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r/Unity3D
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News about the Unity engine and project showcases from Reddit. Made possible with @reddit2telegram (@r_channels).
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I need to change Gravity and I don't know how to do it correctly

Hi! I saw a Python github with this gravity:

def __init__(self):

self.gravity = (math.pi, 0.27)



But when I put it in edit>proyect settings>physics 2D or in a:

public Vector2 gravity = new Vector2(Mathf.PI, 0.27f); [ or (3 * Mathf.PI / 2, 0.27f); \]

void FixedUpdate()

{

Rigidbody2D rb = GetComponent<Rigidbody2D>();

if (rb != null)

{

rb.AddForce(gravity);

}

}



My character starts to move sideways when jumping

https://redd.it/1g95ah8
@r_Unity3D
Imagine a 2048 + Snake game

I’ve been working for about a month on a game that combines mechanics from Snake and 2048.

It’s a combination that I find has tons of different ways to approach it and I think I have found one that is pretty fun.

I’m almost ready to show my prototype but first I’d like to first hear from you guys (before my concept alters your first thoughts) how do you imagine it playing out?

https://redd.it/1g99t6e
@r_Unity3D
I somehow managed to release a VR game in Unity with my wifes boyfriend, heres the story of how we did it.

So in 2018, I met this girl on OkCupid. She was the sweetest, most beautiful creature I had ever met in my entire life. At the time I was in a really lowpoint, I was 27, working retail, living in a horrible apartment, and when I met her it was like she was the only thing that mattered to me.

Fast forward about 6 months into the relationship, she starts talking about this guy, we'll call him Steven. Obviously, (despite my attempts at not being a toxic boyfriend) I was rather jealous to find out that she had been hanging out at this guys house at night without telling me, and I told her I wanted to meet him so I could see what kind of guy he was.

We met at my ( and my girlfriend's ) favorite restaurant and met Steven at a booth in the far right corner of the diner. He had ordered a steak and mashed potatoes, and was drinking a beer. I could tell as soon as I saw him that he was a beastly man, one that I didn't want around my girlfriend. However, over dinner, I learned that he was actually really cool and shared some interests. One of which being, game development and the VR space.

I wont bore you reddit, but lets just say that after this dinner, we had all came back to my place and ended the night with some icecream and Nintendo. Fast forward several months, me and Steven are best friends and we decide that we should work together on a VR game.

Fast forward to this year, we released our VR game recently and even have a trailer out! https://www.youtube.com/watch?v=OQ1Wf2NQtc8&ab\_channel=studiopirat

Some incredible things that happened this year:

1. I taught Steven some essential programming skills in Unity ( python, javanoscript, c# )

2. My girlfriend and I got married!

3. Steven took out a loan on his house to help fund the last couple years of full time development!

We are so excited to actually have a product out and I think that you guys will love it! If you're as much of a VR enthusiast as me then you'll have no trouble dropping in and checking it out. If anyone has any advice for how we can promote that game, please reach out!

Thanks reddit for everything!

TLDR, I have a game out on steam!

https://redd.it/1g9aygz
@r_Unity3D
What a behavior! And why ?
https://redd.it/1g9e88n
@r_Unity3D
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Do you prefer the pixelated filter or should I remove it? Some people suggested a non-pixelated look - what do you think?

https://redd.it/1g9gzmz
@r_Unity3D
Is Unity 6 no longer free to publish to mobile devices?
https://redd.it/1g9hgfh
@r_Unity3D
Is Monodevelop still available?
https://redd.it/1g9jtba
@r_Unity3D
Looking for Unity 2D tutorials/courses that explain not just how, but also why things are done a certain way

Hey everyone,

I’m learning Unity 2D and have watched some of YouTube tutorials, but I’ve noticed that many of them focus on what to click and how to do things, without explaining why things are done in a particular way. I want to understand the underlying concepts behind the actions, so I can gain a deeper understanding of game development.

Does anyone know of any good YouTube channels, online tutorials, or even paid courses that not only show how to build things in Unity, but also explain the reasoning behind the steps and best practices?

https://redd.it/1g9ofwu
@r_Unity3D
Need help with making a multiplayer 2d game with photon

I have to make a big project for university (i'm studying computer science) and i liked the idea of making a 2d multiplayer card game (not a tcg, more like a poker style of game). One of the key components in this project is dynamic interface, so that a player can see information that the others can't, such as the cards in your hand, aswell as the direction of the entire interface (kind of like Hearthstone does, where you cards are on the lower sides and your opponent cards are on the upper side).


The issue is that i am running into problems when making simple tasks that i just can't figure out how to solve because every tutorial i watch on photon unity is related to 3d or some kind of player movement that i am not gonna be using.



I would appreciate if someone that is familiar with this framework could help me at least understand these basic concepts.

https://redd.it/1g9nwrd
@r_Unity3D
Would you say that it is bad that i have so many components attached to one GameObject
https://redd.it/1g9p8cc
@r_Unity3D
Help needed! Which UI looks better? Left or Right?
https://redd.it/1g9urwz
@r_Unity3D
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Patched a bit TwistCorrection to avoid jumping after 180 degree IK rotations. Link to github is in comments.
https://redd.it/1g9tz4j
@r_Unity3D
Unity Hub won't let me sign in.
https://redd.it/1g9y3h8
@r_Unity3D