Grey Wolf Development – Telegram
Grey Wolf Development
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Channel for developer updates / notices on what's going on with our bots
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Brazilian Portuguese has been added to language list
Language files have all been updated -when the cursed is bitten, they will be told who their teammates are.
Latest English file, there were some updates made.
The new element at the top <language name="English"/> is how the language will appear in the menu, so make sure that gets updated. Also had to fix WolfTeam key, added {0} to it
And, since the bot just crashed, I went ahead and pushed a new update to it:
- latest version of Telegram library
- Cultists can no longer convert wolves
For the record, impersonating the bot can result in a ban. Please change your name.
Italian has been added!
🎉1
Latest patch:
- Removed markdown, as it was causing many problems with player names that had special characters
- If seer flees, Apprentice seer correctly takes place
- If the wild child's role model flees, wild child correctly becomes a wolf
- Reworked how long the lynch cycle is to shorten it as the game progresses
Next Update:
- When time runs out to vote, bot will clear your menu in PM, and notify you that time is up. This is to prevent last second votes (which don't count anyways)
- At the beginning of the game, the bot will make sure any vote menus from previous games have been cleared
Just made some changes to the library used for the bot, to better handled exceptions while getting updates from Telegram. This should lead to less crashing.

If anyone is curious, this is the library used by the bot:
https://github.com/MrRoundRobin/telegram.bot
Javanese has been added!
Boso Jowo uwis ditambahake!
Currently waiting on games to finish. Once they are finished, I will restart the bot with an update that will ignore all messages for 10 seconds. This will prevent spamming from killing the bot as soon as it starts up
Well, I'm going to remove the ban mechanics. It's creating far too many calls to the database, and preventing players from joining / starting / getting the player list / etc. Waiting on current games to end, then I'll patch it.
hint hint.... /startchaos
Introducing Chaos Mode!
/startchaos
Chaos mode doesn't do much for large games, but any games smaller than 15 players will notice a difference.
Chaos mode will completely ignore the "At 8 players you get these roles", and will assign roles randomly. You could have a wild child in a 6 player game. You might not even have a wolf in your game at all!

Don't worry though - there are some checks in place. There will always be at least 2 teams (Village, Wolf, Cult), and wolves are maxed at 25% of the player count, so you won't start a game overrun by wolves.

Stay tuned, more roles are coming, which will make chaos mode even more fun!
I guess I should mention - in chaos mode, Fool and Tanner are definite chances!

Hopefully this makes your smaller games a bit more fun, rather than the same game every time you play :)
Apologies everyone, I messed up. Every game you start will say "chaos", even if you start a normal game. Keyword: SAY. You can still play a normal game, I'm fixing the text bug now.
/join will no longer start a new game, as there are two game modes. Players must now (again) use /startgame or /startchaos to start their game
Updated:
- Chaos mode: Apprentice Seer will become Seer automatically if no Seer present
- Cultists can now convert Fool
Everyone wish our mods @BellaPup and @DaZtek a happy birthday
There are a few groups that have added @serasbot.... I'd like to request them to please remove it from their groups. That is the developers personal bot, and due to high volume the bot is hitting API limits for some functions, which is costing money. Please remove it from your group if the developer is not in that group.