Fableborne – Telegram
Fableborne
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The original vision for Fableborne was much more simplified and casual 🙈 https://t.co/VouJ70AbbY
— Fableborne🔺 (@fableborne) Aug 10, 2022
The characters had a very stylized chibi appearance and overall the style had a lot less detail 🦊 https://t.co/EjaNKmrYlf
— Fableborne🔺 (@fableborne) Aug 10, 2022
😌 How characters look is one of the most important and hardest decisions to make when creating a character-focused game 😰 Adapting our initial designs while keeping their personality and iconic look intact was probably the biggest challenge we had to overcome 💪 https://t.co/25m5HXwFpC
— Fableborne🔺 (@fableborne) Aug 10, 2022
In Fableborne, you are an explorer of the Shatterlands, an inhabitant of the floating islands 🏝 Which is why it’s important to convey the feeling of being high up in the sky. We want players to feel immersed in the expansive, floating world that we are creating 🌥 https://t.co/cyqPsWandT
— Fableborne🔺 (@fableborne) Aug 10, 2022
Since towers can be upgraded multiple times, it is important not only to just increase their power in raw numbers, but the tower’s visuals need to level-up as well 😎 https://t.co/uNkLdMhhwY
— Fableborne🔺 (@fableborne) Aug 10, 2022
🎨 Our talented 2D Artists will create some rough sketches with different ideas, before the final design is approved 👇 https://t.co/yjA9824052
— Fableborne🔺 (@fableborne) Aug 10, 2022
Bringing 2D alive in 3D 🌟 https://t.co/fdlM6pFtEM
— Fableborne🔺 (@fableborne) Aug 10, 2022
💡 We decided early on to create the same model with different polygon counts, to have true optimization and scalability ☝️ Low Polygon 3D Model vs. New High Polygon Model 😉 https://t.co/CpJsGohoc6
— Fableborne🔺 (@fableborne) Aug 10, 2022
What was your's? 🤔 😍 https://t.co/0s3xxifqoe
— Fableborne🔺 (@fableborne) Aug 10, 2022
Trial of Seasons 2: Weekly Event 'Shatterlands Royale' is happening today! Face off against your fellow community members and compete for the glory of bragging rights! Join us on https://t.co/kZGJliNxnk to find out more about the event and all the rewards! https://t.co/DL9W9oqnyh
— Fableborne🔺 (@fableborne) Aug 10, 2022
Our second Team AMA will be happening Friday, August 12, 2022 2:30 PM (UTC) on https://t.co/kZGJliNxnk! ⚔️ Ask us anything about the Art Direction and Player Experience in Fableborne 🎨 This time Stephen, our Art Producer and Marinthe, our UI Artist will be joining us 🤗 https://t.co/h4P0YrBWZm
— Fableborne🔺 (@fableborne) Aug 10, 2022
Channel photo updated
Channel photo updated
Get to know Marinthe, our talented UI Artist who's in charge of all things UI/UX in Fableborne! 💁 She's a very sporty person, has a cute dog, and apparently is an avid enjoyer of elevator music 🎧 Join the Team AMA on Friday at 2:30 PM UTC on https://t.co/kZGJliNxnk https://t.co/QNvkCqN0Cx
— Fableborne🔺 (@fableborne) Aug 11, 2022
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Arigato gozaimasu! 🙇🥋 https://t.co/DZPeqVBZaC
— Fableborne🔺 (@fableborne) Aug 11, 2022
Meet Stephen our amazing Art Producer 🎨 who is the powerhouse behind what makes Fableborne look so beautiful 🖌️ Most importantly though, does he enjoy eating the bucatini while doing a handstand? Ask this and equally important questions in our Team AMA, on Friday, 2:30 PM UTC! https://t.co/CKC4g9QlE6
— Fableborne🔺 (@fableborne) Aug 12, 2022
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💀 Animating the "death" of units can be a tricky subject. For Fableborne we decided to take a more mystical approach 🎇 https://t.co/d2VlmUbgSm
— Fableborne🔺 (@fableborne) Aug 12, 2022
'puff' https://t.co/CDh3IRXaMj
— Fableborne🔺 (@fableborne) Aug 13, 2022