Feel free to spread the link to this channel to other groups, so that they are aware and I can get information out to them as well
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Bot will be placed into maintenance mode shortly to patch an issue with log files.
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Bot is undergoing maintenance - patching logging method that was causing a (rare) crash. Moving said logs into their own directories.
(Still waiting on 4 games to finish up, then I can apply the update)
Werewolf Moderator has been listed on the bot store: https://storebot.me/bot/werewolfbot
as far as I can tell, the Telegram Bot API stopped responding. There's unfortunately nothing I can do about that.
To make things easier, player and group stats are now searchable on the website http://werewolf.parawuff.com/Home/Stats#
Coming updates, hopefully tomorrow -
- Max players increase to 35
- At 23 players, game will begin with 2 cultists
- Balancing for Cult:
-Cult can convert every night, instead of every other night. Cult still cannot convert wolves.
-If all wolves are dead, game will continue until village or cult wins, rather than immediate end
- Max players increase to 35
- At 23 players, game will begin with 2 cultists
- Balancing for Cult:
-Cult can convert every night, instead of every other night. Cult still cannot convert wolves.
-If all wolves are dead, game will continue until village or cult wins, rather than immediate end
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Just so everyone knows, I hope to get these changes done today. However, one of my PCs crashed, which has the most current version of the code, so I have to recover it first. I'm working on that now, but later today I am travelling out of town on business for a couple days... so we will just have to see what I can get done before I leave!
Balance: Second wolf moved to nine players
Modified: Max players increased to 35
Balance: If all wolves are dead, but cult members still alive, keep playing until village or cult wins
Balance: Cult can convert every night
Added: Second cultist at 19 players
Fixed: Wild Child will become wolf if role model was killed for being AFK
Modified: Names are now full names, not just first name
Added: Blank player names, and "Skip", cannot join the game.
Fixed: Message of cult member already dead was being sent to main group, not Cult Hunter
Modified: Using markdown for some messages
Modified: /players can only be used once every 10 seconds per group
Modified: /startgame and /join will both start / join a game
Modified: Max players increased to 35
Balance: If all wolves are dead, but cult members still alive, keep playing until village or cult wins
Balance: Cult can convert every night
Added: Second cultist at 19 players
Fixed: Wild Child will become wolf if role model was killed for being AFK
Modified: Names are now full names, not just first name
Added: Blank player names, and "Skip", cannot join the game.
Fixed: Message of cult member already dead was being sent to main group, not Cult Hunter
Modified: Using markdown for some messages
Modified: /players can only be used once every 10 seconds per group
Modified: /startgame and /join will both start / join a game
Due to a bug in the new /join and /startgame working together, maintenance lockdown does not work on /join. I will have to shut the bot down to apply a patch, which will terminate a couple games. Sorry :(
Waiting on "Mamas" to finish their game (6 players remain)
In this update: Set a max on the day cycle of 4 minutes.
Added a few admin commands
Waiting on "Mamas" to finish their game (6 players remain)
In this update: Set a max on the day cycle of 4 minutes.
Added a few admin commands
