I need your help players - the bot is under attack in the store right now. Someone / Some group is giving the bot tons of 1 star ratings, dropping it off the main chart fast. It was at ~4.8 stars, now down to 4.1. If you can spare a moment, hit this link and rate / review @werewolfbot:
https://storebot.me/bot/werewolfbot
https://storebot.me/bot/werewolfbot
Have you played your werewolf today? Have some stickers :) (more to come!)
We are testing stability today. I have increased max concurrent games to 100... currently 94 games running, still going strong.
alright, time to increase some of the logging, going to get rid of those pesky errors like
The transaction operation cannot be performed because there are pending requests working on this transaction.
Sequence contains more than one matching element
and such. Can't do that though without some proper logging output
The transaction operation cannot be performed because there are pending requests working on this transaction.
Sequence contains more than one matching element
and such. Can't do that though without some proper logging output
If you need assistance, or think there is a bug, join the support group:
https://telegram.me/werewolfsupport
https://telegram.me/werewolfsupport
Everyone - Images from Indonesia / Malaysia area will not load for me (US). If you need to report an issue, please use something else like gyazo, or forward the text to me.
Hmmm.. Another update? What's in this one?
First off- fixed a bug where non vote counter isn't reset. Previously, if you didn't lynch 2 times throughout a game, you'd be killed. This has been patched, you must miss 2 lynch votes in a row.
BUT WAIT, THERE'S MORE!!!!
Introducing the Masons!
The masons are a new role. It's actually a quite simple role - you know who each other are. That's it.
"But... that doesn't help us?"
Except it does. This means that 3 of the villagers automatically know who each other are. Seer spots one of you, then that mason can say "Hey, the other masons are x and y".
This should help balance larger games a little more towards the village :)
Masons are included at 25 players for normal games, and always in chaos games.
Also updated: If you are a wolf, cult member, or mason -
When the bot tells you who your team is, it will also tell you their @username so you can click it to PM them. Just remind your friends to set a username :)
First off- fixed a bug where non vote counter isn't reset. Previously, if you didn't lynch 2 times throughout a game, you'd be killed. This has been patched, you must miss 2 lynch votes in a row.
BUT WAIT, THERE'S MORE!!!!
Introducing the Masons!
The masons are a new role. It's actually a quite simple role - you know who each other are. That's it.
"But... that doesn't help us?"
Except it does. This means that 3 of the villagers automatically know who each other are. Seer spots one of you, then that mason can say "Hey, the other masons are x and y".
This should help balance larger games a little more towards the village :)
Masons are included at 25 players for normal games, and always in chaos games.
Also updated: If you are a wolf, cult member, or mason -
When the bot tells you who your team is, it will also tell you their @username so you can click it to PM them. Just remind your friends to set a username :)
If /togglenotify is not working in your group (it says it's been disabled, but you still get notifications), please contact @Para949
Doing a quick patch to stop notifications for groups that have disabled it (issue was duplicate database entries for the group - only one was marked disabled)
If your "English" game is in indonesian, change the language, then change it back. I fixed it.
This mornings update:
Fixed duplicate games in groups. If two players start a game at the same time, it will move the players from the second game to the first one, then kill the second game. This will solve the "sequence contains more than one matching element" error.
Fixed duplicate games in groups. If two players start a game at the same time, it will move the players from the second game to the first one, then kill the second game. This will solve the "sequence contains more than one matching element" error.
Update for the day:
Converted cult members have been fixed!
Previously, if all wolves were dead, and the only cult left were converted from something else, the night cycle would skip - leaving the cult no chance to convert anymore. This has been patched.
Also, at night, once all players have made their selections, night will automatically end. This should speed things up slightly.
Converted cult members have been fixed!
Previously, if all wolves were dead, and the only cult left were converted from something else, the night cycle would skip - leaving the cult no chance to convert anymore. This has been patched.
Also, at night, once all players have made their selections, night will automatically end. This should speed things up slightly.
Patch:
1 - If the cult choose to convert someone who dies overnight from a wolf, they will now be told their target is dead, rather than getting messages that they were able to convert them
2 - If the wolves kill someone (example, the drunk), and the GA saves that person, they will no longer be told that they were able to eat them - and also will not be set to drunk for the next night. Instead they will get a message that the GA fought them off.
1 - If the cult choose to convert someone who dies overnight from a wolf, they will now be told their target is dead, rather than getting messages that they were able to convert them
2 - If the wolves kill someone (example, the drunk), and the GA saves that person, they will no longer be told that they were able to eat them - and also will not be set to drunk for the next night. Instead they will get a message that the GA fought them off.
Want the bot to be available in your language? Grab the english file and make your own language pack, then send it back to @Para949 :)