Bot has been updated with new language menu. Bans record who did the ban and the reason. Couple other minor changes (sorry about the double start, I forgot to kill the monitoring service, it started it back up before I was ready)
So, the admins of the bot have been getting slammed with questions, to the point my wife walked out of the bedroom because my phone wouldn't stop going off.
In response, we have created the support group, where anyone can join and ask a question / give feedback / etc
https://telegram.me/joinchat/B7EXdD81vmLflQfXcD6opg
In response, we have created the support group, where anyone can join and ask a question / give feedback / etc
https://telegram.me/joinchat/B7EXdD81vmLflQfXcD6opg
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Halo semuanya, para staff Admin dari bot ini belakangan ini telah menerima banyak keluhan yang cukup sulit untuk diselesaikan. Jika kalian ingin membantu, kami punya grup bahasa / penerjemah. Silakan bergabung ke grup daripada Chat admin lewat PM https://telegram.me/joinchat/B7EXdD81vmLflQfXcD6opg
Brazilian Portuguese has been added to language list
Language files have all been updated -when the cursed is bitten, they will be told who their teammates are.
Language files have all been updated -when the cursed is bitten, they will be told who their teammates are.
Latest English file, there were some updates made.
The new element at the top
The new element at the top
<language name="English"/> is how the language will appear in the menu, so make sure that gets updated. Also had to fix WolfTeam key, added {0} to itAnd, since the bot just crashed, I went ahead and pushed a new update to it:
- latest version of Telegram library
- Cultists can no longer convert wolves
- latest version of Telegram library
- Cultists can no longer convert wolves
Latest patch:
- Removed markdown, as it was causing many problems with player names that had special characters
- If seer flees, Apprentice seer correctly takes place
- If the wild child's role model flees, wild child correctly becomes a wolf
- Reworked how long the lynch cycle is to shorten it as the game progresses
- Removed markdown, as it was causing many problems with player names that had special characters
- If seer flees, Apprentice seer correctly takes place
- If the wild child's role model flees, wild child correctly becomes a wolf
- Reworked how long the lynch cycle is to shorten it as the game progresses
Next Update:
- When time runs out to vote, bot will clear your menu in PM, and notify you that time is up. This is to prevent last second votes (which don't count anyways)
- At the beginning of the game, the bot will make sure any vote menus from previous games have been cleared
- When time runs out to vote, bot will clear your menu in PM, and notify you that time is up. This is to prevent last second votes (which don't count anyways)
- At the beginning of the game, the bot will make sure any vote menus from previous games have been cleared
Just made some changes to the library used for the bot, to better handled exceptions while getting updates from Telegram. This should lead to less crashing.
If anyone is curious, this is the library used by the bot:
https://github.com/MrRoundRobin/telegram.bot
If anyone is curious, this is the library used by the bot:
https://github.com/MrRoundRobin/telegram.bot
GitHub
GitHub - MrRoundRobin/Telegram.Bot: .NET Client for Telegram Bot API
.NET Client for Telegram Bot API. Contribute to MrRoundRobin/Telegram.Bot development by creating an account on GitHub.
Currently waiting on games to finish. Once they are finished, I will restart the bot with an update that will ignore all messages for 10 seconds. This will prevent spamming from killing the bot as soon as it starts up
Well, I'm going to remove the ban mechanics. It's creating far too many calls to the database, and preventing players from joining / starting / getting the player list / etc. Waiting on current games to end, then I'll patch it.
Introducing Chaos Mode!
/startchaos
Chaos mode doesn't do much for large games, but any games smaller than 15 players will notice a difference.
Chaos mode will completely ignore the "At 8 players you get these roles", and will assign roles randomly. You could have a wild child in a 6 player game. You might not even have a wolf in your game at all!
Don't worry though - there are some checks in place. There will always be at least 2 teams (Village, Wolf, Cult), and wolves are maxed at 25% of the player count, so you won't start a game overrun by wolves.
Stay tuned, more roles are coming, which will make chaos mode even more fun!
/startchaos
Chaos mode doesn't do much for large games, but any games smaller than 15 players will notice a difference.
Chaos mode will completely ignore the "At 8 players you get these roles", and will assign roles randomly. You could have a wild child in a 6 player game. You might not even have a wolf in your game at all!
Don't worry though - there are some checks in place. There will always be at least 2 teams (Village, Wolf, Cult), and wolves are maxed at 25% of the player count, so you won't start a game overrun by wolves.
Stay tuned, more roles are coming, which will make chaos mode even more fun!
I guess I should mention - in chaos mode, Fool and Tanner are definite chances!
Hopefully this makes your smaller games a bit more fun, rather than the same game every time you play :)
Hopefully this makes your smaller games a bit more fun, rather than the same game every time you play :)
Apologies everyone, I messed up. Every game you start will say "chaos", even if you start a normal game. Keyword: SAY. You can still play a normal game, I'm fixing the text bug now.