How To Import Volumetric Video Container Into Unity
https://antmedia.io/volumetric-video/
https://antmedia.io/volumetric-video-container-2/
https://antmedia.io/spaceport-volumetric-live-video-in-unity/
#volumetric #video
https://antmedia.io/volumetric-video/
https://antmedia.io/volumetric-video-container-2/
https://antmedia.io/spaceport-volumetric-live-video-in-unity/
#volumetric #video
Ant Media
Volumetric Video Capturing and Streaming Solution
Volumetric Video Capturing and Streaming Solution: Spaceport. Spaceport Volumetric Video Player plays frames which have, one .mtl file containing...
TSP with GeneticSharp and Unity3D | Giacomelli
https://diegogiacomelli.com.br/tsp-with-GeneticSharp-and-Unity3d/
#genetic #algorithm
https://diegogiacomelli.com.br/tsp-with-GeneticSharp-and-Unity3d/
#genetic #algorithm
diegogiacomelli.com.br
TSP with GeneticSharp and Unity3D
In this post I will show how to use GeneticSharp and Unity3D to solve the TSP (Travelling salesman problem).
Introduction
Introduction
Ocean shader with Unity Shader Graph! (URP) | PolyToots
https://www.patreon.com/posts/ocean-shader-urp-39773235
#water #shader
https://www.patreon.com/posts/ocean-shader-urp-39773235
#water #shader
GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects
https://github.com/mtrive/ProjectAuditor
#project #auditor #performance #optimization
https://github.com/mtrive/ProjectAuditor
#project #auditor #performance #optimization
GitHub
GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
Project Auditor is an experimental static analysis tool for Unity Projects. - GitHub - mtrive/ProjectAuditor: Project Auditor is an experimental static analysis tool for Unity Projects.
Render Hell – Book I | Simon schreibt.
https://simonschreibt.de/gat/renderhell-book1/
#render #hell #pipeline
https://simonschreibt.de/gat/renderhell-book1/
#render #hell #pipeline
Edward del Villar on Twitter: "Here's the basics of how I made fake mesh lights
https://mobile.twitter.com/Ed_dV/status/1321617925707501568
#vfx #lights
https://mobile.twitter.com/Ed_dV/status/1321617925707501568
#vfx #lights
Twitter
Edward del Villar
Here's the basics of how I made fake mesh lights with #AmplifyShaderEditor in #unity3d (1/2) https://t.co/AMRaFuFILe
Alex Ameye on Twitter: "Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this.
https://mobile.twitter.com/alexanderameye/status/1323655434302095361
#vfx #parallax
https://mobile.twitter.com/alexanderameye/status/1323655434302095361
#vfx #parallax
Twitter
Alex Ameye
Parallax is a very easy way to give your artwork some depth! Here's a micro-tutorial on how to do this. 💬#madewithunity #vfx #gamedev https://t.co/yLzREwxBj3
I built a chainsaw carving simulator using compute shaders and VFX graph. Waddya think?
https://www.reddit.com/r/Unity3D/comments/jrlyqy/i_built_a_chainsaw_carving_simulator_using/
#marching #cubes #compute #shader
https://www.reddit.com/r/Unity3D/comments/jrlyqy/i_built_a_chainsaw_carving_simulator_using/
#marching #cubes #compute #shader
Reddit
From the Unity3D community on Reddit: I built a chainsaw carving simulator using compute shaders and VFX graph. Waddya think?
Explore this post and more from the Unity3D community
Made a custom rope system with Unity physics, result is better than expected!
https://www.reddit.com/r/Unity3D/comments/jol31k/made_a_custom_rope_system_with_unity_physics/
#rope #physics
https://www.reddit.com/r/Unity3D/comments/jol31k/made_a_custom_rope_system_with_unity_physics/
#rope #physics
Reddit
r/Unity3D on Reddit: Made a custom rope system with Unity physics, result is better than expected!
Posted by u/acetylan - 3,146 votes and 117 comments
Fake Interior Effect in Unity using Shader Graph (Tut in Comments)
https://www.reddit.com/r/Unity3D/comments/j9q5zl/fake_interior_effect_in_unity_using_shader_graph/
#fake #interior
https://www.reddit.com/r/Unity3D/comments/j9q5zl/fake_interior_effect_in_unity_using_shader_graph/
#fake #interior
Reddit
From the Unity3D community on Reddit: Fake Interior Effect in Unity using Shader Graph (Tut in Comments)
Explore this post and more from the Unity3D community
Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374
#quadtree #collision #detection
https://gamedevelopment.tutsplus.com/tutorials/quick-tip-use-quadtrees-to-detect-likely-collisions-in-2d-space--gamedev-374
#quadtree #collision #detection
Code Envato Tuts+
Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space
Many games require the use of collision detection algorithms to determine when two objects have collided, but these algorithms are often expensive operations and can greatly slow down a game. In...
GitHub - mob-sakai/UIEffect: UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
https://github.com/mob-sakai/UIEffect
#uieffect
https://github.com/mob-sakai/UIEffect
#uieffect
GitHub
GitHub - mob-sakai/UIEffect: UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from…
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d...
Project Dependency Diagrams come to Rider 2020.3 – .NET Tools Blog | JetBrains
https://blog.jetbrains.com/dotnet/2020/10/27/project-dependency-diagrams-come-to-rider-2020-3/
#architecture #diagram #rider
https://blog.jetbrains.com/dotnet/2020/10/27/project-dependency-diagrams-come-to-rider-2020-3/
#architecture #diagram #rider
The JetBrains Blog
Project Dependency Diagrams come to Rider 2020.3 | The .NET Tools Blog
In the latest Rider 2020.3 Early Access Preview (EAP) builds, we're bringing in Project Dependency Diagrams from ReSharper! With project dependency diagrams you can visualize project dependencies in y
MaterialExtensions
Скрипт удаляет на материале все сохранённые от шейдеров значения, которые не используются в рамках текущей версии шейдера
https://pastebin.com/G1AqNTBm
#shader #editor #tool #optimization
Скрипт удаляет на материале все сохранённые от шейдеров значения, которые не используются в рамках текущей версии шейдера
https://pastebin.com/G1AqNTBm
#shader #editor #tool #optimization
Pastebin
MaterialExtensions - Pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Creative ways to optimize the game based on your features
https://thesaplinggame.com/devlogs/optimization.html
#optimization
https://thesaplinggame.com/devlogs/optimization.html
#optimization
Thesaplinggame
Optimization: what I did to make the game 300 times faster
A major point of feedback for evolution simulator The Sapling is that the players wanted larger levels. To make this possible, I spent three months optimizing the underlying game engine. This article is an in-depth explanation of one of the main insights…
Outline for spine 2d objects with stencil buffer like effect - Unity Forum
https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/
#shader #outline #2d
https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/
#shader #outline #2d
Unity Forum
Help to find an asset/solution
Hey. Can anyone please advise me good Outline effect? I tried free assets and basically all that are based on shaders showed me this:
[IMG]
I use Spine...
[IMG]
I use Spine...
URP and GPU instancing & MPB
Cheat sheet about gpu instancing and SRP batcher
https://cmwdexint.com/2020/07/13/urp-and-gpu-instancing-mpb/
#srp #batcher
Cheat sheet about gpu instancing and SRP batcher
https://cmwdexint.com/2020/07/13/urp-and-gpu-instancing-mpb/
#srp #batcher
Ming Wai Chan
URP and GPU instancing & MPB
Tested with: 2020.1.0b16.4138 + URP 9.0.0-preview.38, Windows DX11 Objects with same material & same property values SRP batcher ONmaterial GPU instancing OFFSRP batchedSRP batcher ONmaterial G…
Unity Services that we actually use
https://coffeebraingames.wordpress.com/2020/10/31/unity-services-that-we-actually-use/
#service
https://coffeebraingames.wordpress.com/2020/10/31/unity-services-that-we-actually-use/
#service
COFFEE BRAIN GAMES
Unity Services that we actually use
Unity gets flak about how their services suck. I don’t necessarily share the same sentiment. In fact, I don’t know what they’re talking about. I’m not sure if they’re …
What is the Unity Asset Store and how to make money on it?
https://www.gamasutra.com/blogs/KonstantinSaetsky/20201103/373053/What_is_the_Unity_Asset_Store_and_how_to_make_money_on_it.php
#assetstore
https://www.gamasutra.com/blogs/KonstantinSaetsky/20201103/373053/What_is_the_Unity_Asset_Store_and_how_to_make_money_on_it.php
#assetstore
GAMASUTRA
What is the Unity Asset Store and how to make money on it?
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. I have been a publisher of the