Grey Wolf Development – Telegram
Grey Wolf Development
12.1K subscribers
86 photos
1 video
5 files
132 links
Channel for developer updates / notices on what's going on with our bots
Download Telegram
Hey admins wanna try a new mode? Type /config and click show role on death and click disable! It produces a cool new secret mode
Update:
If a mason is converted to cult, any other masons will be told
已加入新的正體中文公開群組
New public group for Chinese (traditional) added!
@TwWolf
(UPDATED)

Want to join a large group and play with people from your region / in your language? Here are a few public groups:

English - The Official Group, with the developer
@werewolfgame

廣東話
@hkwerewolfgame

正體中文
@TwWolf

Bahasa (Indonesia) / Javanese
@WerewolfArena

English (Indonesia)
@mainwerewolfindo

Русский
@werewolfru

Português (Brasil)
@werewolfbrasil

English (South Africa)
@werewolfsouthafrica

Italiano
@OsirisPharaonPyramid

Français
@WerewolfFrance

Deutsch
@WerwolfATCHDE

Español
@hombreslobo

Hindi
@WerewolfIndia

This list is viewable at http://werewolf.parawuff.com/#groups
the newly corrected address for the Italiano group is @OsirisPharaonPyramid
All of you rock! We are now #2 in the bot store :) If you enjoy playing and have a moment, give the bot a quick review / rating :)
https://storebot.me/bot/werewolfbot
New Hindi Public group added!
@WerewolfIndia
Got a nice surprise coming your way in just a few moments ;)
Tired of waiting on a big game to end so you can join another game? Wait no more! With this latest update, once you are dead, you can join another game! (Note - if you are alive, you still can't join a second game)
Now you can play even more, in multiple groups!
Other bug fix:
Fixed bug in end game where "Remaining players and roles" is shown twice.
Pierre is in two games!
Admins! New features for you:
You can now set the maximum players for your group (10 - 35, default 35), but even better - you can now disable fleeing while the game is running! If you set this option, players can still flee while the game is joining, but once roles have been assigned - no fleeing (this should help with those pesky "I'm a villager", *cry*, *flee*).
Also, in the config menu, you will now be shown your current settings so you can check them.
Per Telegrams latest update:
"For supergroups, privacy mode is set to what your bot was using when it joined the group — if you change it later, you'll need to remove the bot and add it again for changes to take effect."

If you are trying to add a group admin and keep getting user id is null, remove the bot and readd it, so that it can properly see the users messages.
Last update for the day: A lot more translation strings have been added, for those non- ingame messages
I have one more patch to upload, a small fix for cult / guardian / wolf interaction (basically, it sends a message to the group saying a cultist was killed by CH..... but they weren't)

After that, development of @werewolfbot 1.0 ends.
I am going to be starting completely over, with werewolf bot 2.0. New database. New SQL transaction system. New codebase. NEW EVERYTHING.

The new bot will be much more efficient. It should handle an unlimited number of games - no more queues. Updating the bot will no longer require a shutdown. I will even be able to run the bot from multiple systems for better processing!

Point here is, I know there are still some bugs. I will not be fixing those in version 1.0. Please, handle them for now, and let me get 2.0 done and on your phones / desktops :)

For now.... I need rest.
Oh, and did I mention player stats will return?
Forwarded from Werewolf Moderator []
Bot.Models.Group:The Name field is required.
If you get this error, please contact the support team @werewolfsupport
2.0 Update:
Made some good progress today on getting the TCP Framework in place. the new bot will use nodes to run the individual games, so I can do inplace upgrades and run as many nodes as I need to in order to accomodate all of you that want to play at the same time. When a new game is started, the node with the least amount of games will be used to run it. Think of it like load balancing... .good times :)
2.0 update:
Working nodes / games....
Run information
Control
Uptime: 00:04:42.0345435
Connected Nodes: 2
Node 0
Current Games: 1
Current Players: 4
Total Games: 1
Total Players: 4
Uptime: 00:04:46.0641615
Node 1
Current Games: 0
Current Players: 0
Total Games: 1
Total Players: 2
Uptime: