Everyday Unity – Telegram
Everyday Unity
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A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center

Most used tags are:
#performance
#shader
#interview

Author: @alexmtr
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Task.Run vs Async Await

Threads, especially threads of the thread pool, are globally shared resources that belong to the development of the application. The creator of the library must never use Task.Run or any other method that creates threads because it is the app creator’s responsibility to decide when or if to create additional threads.

https://www.hexacta.com/task-run-vs-async-await/

#async #await #task #run
🔴Just made a game changing discovery: VS can break on a NullRef (or any exception)! Now I can see what caused it without re-running or adding printfs etc. Not sure how I made it this far without knowing it, but my life is so much better now

https://nitter.net/fishtopher/status/1313067242305794048#m

#tips #debugger
My take on shaders: Stylized water shader – Harry Alisavakis

https://halisavakis.com/my-take-on-shaders-stylized-water-shader/

#water #shader