
GAMASUTRA
Unity Builds Scripting: Basic and advanced possibilities
The following blog post, unless otherwise noted, was written by a member of Gamasutra's community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. (This blog entry is a translation and merge of two blog
Philip Guo - The benefits of programming with assertions (a.k.a. assert statements)
http://pgbovine.net/programming-with-asserts.htm
http://pgbovine.net/programming-with-asserts.htm
Unity Tips (Updated Collection) - Develop Games in Unity in an Easier Way
https://www.febucci.com/2018/11/unity-tips-collection/
https://www.febucci.com/2018/11/unity-tips-collection/
Forwarded from Разработка игр 🍄
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О том как минимальными средствами реализовать имитацию жидкости и несколько других изящных приёмов: https://goo.gl/nRhbLH
Game Development Tutorials - From Unity3D to Game/Sound design!
https://www.febucci.com/
https://www.febucci.com/
Febucci
Febucci | Creating games and helping others do the same
We're a game development team all around Italy, creating our own games and helping developers make theirs, too. We share own own journey, create custom tools, explore narrative versus gameplay and much more!
I've made 150 free Low-poly nature models you can use in any game!
https://www.reddit.com/r/gamedev/comments/c9ff0d/ive_made_150_free_lowpoly_nature_models_you_can/
https://www.reddit.com/r/gamedev/comments/c9ff0d/ive_made_150_free_lowpoly_nature_models_you_can/
Reddit
From the gamedev community on Reddit: I've made 150 free Low-poly nature models you can use in any game!
Explore this post and more from the gamedev community
Grass bending effect with RenderTexture
https://drive.google.com/file/d/1E_vjNknY1w4dnMadBQsZfh86-J4jd5O0/view
#grass #shader #bending #vfx #rendertexture
https://drive.google.com/file/d/1E_vjNknY1w4dnMadBQsZfh86-J4jd5O0/view
#grass #shader #bending #vfx #rendertexture
Making Interactive Water using RenderTexture
https://www.patreon.com/posts/24192529
#watershader #interactive #shader #vfx #water
https://www.patreon.com/posts/24192529
#watershader #interactive #shader #vfx #water
Patreon
Making Interactive Water using RenderTexture | Minions Art
Get more from Minions Art on Patreon
Tweener on DOTS
https://www.jeffcampbellmakes.games/blog/2019/5/26/diving-in-headfirst-unitys-job-system-and-jtween
#dots #tween
https://www.jeffcampbellmakes.games/blog/2019/5/26/diving-in-headfirst-unitys-job-system-and-jtween
#dots #tween
Jeff Campbell Makes Games
Porting Existing Systems to Unity's DOTS: JTween — Jeff Campbell Makes Games
There are significant architectural changes involved in porting existing systems to leverage Unity’s Data-Oriented Technology Stack ( DOTS ), but doing so leads to transformative performance benefits that would be very difficult to achieve otherwise.