Grey Wolf Development – Telegram
Grey Wolf Development
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Channel for developer updates / notices on what's going on with our bots
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Feel free to spread the link to this channel to other groups, so that they are aware and I can get information out to them as well
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Bot will be placed into maintenance mode shortly to patch an issue with log files.
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Bot is undergoing maintenance - patching logging method that was causing a (rare) crash. Moving said logs into their own directories.
(Still waiting on 4 games to finish up, then I can apply the update)
Bot is now online, have at it
Werewolf Moderator has been listed on the bot store: https://storebot.me/bot/werewolfbot
as far as I can tell, the Telegram Bot API stopped responding. There's unfortunately nothing I can do about that.
We are currently discussing some changes to the cultist roles, to balance the game more fairly towards the cult. As it stands, it is nearly impossible for the cult to win. Stay tuned for updates
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To make things easier, player and group stats are now searchable on the website http://werewolf.parawuff.com/Home/Stats#
Coming updates, hopefully tomorrow -
- Max players increase to 35
- At 23 players, game will begin with 2 cultists
- Balancing for Cult:
-Cult can convert every night, instead of every other night. Cult still cannot convert wolves.
-If all wolves are dead, game will continue until village or cult wins, rather than immediate end
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Just so everyone knows, I hope to get these changes done today. However, one of my PCs crashed, which has the most current version of the code, so I have to recover it first. I'm working on that now, but later today I am travelling out of town on business for a couple days... so we will just have to see what I can get done before I leave!
Update coming up shortly.....
Balance: Second wolf moved to nine players
Modified: Max players increased to 35
Balance: If all wolves are dead, but cult members still alive, keep playing until village or cult wins
Balance: Cult can convert every night
Added: Second cultist at 19 players
Fixed: Wild Child will become wolf if role model was killed for being AFK
Modified: Names are now full names, not just first name
Added: Blank player names, and "Skip", cannot join the game.
Fixed: Message of cult member already dead was being sent to main group, not Cult Hunter
Modified: Using markdown for some messages
Modified: /players can only be used once every 10 seconds per group
Modified: /startgame and /join will both start / join a game