Programming Deadlock – Telegram
Programming Deadlock
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Channel about programming: C++, Rust, Zig, Go, Type Theory, Compilers, Threading, Distributed Systems and more...
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A Comprehensive Guide on Game Hacking

#0 Runtime Function Patching: https://bananamafia.dev/post/cvar-hax
#1 Developing Hacks for idTech3 Based Games: https://bananamafia.dev/post/multihack
#2 Coding A CS:GO Hack: https://bananamafia.dev/post/bananabot
#3 Hooking Direct3D EndScene(): https://bananamafia.dev/post/d3dhook
#4 Cheating in Unity Games: https://bananamafia.dev/post/frida-unity
#5 Hacking Walls and Particles: https://bananamafia.dev/post/cs-aimbot-wallhax
#6 Cheating on Console with Lua: https://bananamafia.dev/post/ps2ps4
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Dependable C: A subset of C for developers who want to develop, widely portable, and compilable, software in Classic C
https://dependablec.org/
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p3100r5.pdf
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A framework for systematically addressing undefined behaviour in the C++ Standard
https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2025/p3100r5.pdf
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MicroQuickJS: a Javanoscript engine targetted at embedded systems. It compiles and runs Javanoscript programs with as low as 10 kB of RAM. The whole engine requires about 100 kB of ROM (ARM Thumb-2 code) including the C library. The speed is comparable to QuickJS.
https://github.com/bellard/mquickjs
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2007.00167.pdf
168.2 KB
The Integers as a Higher Inductive Type (Agda)
https://arxiv.org/abs/2007.00167
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