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procedural generation
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How would you go about generating unique landmarks?

There's more then enough resources out there on how to generate maps with tons of different techniques, but they pretty much are always about large scale terrain. When looking at hand-sculpted large scale terrains in video games, that usually just means open-world games. Which those in their pure essence are pretty much just running between landmarks while traversing the terrain.

Landmarks are interesting though, as they usually require some sort of intention behind them rather then being sculpted like terrain. This would mean using very different techniques of generation.

Would anyone know any generation techniques that go about this topic?

https://redd.it/1pry727
@proceduralgeneration
Deriving NPC reactions from formation instead of rolling for them

Working on a character generation system where behaviour isn't randomized. The pipeline:

Formation (key experiences) → Values (what they protect) → Properties (anchor, limits, defenses) → Reactions

The idea: if you know what shaped someone and what they'll protect, their response to pressure isn't random. It's constrained.

Same identity + same situation = same response type. The generation happens upstream in the formation. Everything else is derivation.

Built 30 characters to test it. Curious whether this counts as procedural generation or something else entirely.

I'll post the link in the comments.

https://redd.it/1pses1c
@proceduralgeneration
Top-down shots from my procedural map generator for my roguelike.
Each image is a different seed. The system is almost finished, but I’d love feedback on layout clarity, variation, or any small tweaks I could make
https://www.reddit.com/gallery/1ps5hfb

https://redd.it/1psh70g
@proceduralgeneration
Space filling curve with loops (Splined)
https://redd.it/1pt2hco
@proceduralgeneration
What’s your setup for using multiple AI models?

There are amazing AI models out there, but using them across different platforms felt messy and inefficient.
That’s why we created ALLGPT — one workspace to access multiple models without jumping between tools.

Would love to hear how others here handle this.

https://redd.it/1pvb633
@proceduralgeneration
I'd like to generate procedural terrain that's very realistic any sources?

This is for a planet. What's I've been doing so far has seemed so fake and unrealistic

https://redd.it/1pvx2jr
@proceduralgeneration