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Testing a plasma sim and didn’t expect this behavior at all
https://redd.it/1q0tnub
@proceduralgeneration
https://redd.it/1q0tnub
@proceduralgeneration
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A procedural interpretation of an ancient numeric system
https://redd.it/1q12uew
@proceduralgeneration
https://redd.it/1q12uew
@proceduralgeneration
Generating Infinite Megastructures In Voxel Games
https://youtube.com/watch?v=ELazuGWbKKk&si=vazJAprLQ-i7jCaq
https://redd.it/1q45lgm
@proceduralgeneration
https://youtube.com/watch?v=ELazuGWbKKk&si=vazJAprLQ-i7jCaq
https://redd.it/1q45lgm
@proceduralgeneration
YouTube
I Invented A New Terrain Generation Algorithm / Devlog
wishlist on steam: https://store.steampowered.com/app/3789870/Sunny_Shores/
itch demo: https://mungbungo.itch.io/sunny-shores
video sources:
https://www.youtube.com/watch?v=b6eBndQ_jK0
https://www.youtube.com/watch?v=2SuvO4Gi7uY
https://oskarstalberg.c…
itch demo: https://mungbungo.itch.io/sunny-shores
video sources:
https://www.youtube.com/watch?v=b6eBndQ_jK0
https://www.youtube.com/watch?v=2SuvO4Gi7uY
https://oskarstalberg.c…
Update:River nodes incorporate flow conservation and backwater effects.
https://youtu.be/jnFZ0hQKQcs
https://redd.it/1q4gxsz
@proceduralgeneration
https://youtu.be/jnFZ0hQKQcs
https://redd.it/1q4gxsz
@proceduralgeneration
YouTube
Update:River nodes incorporate flow conservation and backwater effects.
Contact me if interested.
Tactics and Strategy Maps procedurally generated at roughing
https://redd.it/1q4qyag
@proceduralgeneration
https://redd.it/1q4qyag
@proceduralgeneration
Follow-up to my previous video: Connectivity based on Global Cost Optimization
https://redd.it/1q75sui
@proceduralgeneration
https://redd.it/1q75sui
@proceduralgeneration
Made an analogue AI version of Pac-Man | It uses a Hex Flower which is a bit like a random table, but with a memory
https://goblinshenchman.wordpress.com/2026/01/07/hac-man-hex-flower-a-homage-to-pac-man/
https://redd.it/1q7sf30
@proceduralgeneration
https://goblinshenchman.wordpress.com/2026/01/07/hac-man-hex-flower-a-homage-to-pac-man/
https://redd.it/1q7sf30
@proceduralgeneration
Goblin's Henchman
Hac-Man Hex Flower| a homage to Pac-Man
This Hex Flower Game Engine is a homage to the classic arcade game Pac-Man. In this case ‘Hac-man’ runs the maze eating pellets and being chased by Ghosts. Can you get past Level 3? I …